I wonder if they are enough bases, maybe adding a 7th would be a good idea...your advice?
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NyuBPrime
22 Posts
I wonder if they are enough bases, maybe adding a 7th would be a good idea...your advice? + Show Spoiler + + Show Spoiler + | ||
IronManSC
United States2119 Posts
Your mains are tiny, the rush distance from nat to nat looks around 20 seconds which is very very short. Rush maps are generally around 35 seconds, and macro maps are around 45 seconds. The forward bases at 9 and 3 o'clock seem obsolete because they are out of the way and very hard to defend. Consider using diagonal ramps instead of vertical or horizontal. This is so certain bases, like the main and natural, can wall off efficiently with 3 buildings due to the number of hexes available (vertical and horizontal ramps actually increase the space and force 4 buildings to wall off instead of 3). The bridge connecting each half of your map is interesting, given that you can defend each "cluster" of bases on each side of the bridge. The tall statues and zealots(?) are really random and don't seem to serve a purpose, even aesthetically. They obstruct patching, airspace, and vision for when you're in the game. I would remove them completely or replace them with something smaller that makes sense with the tileset (moon rocks or trees etc) | ||
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