Hello Long time no see
It is a concept map of using the force field.
The routes to the enemy are blocked by force field or rocks
you have to destroy them or drop your units
I think it is a special map for me.
thanks
It is only published in KR server
Forum Index > SC2 Maps & Custom Games |
RexTerran
54 Posts
Hello Long time no see It is a concept map of using the force field. The routes to the enemy are blocked by force field or rocks you have to destroy them or drop your units I think it is a special map for me. thanks It is only published in KR server | ||
OrangeGarage
Korea (South)319 Posts
그런데 역장 안 부시면 아에 길이 없는데 초반 정찰 정도는 할 수 있는게 낫지 않을까요? 수비하기 쉽게 만든다고 해도... 뒷마당을 주고 그걸 역장으로 막는다거나 그런것도 멋질듯. I want to see more maps using abilities (egg, ff) blocking off areas like BW. However, I can't even scout the other side bc of the forcefields, which seems to be a big problem. I think there needs to be a space where workers can do their initial scout. In future maps, I would like to see designs where a back door expansion is sealed by forcefields etc. | ||
ZigguratOfUr
Iraq16955 Posts
As you mentioned the scouting is the main problem. Another issue to consider would be that the difference races can break down forcefields at different rate. In this case with the scouting problem, you can't really stop a ravager all-in with ling follow up on this map except by blind countering it. | ||
IIEclipseII
Germany152 Posts
The natural might be placed in a different way in this suggestion | ||
Avexyli
United States688 Posts
The yellow lines are additional attack paths added by Ravagers. | ||
[PkF] Wire
France24184 Posts
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EatThePath
United States3943 Posts
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Fatam
1986 Posts
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scoo2r
Canada90 Posts
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Syphon8
Canada298 Posts
On July 24 2016 06:35 Fatam wrote: I thought about force fields in maps before, it's pretty easy since they're already on the units tab and all. But it's one of those things that is just so imbalanced in terms of when certain races can deal with them. pre-lotv it was imba because zerg couldn't deal with them until ultra and terran needed thors if they wanted to break em, while protoss usually got colossus soo it was right up their alley. Now it's probably more skewed than before, although in zerg's favor (since neither protoss nor terran usually want to get their massive units, while zerg's forcefield killer is early and actually a good unit). It's easier for T and P to just go air instead, though. | ||
SwedenTheKid
567 Posts
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DBS
515 Posts
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civi
Norway24 Posts
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