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It is not new map, It is remade Moros Station The Texture was changed Moros to skygerLab. that seems more CLEAR the texture before
When it is Moros Station, you can attack second base as your siege tank at your third base edge. but it can't now
Moreover, The Resources was changed all base is equally.
Map Size: 160x160
The reason why It's map name is INnoVation, To CELEBRATE Lee Shin Hyeong had passed semi final of GSL, and go into the Final round
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your Country52793 Posts
Best map name ever. Brb making a map called soO. Although, if it's named after a terran player, why does it have so many protoss decals?
Also the map is a lot clearer than before
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The biggest problem I see is that the counterclockwise 3rd seems significantly easier to defend than the clockwise one, this could cause some rotational imbalance.
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the map layout and colors seems like its Deadwing and Nimbus combined!! :D
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On October 02 2014 11:13 Xinzoe wrote: the map layout and colors seems like its Deadwing and Nimbus combined!! :D now it sounds like the worst map ever lol.
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your Country52793 Posts
On October 02 2014 12:47 NewSunshine wrote:Show nested quote +On October 02 2014 11:13 Xinzoe wrote: the map layout and colors seems like its Deadwing and Nimbus combined!! :D now it sounds like the worst map ever lol. Hey, Nimbus is a very good map, dunno what you're talking about. Now if you combined Deadwing and Steppes of War, now we'd have a problem. Admittedly I see the resemblance between this map and Nimbus, but that's not a bad thing.
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Yes, map looks better now
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United Kingdom31934 Posts
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On October 02 2014 13:32 GumBa wrote: Amazing map name
My first reaction was "what, did gumba make a map?"
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On October 02 2014 09:37 The_Templar wrote:Best map name ever. Brb making a map called soO. Although, if it's named after a terran player, why does it have so many protoss decals? Also the map is a lot clearer than before
Cuz, It was Originated by Moros Station, Moros Station has a lot of Protoss decal, Changing that decals, It has many protoss decals.
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On October 02 2014 15:33 Shkudde wrote:My first reaction was "what, did gumba make a map?" I thought the same :D Concerning the map, I think you would have to disable close spawns given the position of the thirds. And I agree that Protoss decals on a Terran-themed map is weird
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I like the textures now!
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On October 02 2014 10:25 -NegativeZero- wrote: The biggest problem I see is that the counterclockwise 3rd seems significantly easier to defend than the clockwise one, this could cause some rotational imbalance. I agree. The clockwise 3rd is so difficult to hold, and very vulnerable to proxy air units. It feels like the design is forcing players to expand counter clockwise.
If it was cross spawn only that might fix the rotational imbalance.
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This map is good for : Reaper, Blink all-in, proxy, Siege tank which shoots B2, doom drop, 7 gates robot. This map is bad for : Zerg.
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On October 02 2014 18:08 SatedSC2 wrote:Show nested quote +On October 02 2014 12:55 The_Templar wrote:On October 02 2014 12:47 NewSunshine wrote:On October 02 2014 11:13 Xinzoe wrote: the map layout and colors seems like its Deadwing and Nimbus combined!! :D now it sounds like the worst map ever lol. Hey, Nimbus is a very good map, dunno what you're talking about. 59% TvZ winrate and 65% TvP winrate. Good map? Only if you're Terran. P and Z keep thinking they can play like the map is as anti-Terran as most of the ladder pools for the past few seasons. Terran actually has aggressive/economic options on Nimbus, while the standard P/Z builds expect the Terran to be playing at a disadvantage and are thus greedier than we've ever seen before. Think about that: what used to be meta builds to get ahead are now the standard vs T.
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Please Don't mention Nimbus here. It is my map not nimbus. please
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On October 02 2014 12:55 The_Templar wrote:Show nested quote +On October 02 2014 12:47 NewSunshine wrote:On October 02 2014 11:13 Xinzoe wrote: the map layout and colors seems like its Deadwing and Nimbus combined!! :D now it sounds like the worst map ever lol. Nimbus is a very good map
Nimbus is a horrible broken map if you don't play T.
The map we're looking at (INnoVation) is very well thought and interesting, though I'd have loved the 3rd to be more of a choice, especially with the double ramp setup. Overall the setup is nice even if horizontal positions may be hard to hold (for instance Z spawns bottom left, T spawns bottom right, a push on the third looks hard to stop because the distance from the natural T ramp to the Z third is so short). I would consider not allowing horizontal spawns.
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Why is there swastikas at each base?
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On October 03 2014 07:29 GeneralSezme wrote: Why is there swastikas at each base? How and why would you ever view those as being swastikas?
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