Arcane Asteroid
by Fatam
148x128
Version 0.2
Published on All Servers
(search for "arcane" in custom games)
Overview:
Analyzer:
+ Show Spoiler +
*Rush distance time on the analyzer will be a bit off because of the ramps making it take longer.
Aesthetics:
+ Show Spoiler +
Mysterious arcane ramps slow movement speed by 50%!
+ Show Spoiler +
This map is a pretty recent creation (hence the 0.2) so all feedback / suggestions welcome. + Show Spoiler +
by Fatam
148x128
Version 0.2
Published on All Servers
(search for "arcane" in custom games)
Overview:
Analyzer:
+ Show Spoiler +
*Rush distance time on the analyzer will be a bit off because of the ramps making it take longer.
Aesthetics:
+ Show Spoiler +
Mysterious arcane ramps slow movement speed by 50%!
+ Show Spoiler +
This map is a pretty recent creation (hence the 0.2) so all feedback / suggestions welcome. + Show Spoiler +
I almost removed the rocks at the 11/5 thirds in the most recent pass, but I think even with the ramp slow Protoss just barely needs them to expand in PvZ. Leaving the rocks there may have some negative effects on other matchups, though.
I'm probably going to upload a version without the ramp slow as well. Speaking of the ramp slow, 50% may be overkill. I played with it in-game a good bit but it's hard to tell exactly what the sweet spot is, it may be something more like 35-40%. I feel like any less than that and it doesn't do enough to justify its inclusion. Would be interested to hear your thoughts.
I'm probably going to upload a version without the ramp slow as well. Speaking of the ramp slow, 50% may be overkill. I played with it in-game a good bit but it's hard to tell exactly what the sweet spot is, it may be something more like 35-40%. I feel like any less than that and it doesn't do enough to justify its inclusion. Would be interested to hear your thoughts.