[Q] How do I become a better player in Starcraft 2 - Page 2
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Chairman Ray
United States11903 Posts
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stockton
United States128 Posts
"I want to become a better RTS player though the medium SC2 Beta and eventually SC2" ?? | ||
jackofclubs81
United States196 Posts
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BlasiuS
United States2405 Posts
On April 03 2010 03:06 stockton wrote: come on BlasiuS, you knew the meaning of the post. would it have been better/more clear if he said "I want to become a better RTS player though the medium SC2 Beta and eventually SC2" ?? you completely missed my point. Yes I knew the meaning of the post, that's exactly why I responded the way I did. | ||
TheHof
United States92 Posts
It's constantly asking "what could I have done better here, or what resources at my disposal were not being used effectively" that is going to really improve your play. Massing games on its own will not allow you improve as quickly. | ||
zerglingsfolife
United States1694 Posts
OK! I'm not as dumb as some of you guys think I am. I know what macro/micro are. I know to analyze replays. I've watched almost all of the Day9's casts. I was just curious whether I should just copy builds or try my own stuff. I think I've come to the conclusion that I'm just going to try to make a fast expand in every matchup. I think I will have the most trouble with TvP, but I just did a marauder/banshee build that worked really well. Also by doing my own unique builds, the opponents won't be used to them, so I will have a set of unique timings that I can exploit. Thanks for all the responses so far guys. | ||
TossFloss
Canada606 Posts
On April 03 2010 01:39 BlasiuS wrote: Becoming a better beta player is rather useless. Skills from SC1 transfer to SC2. SC2 beta shares more similarities with SC2 than SC1 shares with SC2. Therefore, skills from SC2 beta transfer to SC2. There are no standard BOs. None of the little intricacies of the game have been figured out yet. I daresay there isn't even a dominant strategy as of yet. Cries of imbalance fill the forums, everyone thinks every race is imbalanced. You fail to grasp the key elements to becoming a good StarCraft player. | ||
TossFloss
Canada606 Posts
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Twe3k
89 Posts
On April 03 2010 03:23 zerglingsfolife wrote: Just got promoted to Platinum! I love Terran OK! I'm not as dumb as some of you guys think I am. I know what macro/micro are. I know to analyze replays. I've watched almost all of the Day9's casts. I was just curious whether I should just copy builds or try my own stuff. I think I've come to the conclusion that I'm just going to try to make a fast expand in every matchup. I think I will have the most trouble with TvP, but I just did a marauder/banshee build that worked really well. Also by doing my own unique builds, the opponents won't be used to them, so I will have a set of unique timings that I can exploit. Thanks for all the responses so far guys. Try your own stuff. nothing is better than Learning the Feel of the game. The experience is really what is going to get you where you want to be. Learn to scout better. memorize hard counters. and remember to utilize them mid game. Start understanding why you expand when you do rationalize why you are making a good decision instead of a bad one. And remember to practice your transitions!!! yeah reaper rush is great but you'll need to get out of it eventually. And when you do transition, how will you utilize your old building instead of letting it rot. these are all important skills to learn and what better time than focusing on learning them now before the game even hits market shelves. | ||
SichuanPanda
Canada1542 Posts
1. Review ALL your games - I can't stress how important is to look at games you win, not just games you lose. More often than not just because a player wins the game doesn't mean they made 0 mistakes whatsoever. Don't hesitate to be critical of your play - if you know you were late on your build timings, or late on your expansion, or over-committed to something and got lucky, or simply not up to par with your usual performance, make sure to take note of it. 2. Stopwatch. This is a very important thing to have with you when practicing, start the stopwatch at the beginning of the match, and set it up on your keyboard so you can glance to it quickly. This way you can be sure that your timings are spot-on every time, and more importantly, you will know exactly how long it is into the game at all times. This is a very important thing until you get the timings memorized (and more over will help you do it). 3. Write. It. Down. If you notice a mistake in one of your replays write it down on a piece of paper. Refer to these notes before the match you play after your replay review. Keep them on hand when in-game as a reminder to what NOT to do. 4. Watch VODs / pro Replays. The only way to know if you are doing something wrong is to watch pros and see how it is done right. Now of course that doesn't mean you straight up clone a player like White-Ra for example and copy his play style exactly. However, until the mid-game hits (which I think can be agreed is about 14 minutes to 23 minutes for SC2) all builds are relatively standard. There is the fastest way to get to X position in game, and thats that. 5. Take breaks. Unless you intend to become a progamer in SC2, I find it is best to take a break after about an hour and a half of play. It gives you some to recover from a series of loses (if this is the case) - or simply to mull over what you've discovered about your play in a neutral environment. What I mean is if a person loses 3 games in a row, and then tries to play a fourth objectively, they will be overly-critical of their play. Making mistakes is bad, but being confident about your choices in game is even worse. Long ago in BW a pro once told me - stick with your build and strategy - don't try and change up your pace mid-game if you aren't good enough to do it. Hope this helps ya out! Happy gaming. | ||
TossFloss
Canada606 Posts
On April 03 2010 03:23 zerglingsfolife wrote: Just got promoted to Platinum! I love Terran OK! I'm not as dumb as some of you guys think I am. I know what macro/micro are. I know to analyze replays. I've watched almost all of the Day9's casts. I was just curious whether I should just copy builds or try my own stuff. I think I've come to the conclusion that I'm just going to try to make a fast expand in every matchup. I think I will have the most trouble with TvP, but I just did a marauder/banshee build that worked really well. Also by doing my own unique builds, the opponents won't be used to them, so I will have a set of unique timings that I can exploit. Thanks for all the responses so far guys. Well you need somewhere to start. I suggest first copying a build directly, then experiment with your own modifications. When watching replays, keep in mind that the player may have built something in response to the other player. For example, you watch a replay where Zerg builds X spine crawlers. He may have built spine crawlers in response to scouting information (or inability to scout!) (i.e. he saw building Y go up at time Z and knows exactly how many spine crawlers he needs). Otherwise, he may have built less spine crawlers or more spine crawlers or none at all. | ||
SichuanPanda
Canada1542 Posts
On April 03 2010 03:36 TossFloss wrote: Well you need somewhere to start. I suggest first copying a build directly, then experiment with your own modifications. When watching replays, keep in mind that the player may have built something in response to the other player. For example, you watch a replay where Zerg builds X spine crawlers. He may have built spine crawlers in response to scouting information (i.e. he saw building Y go up at time Z and knows exactly how many spine crawlers he needs). Otherwise, he may have built less spine crawlers or more spine crawlers or none at all. All good points. Bottom line is this - pick a build that works for YOU, and if copying a pros build down to the letter is what works for you, there is nothing wrong with that. Basically though what you need to get used to most is an opening, a way to get Y army size / eco at X time, this way you can adapt, rather than strictly follow a build. | ||
Kaniol
Poland5551 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=66048 Thing that worked for me VERY well was this: + Show Spoiler + The technique I use might not work for you, but I’ll mention it just in case it helps. I keep a running scoreboard in my head to help me identify the points of the game where one player took the advantage. This can also help you identify if the game was one in a huge battle, or if one player simply pressed his slight marginal advantage to victory. For example, in a Zerg versus Protoss mid game on Blue Storm, Zerg drops 24 Zerglings into a Protoss base (bottom left). Here are three possible situations: - The Zerglings kill a few Gateways while Zerg expands (++Zerg) - The Zerglings kill nothing but allow Zerg to set up an expansion and defend it (+Zerg) - The Zerglings kill nothing but stop Protoss from expanding (Even) - The Zerglings die to Cannons (+Protoss). There are really only a few (<10) turning points like this in a game that you need to watch for, and they should help you realize the exact moments when the losing player went wrong. | ||
LastWish
2013 Posts
To Beta talk : Learning specific BO's won't help you when the real game is out. Best way to learn & contribute now is to play all 3 races and judge by yourself. Watching VODs or replays can't hurt too. Skill transfer... well if you pick up bad habits now(may be latent) they will be transfered to release SC2 as well. | ||
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