Overview:
Features:
Map Size:144x148
Bases:16 8m2g
Nat to Nat: 45s
Another version with the same base positioning.
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
Elche
Finland170 Posts
Overview: Features: Map Size:144x148 Bases:16 8m2g Nat to Nat: 45s Another version with the same base positioning. + Show Spoiler + | ||
Xenotolerance
United States464 Posts
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Blizzkrieg
95 Posts
What's your philosophy with the middle bases.. were they originally gold? Any particular reason the resources are parked right up against the edge of the cliff wall? Not at all trying to be demeaning... just curious. | ||
sTYleZerG-eX
Mexico473 Posts
Maybe make middle bases gold? | ||
NewSunshine
United States5651 Posts
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jamesapjoyce
61 Posts
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ChopTheHassan
35 Posts
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Jett.Jack.Alvir
Canada2250 Posts
On October 17 2014 03:23 jamesapjoyce wrote: Beautiful map, I like how the bases are close together. Also, it the bases' layout doesn't appear to favour any race. I have to disagree with you about favouring a race. That ramp to the natural looks obscenely wide. Definitely zerg friendly. I do like how the bases are laid out though, but the choice for a second expansion is really obvious. It feels like the progress of expansions moves counter clockwise, and there isn't much choice really. If this was intentional, that is fine. Good luck trying to take a second expansion in the clockwise position. Its suicide. I do like the attack paths, it gives options to attack in different angles. | ||
watchlulu
Germany459 Posts
But i think you should delete the 5/11 o'clock bases... they're a bit to much in my opinion, but maybe I need to check that out first. Good work! | ||
TheTasty
Mexico33 Posts
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Elche
Finland170 Posts
The middle bases were never gold and in general I quite dislike gold bases in the middle of the map, because if you can take them you most likely are ahead in the game already and giving the leading player a gold base just takes away the possibility of a comeback. The minerals in the middle are right next to the cliffs just to save some space. There is no ramp in the natural, just an overgrowth style choke that can be walled off with 3 3x3 buildings. I don't think there really needs to be choice of thirds, though I'm currently making another, a lot more open, version of this map that has a possibility to take the middle base as an aggressive third. | ||
Jett.Jack.Alvir
Canada2250 Posts
If you want it to be more challenging to defend pressure, perhaps one in the center. | ||
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