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Hello I'm RexTerran
This map is Bel'Shir Tree Forest
The characteristic of this map is the tow third bases. one is more aggressive, another is more subjective.
the 3rd base where is next to the main base. can move your blink stalker. detailed direction is on the image.
The Zel'Naga watchtowers are very important. cuz, the watchtowers can offer you the unit's movement of center. so you must owe at least 1 watchtower.
you can search this map typing "Yeoul_Bel'SHir Tree Forest"
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Why blink but no reaper path? Reapers should get at least one small path. Seems like the opposite of what I would do. Pretty map though.
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On December 19 2014 06:46 SwedenTheKid wrote: Why blink but no reaper path? Reapers should get at least one small path. Seems like the opposite of what I would do. Pretty map though.
as you see, the tile is separated into main and third tile so, reaper can not move to main base directly.
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Lol its like if bel shir vestige and ohana had a baby this would be it. joking aside nice map.
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What I was thinking. It's a very WoL like map. Quite standard.
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This is a little small... I'm worried about zerg in long games.
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On December 19 2014 17:13 EatThePath wrote: This is a little small... I'm worried about zerg in long games. It's as small as Deadwing is big. Good to mix things up a bit, I think.
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This could be the little map that could, I like it!
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Looks like a horizontal stretch of Ohana...
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On December 19 2014 17:13 EatThePath wrote: This is a little small... I'm worried about zerg in long games. I'm rather worried about zergs not making it into long games.
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"Ohana means family" -Mr.Bitter
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It is small, but with an expansion pattern that leans a little more on the aggressive side than the defensive side, which is probably going to be a problem. Blink is too powerful imo. I don't see players getting onto four bases before the game ends. As a Zerg player, I would veto this. I generally like small maps, but I think that this is imbalanced.
To add onto my thoughts about aggressive expansion, it feels that your best fourth is whichever third you don't take, and then the fifth could honestly be either of the side bases. When I'm designing an expansion pattern/layout for a map, I aim for a clear expansion pattern with a single base that does not fit into the pattern--usually this winds up being the alternate aggressive third, and then the rest of the bases fall into line and are more defensive. Here, the alternate third is the defensive third. I think this is disastrous for a small map.
As far as design goes, it isn't bad. I think Blink needs to be easier to defend, which can be fixed by slightly changing the main and aggressive third. The fifth bases look shoehorned into the map. If you can't fit at least ten bases on a map, it is a sign that your map is too small for the design that you are implementing.
Gameplay will be one and two base plays, maybe on some games players will establish thirds. If you are observing, I'd expect nothing too interesting to occur on the map, most of the games would be the same.
If you want to save the map, make it larger. Otherwise move on to something else.
Aesthetically, it's a pretty map.
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Very pretty! It is like a complete mix of Ohana and Belshir, retaining the things that made both those maps so good. I think it could produce some very fun games.
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On February 22 2015 10:14 Big J wrote:Show nested quote +On December 19 2014 17:13 EatThePath wrote: This is a little small... I'm worried about zerg in long games. I'm rather worried about zergs not making it into long games. Well, I meant that too. ^^
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On February 24 2015 04:26 HaRuHi wrote: "Ohana means family" -Mr.Bitter I laughed.
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United States9607 Posts
feels like super low rush distance. might consider adding a middle block with rocks in the middle to help with that.
i agree with the abovie people that this map kinda is too small and you should make it a bit longer.
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