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CruX The Purifier
Created by Lunatic Sounds
Playable 170x170
Twitter. @LunaticSound
Thx.
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
OverView + Show Spoiler + Old Stuff + Show Spoiler + concept + Show Spoiler + CruX The Purifier Created by Lunatic Sounds Playable 170x170 Twitter. @LunaticSound Thx. | ||
sTYleZerG-eX
Mexico473 Posts
Recommendations: Add 2 gold expos in the middle (encourage the use of this area of map) I also think there is space for some high ground expos at the hard side 12/6/4/8 o'clock locations | ||
LS
Korea (South)145 Posts
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Fatam
1986 Posts
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Antares777
United States1971 Posts
Other than that, it looks pretty cool! We'll have to see how it plays out. | ||
Plexa
Aotearoa39261 Posts
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The_Templar
your Country52793 Posts
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sTYleZerG-eX
Mexico473 Posts
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Plexa
Aotearoa39261 Posts
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EatThePath
United States3943 Posts
I think the gold bases are great, like Planet S but better. But I agree there should be exterior highground bases at 3/6/9/12 for safe expos. The jump to 4th base is pretty far and kind of insta-lose positional liability. Exterior bases would still promote highground control and map presence but provide a nice macro / stability booster. Gold bases center make map presence vital and keeps turtling out. | ||
LS
Korea (South)145 Posts
On December 02 2015 14:10 The_Templar wrote: Out of curiosity, why four and not two? | ||
Alex007
Ukraine210 Posts
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LS
Korea (South)145 Posts
On December 04 2015 00:19 Alex007 wrote: Could you please upload this map on EU? | ||
fluidrone
France1478 Posts
Well done! | ||
FrostPilot
31 Posts
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LS
Korea (South)145 Posts
On December 05 2015 06:19 FrostPilot wrote: There's a gap between the debris and the "bridge" structure - on purpose? | ||
algue
France1436 Posts
On December 06 2015 02:20 LS wrote: i will fix it. thanks to your report. Show nested quote + On December 05 2015 06:19 FrostPilot wrote: There's a gap between the debris and the "bridge" structure - on purpose? The only correct way to fix it is to remove the ramp doodad. Ramp doodads are aweful for gameplay, they just create a large invisible wall | ||
NewSunshine
United States5651 Posts
On December 06 2015 03:33 algue wrote: Show nested quote + On December 06 2015 02:20 LS wrote: i will fix it. thanks to your report. On December 05 2015 06:19 FrostPilot wrote: There's a gap between the debris and the "bridge" structure - on purpose? The only correct way to fix it is to remove the ramp doodad. Ramp doodads are aweful for gameplay, they just create a large invisible wall What? They work just fine, you just have to know what you're doing. | ||
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