Playable: 150x156
Bases: 14blue, 2gold
Spawns: Top right, bot left
Main to main: 41sec
Feedback appreciated xD
Terrain: + Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
themusic246
United States201 Posts
Playable: 150x156 Bases: 14blue, 2gold Spawns: Top right, bot left Main to main: 41sec Feedback appreciated xD Terrain: + Show Spoiler + | ||
Avexyli
United States688 Posts
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ZigguratOfUr
Iraq16955 Posts
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themusic246
United States201 Posts
+ Show Spoiler + Changing it to normal opening will take 2 seconds, just curious. Thx | ||
ZigguratOfUr
Iraq16955 Posts
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The_Templar
your Country52793 Posts
On January 19 2018 15:00 ZigguratOfUr wrote: The Protoss wall-off looks like an invitation for a ling-ravager all-in, and the zerg wall-off isn't a wall-off. This, plus the protoss one requires 2 pylons if I'm not mistaken?, and in general it doesn't seem very helpful towards the defender IMO. | ||
themusic246
United States201 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 19 2018 15:55 themusic246 wrote: Cool i'll swap with a standard choke, any other thoughts on the rest? In no particular order:
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Fatam
1986 Posts
I think a 3rd like that is ok in a vacuum, it's more of a function of the state of balance in the game. I believe eventually they will figure out that strong air/air harass is bad for the game, and 3rds like that become more and more "fine" once things are nerfed. Honestly I think it's fairly defensible as-is. But people cry about stuff like that. Maybe an alternate (realistic) 3rd option should exist, while keeping this one the way it is. | ||
Ej_
47656 Posts
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Antares777
United States1971 Posts
Why the gold bases? On Extraction they seem kinda out-of-the-way. I would change them to normal expansions or, if you really want to have gold bases, make the forward fourths gold (however I would not do this, simply because having a forward gold on a high ground area that can push toward your opponent in a direct way without even losing height is very strong). I would just do no gold bases imo. I think on the low ground near the center would be a good position for watchtowers due to how segmented the attack paths can be on this map. They could be right between the two ramps to the center across from the ramps to the gold bases. The towers would see the side paths but I don't think they would grant vision for the fastest route through the center. | ||
themusic246
United States201 Posts
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