Korhal Pale Ivy 3.1
by Xenotolerance
Published on NA & EU
can't connect to KR and SEA for the moment, 3.0 still up though
An abandoned industrial site overtaken by Korhal's invasive pale ivy.
This is a recreation of my very first map concept, showcased in my first TL post - a map three years in the making! Here is the original, be gentle:
+ Show Spoiler +
by Xenotolerance
Published on NA & EU
can't connect to KR and SEA for the moment, 3.0 still up though
An abandoned industrial site overtaken by Korhal's invasive pale ivy.
This is a recreation of my very first map concept, showcased in my first TL post - a map three years in the making! Here is the original, be gentle:
+ Show Spoiler +
The chief feature is the high ground forward 3rd with the ramp coming down right in front of the natural. There is enough space there so that tanks and stuff can't hit the nat choke from high ground, so it's possible to get sieged on while still holding, you're just at a super disadvantage if someone parks on your third. Thank DK for droplords
182x168, 20 bases, all spawns enabled. Playable area is about Tal'Darim size
Vertical rush: 35 // 50 if tower is down
Horizontal rush: 50
Diagonal rush: 60
Changes
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3.1 - Brighter lighting
Removed buggy reaper cliff behind minerals at 4th
Fixed weird asymmetries with ovie pod cliff heights
Added a bunch of doodads in fog
3.0 - Published on TL
+ Show Spoiler +