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[M] (2) Dark Tribunal
136 x 140 published on eu and na
I wanted to make a non-standard map that allows rushes and greedy gold builds like on Dasan Station, while being more balanced throughout later stages of the game.
Top view with exact bounds:
Angled view: + Show Spoiler +
Other bases: + Show Spoiler +Main, inbase natural: Potential 3rd bases: Side bases: Gold walloff possibilities:
Appreciate all feedback and testing
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I get a strong Blue Storm vibe from this map with that gold base layout. Nostalgia feels.
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I never post on SC2 maps section but I really liked this one. I also got hype from Blue Storm. This map got potencial.
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Cool concept, but the main/natural set-up is similar to Nimbus, which worries me. Nimbus had a lot of problems with runbys and rushes, and this map's rush distances are even shorter.
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I share somewhat similar concerns with Zigg, but I find the expansion choices a little too linear. The bases directly to the side of the inbase natural would likely never be taken, possibly the more centric ones as well. You expand away from your opponent yet towards them, so this map will end up just getting split vertically. I'm just not a big fan of that style, personally.
Also don't find the highground by the fourth necessary.
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Thanks for the feedback! I agree that the bases to the side of the inbase nat need a rework. I'm thinking of getting rid of one and make the other more accessable. So far runbys weren't a big problem and I fear by making them harder it would be too difficult to break or haras a fortified 4 base position. With the reworked side bases, it might get a little harder though, we'll see.
I like the high ground. It is just a little abuseable, but for a 4/5th base thats okay I think. And it might break the linear expanision pattern somewhat (if alternatives are more accessable).
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looks great ) however zerg playing ling bling style vs toss on this map on those huge open spaces :/ its just massacre
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