Disclaimers: I’m a bronze level player trying hard to advance up the ladders and am reading these forums heavily to help my game play. I’m not posting a replay because a) it’s a little embarrassing and b) this is a more generic question and I didn’t want to focus on a single build. There are a ton of question in here and I’ve labeled them like this (x) so any help for any part would be much appreciated.
I’ve been using this TvP build exclusively in my ladder play and probably win about 50% of the time but I want to get a higher win level with it. I’ve watched all of the replays in the OP and one general difference between my games and the OP’s are that my games last longer. Instead of over in 14 minutes, they are lasting 25 min ish. So I think fundamentally, I’m building up a MM army with banshees, but being passive about it, missing my attack window, and then pushing with an army that the ‘toss has since teched past while instead of teching I just amassed an army of lower level units. So my question is as follows: what are good signs on when to push generally (1).
I have the build opening down and I match replay timing (medic drop in early 6 min mark) and I always can defend the first toss push if there is one with my bunker and 8 marines. I have lots of success with my drops, usually killing 8-10 probes. I then can get a good idea of what he has with my drop. For this disc, let’s assume he doesn’t have any stargates (I can do well agaisnt that by countering with vikings), I find on the ladders that he either has a bunch (4-6) gates or 2 gates and some robo’s. Usually also has a nexus at natural by this time.
If he has a bunch of gates, I think he’ll have a decent size army to my push (2), so I go to harass with 3-6 banshees and research cloak while building Marines/marauders (2 rax with labs, 1 with reactor – so 2 marauders 2 marines each cycle). Usually I’m able to get some free probe sniping on the order of 5-10 until his stalkers come over. Should I push with my ground army at this point for the front gate(3)? If so, should I loop my banshees around back and attack front and back at same time, or is it better to support the ground army? (4)
Assuming he has robo+2 gates, I usually skip the cloak (as in OP). I’m thinking he won’t have as much ground army so I should not tip my hand with the banshee harass (5) and just wait until I have 6 banshees and whatever ground army I have at that point and push. Usually I’ll run into a colossi. At this point, should I focus fire my banshees and MM on the stalkers to take out the anti air (6), or focus on the colossi b/c it does such massive damage to the MM? (7)
B/c I find I’m running so often into a bunch of stalkers (9ish) I was thinking of trying to bring along a raven for the PDD? It seems in the forums that this is a micro intensive unit for newbies, but can reap good rewards against toss. (8)
Thanks for reading the long post!