We are in the process of putting the finishing touches to our brand new 1v1 map pool which contains a great mix of new, yet standard maps and by far some of the most innovative and crazy maps yet to be scene at a pro level. In the meantime, I'd like to introduce you to our brand new 3-map pool for 2v2. Each Clan War will contain 1 2v2 matchup and the map pool will rotate on a regular basis. Without further ado, please welcome our new 2v2 maps.
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Icerealm
Author: Scorp
Overview: Ice Realm is a fairly standard 2v2 map with a new mechanic to shake things up: numerous gates throughout the map block vision and movement, and are periodically retracted. All gates open/close themselves every 2 minutes throughout the game, which adds an additional strategical dimension to the game. The map allows for a wide range of attack paths - some only available when gates are open.
Screenshots
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Deck 16
Author: Ferisii
Overview: Deck 16 is a map made in the spirit of New Polaris Rhapsody, but with a twist! Instead of being 1vs1, it is 2vs2, and instead of lava, there's now deadly acid! Starting at the 2 minute mark, an acid surge will appear every 4 minutes, which will disintegrate and therefore destroy any poor soul left standing on the lowest ground.
A passage to the enemy main base can be found on this dangerous low level, but it is blocked until players destroy the hardened debris blocking it. The winning team will be determined by who can control the timings of the acid surge to their advantage!
Credits:
Ferisii - Main map idea and creation.
Scorp - Acid texture and trigger help.
Uvantak - Map layout adjustments and custom Toxic decal.
Ishayu - Description checker.
Screenshots
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Neo Sky Walker
Author: LunaticSounds and IeZaeL
Overview: An extremely aggressive 2 vs 2 map where the flow of the game can be heavily dictated by the players. The map features two entrances into each players main, however many of the attack paths can be blocked by tearing down the collapsible towers. This opens several viable strategies for players, collapse the towers to contain their opponents or to turtle behind cover, delay attacks etc. The players may also chose to aid each other or take responsibility for their side of the map, in essence playing two 1 vs 1. Lastly the opponents can chose to partake in dirty economic warfare by collapsing some towers over their opponents gold mineral bases. On this map the sky is the limit.
Screenshots