how to add simple triggers to your map to allow the players/observers to change camera angles ingame (while you play)
This is meant to have people use the camera "instances" that are available in the editor.
I made a first step by step in the next post
The idea+ Show Spoiler [dream] +
The idea is multi purposed.. For all games, it seems interesting to adopt a spectator mode that would result into "extra footage".. if the resulting game was to be showcased as a replay or even live (and a replay too subsequently).
Why would you not see a splitscreen of sc2 1v1 from two points of view: that is the multi twit ch thing.
Now just add a second layer (2obs players in the game).. you can now also switch to each player's units cinematic sexy point of view... (did that marine really see that overlord disappear in fog?, just how sexy is that shadder?).
Once you go down this sort of reasoning, the sky is the limit!
For melee specifically, ever asked yourself why sc2's viewership is low? What if adding someone spectating (a camera man) would be able to make sc sexy again for the next decade?
Sc2 melee pro scene is very impressive (seeing a 1v1 can be awesome with the sc2godmode camera to get a sense of the game) but the immersion/showcasing is so poorly missing that it perhaps deserves its meager ratings.
What if a second mechanic (first being the observer that showcases from on high) could be added: on per player observes and
tells the story of the first units out
shows ranks growing
immerses YOU into the real play while showing just how sexy the models/animations look up close!
For a melee 1v1
2 spectators would observe the 1v1 with "in the action" camera work they would perform while the game is played out (each assigned to showcase a player).
For any other game, a spectator(s) follows the game and showcases the action with different camera angles
Ultimately (having tried it, playtesting the map, pushing the concept/idea/my shi tty coding aside/
it makes you want to make the action look cool! to make visuals achieve a next step.
But this mostly begs the question "why this immersion is so missing in the sc2 scene" : this interaction layer.. to change your camera angles!
Funny fact is that then (when you try to become a cameraman in game) you wish you were not playing, because you are trying to learn how to move from one camera data to another camera data or position to make it look awesome.
Again , to each his / her own, i love both (playing and observing).
But like in movies, it takes several people to get it to become something "special".
Ideally two good sc2 players and 2 observers with a knack for camera work / art design on the fly.. these "new" observers would become good and their tools would be refined/redone from their experience so the controls are quick and efficient.. and thus ending up being good at it.
I'll be trying to do as much as possible on my end, rest is up to the aforementioned "others".
If anyone sees the magic in this, do contact me.
glhf
Disclaimer: + Show Spoiler [really really] +
i hate coding .. will always get to what i want .. even if there is probably often a better swifter smarter simpler path!
if you want to test what it feels like to change camera angles:
play any one of my maps
starheroes apocalypse/origins/central/duel/party
the last iteration is called simply : strangelove
adualmovie on eu arcade
the numerical pannel 0123456789 is used.. you type the chat message "5" and the camera zooms in
(type in chat by default to "all allies" and that will input the new camera to your player client)
+ Show Spoiler +
u type "8" it zooms further
7 yaw's to capture the action from left field and 9 does it the other way etc etc
This on top of other commands such as "-" = satellite view
"m" or "l" for the camera to follow the hero (m for xxx and l for z)
"p" or "0" = reset cam...
if you want to test what it feels like to change camera angles:
play any one of my maps
starheroes apocalypse/origins/central/duel/party
the last iteration is called simply : strangelove
adualmovie on eu arcade
the numerical pannel 0123456789 is used.. you type the chat message "5" and the camera zooms in
(type in chat by default to "all allies" and that will input the new camera to your player client)
+ Show Spoiler +
This is the quickest way i thought out, i am still developing for it to be even more in depth and practical but that will have to wait )
u type "8" it zooms further
7 yaw's to capture the action from left field and 9 does it the other way etc etc
This on top of other commands such as "-" = satellite view
"m" or "l" for the camera to follow the hero (m for xxx and l for z)
"p" or "0" = reset cam...
bye