What's suppose to counter Marauders in general?
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Then transition to either void rays or immortals, based on whatever other unit compositions they have. I find it unusual that they would have mass marauders in their army, considering how a few void rays obliterate them, and the amount of protoss that tech straight to void rays tend to discourage massing marauders. MMM balls are another story, but thats why you have HT or colossi.
How early game are we looking at? Do you mean just pure marauders or MM mixup? If pure marauders, zealots + sentries and force field the escape route. Or just make void rays.
Edit -- To answer the question posed in your subject line: nothing. Marauders are meant to be a core army unit which fit into any composition.