On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better?
Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better?
Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
He already discussed his points. l2read
Both of you, stop being so aggressive about this and calm down.
Okay, seriously, seriously, nice map, I'm afraid of terran abussing the hell out of the ledge over the naturals specially if this map ever gets to be played in LotV.
The map does not really look or feel like bridge head to me. To me the map feels much more like that 8p FFA/4v4 map Semmo had released a while ago, that map mixed with a good touch of Return Of Samus by Namrufus. I had tried messing around with maps that had similar set ups but never truly came out of it (it is an intersting design imo).
But yeah, Overall the map looks quite fun.
These are some changes I would make to it:
The blue being highground pods for overlords. You could also tighten the central choke under the rocks a bit, that would add dynamism to the idea of the bases being around the edges of the map more. Also you could reduce the unpathable area in front of the main bases and that way gain precious space so you can move the clockwise third base nearer to the natural, which would give a new twist and allow new strategies to flourish in the map.
On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better?
Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
I will try to speak clearly!
The bounds, 150x126, are the same. This is not a common size.
Here is an image to show similar things. I turned your map upside-down to make it easier to compare.
I am not saying that this map is exactly Bridgehead. I am saying it shares many things. I think this map is good, maybe better than bridgehead, but now I also think that you are an asshole. Do not be so rude to other people.
On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better?
Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
I will try to speak clearly!
The bounds, 150x126, are the same. This is not a common size.
Here is an image to show similar things. I turned your map upside-down to make it easier to compare.
I am not saying that this map is exactly Bridgehead. I am saying it shares many things. I think this map is good, maybe better than bridgehead, but now I also think that you are an asshole. Do not be so rude to other people.
I think he explained this as well, unavoidably, it looks similar.
On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better?
Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
I will try to speak clearly!
The bounds, 150x126, are the same. This is not a common size.
Here is an image to show similar things. I turned your map upside-down to make it easier to compare.
I am not saying that this map is exactly Bridgehead. I am saying it shares many things. I think this map is good, maybe better than bridgehead, but now I also think that you are an asshole. Do not be so rude to other people.
Ur drawing looks like it was made not becuz obvious similarities, but becuz u wanted it to have those. Most of those lines do not even correspond in the slightest. I am not defending the map here. I am just pointing out that some ppl here are a little overeager with their conclusions.
I think the idea of making a Bridgehead look-alike (that still plays out completely different and that's super cool) and naming it Emerald Bridge is both brilliant and hilarious.
It's not very similar to Bridgehead at all and will play out extremely different. You're sounding like all the "just another daybreak!" kids. It's Annoying.
I like the natural because it feels very safe early but you still have the "backrocks" but that also plays perfectly into the 3rd. Expanding to that 3rd feels safe but still opens up another path which is awesome and will make it so you can't just park your army at one place and defend 3+ bases. I'd probably increase the ramp sizes on some of the ramps by the 12 and 6 o'clock bases just to open up the edges a little bit more.
It seems to remind people of bridgehead because it has a lot of things that look similar, such as the low ground expansion under the cliff. I think it's pretty different, and probably better, but I'd need to see games on it.
I don't see Bridgehead either, maybe because Bridgehead was so plagued by the backdoor I only saw that in that dreadful map. This is a nice cool looking map though the nat looks really unsafe.
On August 29 2015 23:06 SidianTheBard wrote: It's not very similar to Bridgehead at all and will play out extremely different. You're sounding like all the "just another daybreak!" kids. It's Annoying.
I like the natural because it feels very safe early but you still have the "backrocks" but that also plays perfectly into the 3rd. Expanding to that 3rd feels safe but still opens up another path which is awesome and will make it so you can't just park your army at one place and defend 3+ bases. I'd probably increase the ramp sizes on some of the ramps by the 12 and 6 o'clock bases just to open up the edges a little bit more.
A+, great map.
The nat is not safe at all I think, the ledge is so easy to abuse. I can imagine very stupid things especially in LotV.
Err, yeah meant to type feels very safe early but isn't since you still have backrocks etc etc. Yeah Liberators, reapers & hellions in LOTV might be a little too strong with that kind of nat. Or even the first siege drops against zerg because no way are they spreading creep that far up that early. I think for Hots it's pretty solid though.
I don't know why are you so mad. It will be the opinion that you can accept.
But, you have only angry speaking and you're biting everyone. Now, I can know why foreign people hate korean gamers. They just know shout and don't recognize other people.
"I know I'm the best! SO SHUT UP AND LISTEN! IDIOTS!"
On August 29 2015 22:19 Ej_ wrote: I think the idea of making a Bridgehead look-alike (that still plays out completely different and that's super cool) and naming it Emerald Bridge is both brilliant and hilarious.
Nice map, RexTerran.
lol agreed, and: EVERY ONE! Chill out! (no need to get nasty)