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(2) FrostbiteSize : 112x160 Spawn Positions : 2 at 5,11 Published on [NA], [EU], [KR], [SEA] - [Official] FrostbiteThis map is supported by KeSPA Proleague Lobby Mod, WCS GameHeartIn-game Camera View+ Show Spoiler +Previous Version+ Show Spoiler +
▶ Concept
free/force-fighting map. You can defend against enemy easily to occupy mid-expansion. This map focuses on standard map-style design for fun and stable balance, to adapt simply who plays this .
Frostbite is designed snow theme 'frostbite style' and meant great graphic, idealized game playing like 'Frostbite Game Engine' is developed by EA DICE.
▶ Features
① This map is made to be able to play macro game in contrast with 2016 Ladder Season 2 maps. ② Although taking center-expansion don't get high map seizing-force, you can defend enemy stably through this base. ③ Sight-blockers play a part cordon and make tension between the two players.
- It is possible to block middle way when you destroy Rock Tower
- if enemy wants to get watchtower, has to pass by double sight-blocker.
▶ Change Log
- All-around center composition is changed to need to focus on lessening attacker advantages. - Changing the third muiti's resources placement with shortening distance between nat to the third. Players feel to defend much better. - Changing high-yield expansion ramp. Players take high-yield expansion easily. - Widening Fly-Zone of map edge. Players can check to use air-units easily. - Resources work ordinarily when player uses Mod : Changing Resources before HOTS.
▶ Detail Design
+ Show Spoiler +
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I like how ambiguous the expansion pattern is. I could see players take either of the available 3rds first. The further away by ground your 3rd is, the less open it is to attacks from the enemy. Really well done.
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The main and natural shapes have a bunch of straight lines, looks a little weird.
Else, looks like a pretty nice map. Small, straight to the point.
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On April 25 2016 03:02 RoomOfMush wrote: I like how ambigious the expansion pattern is. Love it too for the exact same reasons. Great work.
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Very clean concept and execution. Great map.
On April 25 2016 06:23 [PkF] Wire wrote:Show nested quote +On April 25 2016 03:02 RoomOfMush wrote: I like how ambigious the expansion pattern is. Love it too for the exact same reasons. Great work.
Absolutely. I could definitely see expansion patterns being different in different match-ups too, which makes this map even more diverse.
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Great map.
Looks like you can really change the way the game plays out just by your third location.
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Norway839 Posts
This map looks amazing. But very little room for overlord scout behind minerals? I didn't log on to KR and look at this part of the map yet. But it has a lot of good things going for it, great design getting a good 'match point'-vibe from it
Edit: Can we have a publish to the other regions, too? ~
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Still loving your work, Jacky.
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the top right/bottom left corner bases look very cramped and awkward, since the town hall location will be too close to the ramp. you should make them slightly larger.
good map otherwise
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Good map, love the close 5 bases. They have a fortress-like layout that's just super cool
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On April 25 2016 23:37 Liquid`Snute wrote:This map looks amazing. But very little room for overlord scout behind minerals? I didn't log on to KR and look at this part of the map yet. But it has a lot of good things going for it, great design getting a good 'match point'-vibe from it Edit: Can we have a publish to the other regions, too? ~
I publish map other regions. Thx Snute.
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Thanks to everyone. I check comments and try to make better map.
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the ramps look really weird on low graphic settings
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I like these smaller 2 player maps we're seeing.
Nice work!
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On April 30 2016 02:30 IIEclipseII wrote: the ramps look really weird on low graphic settings I think so. I hard to solve because its problem is model file.
On May 07 2016 00:46 Blizzkrieg wrote: I like these smaller 2 player maps we're seeing.
Nice work! Thank you!
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New version looks pretty sick.
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This looks great! With this expansion layout, you have a lot of freedom in where you choose future expansions. I also really like the location of the gold expansions and the amount of freedom of movement.
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