There are 2 types of this map. Published to all regions. One has gold bases in the middle and the other does not!
Read completely to the bottom please!
Map Info:
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Large:
P 172 x 165
F 184 x 176
16 full bases
4 Half gold bases
Description:
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This area of the world had once been full of cliffs. And now is an outpost in a sea of sand. Initially dominions have tried building a central zone in nature's phenomenon. However soon after they found themself faced with deadly creatures, leaving this natural enviromental phenomenon for good.
Map Images:
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Update:
Map is cross spawn.
I expended the main towards the natural and move the natural towards the third.
Placed high cliffs between the thirds ramp and the natural, took out the bridge between the third and natural.
- Also note that I did this because with one of the debris gone taking the third is not as easy as turtling on most maps
because the third has 2 entrances and so does the main (with the debris cleared).
Removed the destructible debris from the mains ramp.
- I decided instead of removing one the debris to a base would rather leave it up to player choice to which one he wanted.
I created 2 versions of this map one with and one without gold half bases in the middle.
- My thoughts were that the middle would be late game bases that would be taken. However with half gold bases I felt player would try to get greedy. So I am testing both maps at this point.
Tanks are now not able to hit mineral line. However near the cooling tower if placed correctly can target a building behind the mineral lines (can still not hit the mineral line).
-I dont think this is overpowered at all reason being is you have 2 options defend or go on the offensive.
Please send your replays to Iccuponly@gmail.com if you do end up playing this map. I would like to see what I can fix/change if it becomes a problem later. A long post and so I give my thanks to those who read it! Remember there are two versions of this map!