+ Show Spoiler +
1.1 version
+ Show Spoiler +
Hello I'm ATTx
148 x 148
long time no see guys
1.1v
- add doodads
- published in KR server
Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
+ Show Spoiler + 1.1 version + Show Spoiler + Hello I'm ATTx 148 x 148 long time no see guys 1.1v - add doodads - published in KR server | ||
The_Templar
your Country52796 Posts
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Solar424
United States4001 Posts
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NewSunshine
United States5651 Posts
On July 05 2015 11:38 Solar424 wrote: This map is like Dash and Terminal but bearable. This map is almost nothing like Dash and Terminal. I'm not sure if that makes you wrong or right though. I like it a lot, I like how the aesthetic and layout come together, has a nice feel to it. | ||
The_Templar
your Country52796 Posts
On July 05 2015 12:07 NewSunshine wrote: I like it a lot, I like how the aesthetic and layout come together, has a nice feel to it. I dunno about that. The bottom left quadrant sticks out like a sore thumb to me, compared to the consistent aesthetics across the rest of the map. Also, I see zero resemblance to D&T. | ||
Semmo
Korea (South)627 Posts
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NewSunshine
United States5651 Posts
On July 05 2015 13:56 The_Templar wrote: Show nested quote + On July 05 2015 12:07 NewSunshine wrote: I like it a lot, I like how the aesthetic and layout come together, has a nice feel to it. I dunno about that. The bottom left quadrant sticks out like a sore thumb to me, compared to the consistent aesthetics across the rest of the map. Also, I see zero resemblance to D&T. It's a nice-looking sore thumb though, which I think is the point. Also, since when did you have a banhammer? I must've missed some stuff. | ||
TheFish7
United States2824 Posts
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iMrising
United States1099 Posts
On July 05 2015 15:45 TheFish7 wrote: I like the layout, but dislike the texturing. it has the distinct aTTx texturing like it or not it will always be there | ||
Avexyli
United States688 Posts
I want them owo | ||
ATTx
Korea (South)178 Posts
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IeZaeL
Italy989 Posts
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JCoto
Spain574 Posts
Anyways, I love the map, but the "siege" patches on the back on the third and the extra space behind some mineral lines could be looked at, they seem a bit too big (plenty of area space to harass/run by/heal drops/warp in) considering that most ramps are already wide. Defending big surfaces in SC2 is quite complicated. | ||
Fatam
1986 Posts
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ATTx
Korea (South)178 Posts
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EatThePath
United States3943 Posts
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