by LComteVarauG
Published on SEA and NA (not available at the moment)
(Maybe the central dead-zones need to be shrunk?)
Also, the analyser failed to save again...
Aesthetics:
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
LComteVarauG
Australia158 Posts
by LComteVarauG Published on SEA and NA (not available at the moment) (Maybe the central dead-zones need to be shrunk?) Also, the analyser failed to save again... Aesthetics: + Show Spoiler + | ||
FlaShFTW
United States9607 Posts
not sure the purpose of half bases in the back. | ||
EatThePath
United States3943 Posts
pretty though. re: center, just make the highground ramps a lot bigger so those are the main lategame paths. you don't need rocks on the ramps or side paths either, it is too late in the game for them to matter much. | ||
Uvantak
Uruguay1381 Posts
Now go and remove %40 of all the trees because dynamic shadows will generate lag ;_; Regarding the chockiness of the map, it looks fine to me. The half fourth may be problematic, sc2 already suffers from a heavy 3 base problem and that half base will not give players to expand into that direction (taking it as a fourth), the normal third base may also be too exposed for today's meta. Regarding the fourth base you could get away with a smaller ramp, as I said the game suffers from a 3base syndrome and anything you can do to help players holding onto (not expanding into) a fourth base would be welcome. A ~2 wide sized ramp would help in that regard. Other than that there still are problems with the amount of air space, it is not the end of the world, but TvP would become skewed in favor of Terran because of drops. These are just some ideas, overall I quite like the general ideas of map but some things could be changed to make it more standard if that's what you seek. | ||
Zweck
Germany211 Posts
and remember we are not on the earth, anything is poosible :D ANd maybe give all the ramps a cool design, like a different texture or sth | ||
SwedenTheKid
567 Posts
I think the map would have a better expansion pattern if the half bases were normal bases, idk. Pretty map though, and I like the general proportions. | ||
EatThePath
United States3943 Posts
| ||
FlaShFTW
United States9607 Posts
On March 31 2015 02:22 Uvantak wrote: Regarding the chockiness of the map, it looks fine to me. The half fourth may be problematic, sc2 already suffers from a heavy 3 base problem and that half base will not give players to expand into that direction (taking it as a fourth), the normal third base may also be too exposed for today's meta. Where are you supposed to fight with maxed out armies besides outside the forward 3rds? i find it really difficult to pick fights. the forward third isnt a problem. you say todays meta which is funny considering other maps with just as exposed 3rds as this. proper sim city should easily take care of defending that base. | ||
| ||
Next event in 4m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Sea 5560 Dota 2Bisu 1708 BeSt 1149 Larva 826 Shuttle 378 Jaedong 278 Soulkey 250 Horang2 219 Dewaltoss 171 Leta 133 [ Show more ] League of Legends Counter-Strike Super Smash Bros Other Games ceh9679 Liquid`RaSZi517 Mew2King420 Liquid`LucifroN269 XaKoH 222 OGKoka 167 Pyrionflax145 NuckleDu85 Trikslyr35 Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Bosshoore 3 StarCraft: Brood War• intothetv • IndyKCrew • Poblha • Migwel • aXEnki • Laughngamez YouTube • LaughNgamez Trovo • Gussbus • Kozan League of Legends |
Replay Cast
Afreeca Starleague
Mini vs Barracks
Royal vs hero
StarsWar
AfreecaTV Pro Series
Bunny vs DongRaeGu
StarsWar
Replay Cast
GSL Code S
Solar vs Ryung
Cure vs herO
StarsWar
Online Event
StarsWar
[ Show More ] Cheesadelphia
BSL
Sparkling Tuna Cup
StarsWar
BSL
ESL Open Cup
Afreeca Starleague
Rush vs Shuttle
BeSt vs Light
ESL Open Cup
ESL Open Cup
|
|