Extras:
+ Show Spoiler +
Description:
- Map bounds: 136x120
- 12 Bases of which 2 are high yield
- 2 Xel'naga towers
- Main to Main ~ 45 seconds
- Natural to Natural ~ 32 seconds
Forum Index > SC2 Maps & Custom Games |
Lycanthoss
Lithuania29 Posts
Extras: + Show Spoiler + Description: - Map bounds: 136x120 - 12 Bases of which 2 are high yield - 2 Xel'naga towers - Main to Main ~ 45 seconds - Natural to Natural ~ 32 seconds | ||
Alarak'smanservant
35 Posts
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Lycanthoss
Lithuania29 Posts
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InfCereal
Canada1733 Posts
Actually, it looks like most bases do that. | ||
Lycanthoss
Lithuania29 Posts
Also just want to ask, does the foliage interrupt in any way ? | ||
InfCereal
Canada1733 Posts
On May 30 2017 00:32 Lycanthoss wrote: I copied the patches from Odyssey. I tried recopying the patches and i noticed that they fuck up if you try to rotate all the patches at once. Anyway i'll fix it. Also just want to ask, does the foliage interrupt in any way ? I didn't notice anything about the foliage, but I think the ground isn't flat? Seemed like all my building placement grids were floating. Didn't actually affect anything, just seemed weird. | ||
Lycanthoss
Lithuania29 Posts
I've already fixed the mineral patches, cleaned up some foliage so zerglings couldnt hide inside it although you would see their health bars anyway and tried to make the ground a bit more even. | ||
Avexyli
United States688 Posts
You tried to copy them from Odyssey but the two patches are blocking the one thats slightly behind. Can you siege the main wall from the lowground directly to the side of it? If so, that really needs to be changed, because the distance to get to that area from the main ramp is really long. | ||
Lycanthoss
Lithuania29 Posts
I said i placed new mineral patches, this time from Sequencer because it has the same rotation. The mineral patches on this map should be standard if they are used on a ladder map. | ||
-NegativeZero-
United States2136 Posts
also, the way the main ramps are positioned right next to a cliff makes them extremely vulnerable to getting contained from the low ground, effectively separating the main from the nat. you should reposition them to fix this. | ||
Lycanthoss
Lithuania29 Posts
1) Around 32 seconds from main ramp to main ramp. 2) Around 21 seconds from natural ramp to natural ramp. For reference on paladino terminal which is also a small map: 1) Around 33 seconds from main ramp to main ramp. 2) Around 24 seconds from natural exit to natural exit. Also i don't understand your second paragraph, if you could explain it in another way. | ||
Elentos
55454 Posts
On May 30 2017 18:21 Lycanthoss wrote: Also i don't understand your second paragraph, if you could explain it in another way. If someone puts for example tanks on the low ground near the 5/7 o'clock bases it becomes essentially impossible to go up or down the ramp from main to natural. | ||
Lycanthoss
Lithuania29 Posts
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