[M] (2) Cybros Contest
(click to enlarge)
Size: 160x160
Tileset: Cybros (Purifier)
Base Count: 12
Features:
Obviously very simple design on purpose. My goal was to create a very straight forward map with a balanced base progression. Rush distance is fairly normal and stays similar over the course of the game except when taking the gold, which is very exposed and even has a backdoor. There is a lot of open space in the corners blocked by shields to limit dead space. Anyway, tell me what you think!
Detailed Pictures:
+ Show Spoiler +
(click to enlarge)
Size: 160x160
Tileset: Cybros (Purifier)
Base Count: 12
Features:
Obviously very simple design on purpose. My goal was to create a very straight forward map with a balanced base progression. Rush distance is fairly normal and stays similar over the course of the game except when taking the gold, which is very exposed and even has a backdoor. There is a lot of open space in the corners blocked by shields to limit dead space. Anyway, tell me what you think!
Detailed Pictures:
+ Show Spoiler +