Best way to spread marines
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Kenchu
Sweden5 Posts
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Shifft
Canada1085 Posts
That's why not everyone can do it. | ||
Eknoid4
United States902 Posts
he doesn't even split up his control groups into more than one. | ||
nosk
United States21 Posts
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Yoshi Kirishima
United States10043 Posts
So, just box click box click box click First box half or most of them, move away from the remaining, then split that group, etc. If you box only about half for the first spread, then of course after your spread that new spread again, you should go back to the remaining half and move them back and split them up too. | ||
Gridlock
United Kingdom517 Posts
I'd also advise to play in the Editor a little to get a really good idea of the baneling splash radius, being able to spread your 'rines the exact right amount and maximise firing time is the most important. PS: This is coming from a T who's 'rine micro is non existent | ||
MadBoat
127 Posts
I used to set up a contain VS zerg on maps where the ramp between their natural and main was closer to me than his natural by covering that ramp with a PF. I keep my mass marine force next to it while it was building, and Invariably, when they saw the PF going down they'd run banes in to take me out. I just clustered the marines around the PF, and the banelings were much less threatening. But yeah, in all other cases, you have to have crazy micro. | ||
prototypue
United States20 Posts
Of course if the zerg micros then this technique is much less effective. lol. | ||
CreepGin
United States35 Posts
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Uranium
United States1077 Posts
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Toxigen
United States390 Posts
On November 10 2010 10:07 CreepGin wrote: Spreading stim'ed marines while the speed banelings are on the move can be hard to pull off. This is where you should spread your marines *before-hand* based on your scouting or game intuition. Holy crap. This is the answer if you're not FoxeR. Have little pockets of marines spread out. Stagger the tanks. The key is spreading out and creating more distance in between splashes and more travel time to allow more tank/marine shots. If you're worried about mutalisks sniping targets with your marines so spread out, invest in a couple of ravens for PDD. PDD lasts forever and absorbs 20 shots. EDIT: I'm Zerg, but I've pulled this off against low-diamond minimal-micro Zergs as Terran. It's definitely doable and WAY better than losing 30 marines to a mere handful of banes. | ||
wxwx
527 Posts
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Rodregeus
Australia126 Posts
On November 10 2010 06:14 Yoshi Kirishima wrote: First box half or most of them, move away from the remaining, then split that group, etc. If you box only about half for the first spread, then of course after your spread that new spread again, you should go back to the remaining half and move them back and split them up too. I can't believe I never thought of this. -_- I always tried to box a small group at the edge of the main group and move them, then go grab another handful and move them somewhere else, rinse repeat. Would get a few groups split off and then the bulk, who were still in the starting position, would melt in a sea of green. >.< Boxing all bar a handful, moving them, then boxing most of those again and moving seems so much easier! O.o Will try it when i get home! | ||
Antisocialmunky
United States5912 Posts
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Victim
United States188 Posts
On November 10 2010 06:14 Yoshi Kirishima wrote: Haha. Really it is a bit annoying... why are people asking so much about this? Because there's a trick for Mutas against Thors? | ||
squintz
Canada217 Posts
Stim all your marines, move them all back. Then use selection box to pick a few to move into different directions. Try to fan out them out clockwise and make them move. Minimize on the amount of moving you have to do so you can actually deal damage. Too much to do with too little time? Try sacrificing some marines as baneling chaffs and flares. Use the first group you select and run them TOWARDS the banelings. Then fan the rest out. | ||
PhiliBiRD
United States2643 Posts
that is the best way, many many actions to spread them? no trick here. | ||
jamesmax
Canada72 Posts
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shawster
Canada2485 Posts
it's sc2 for god sakes you have to have at least 3-4 control groups open. that's how toss spread out units vs t in bw, it's a good technique against splash damage. | ||
Bommes
Germany1226 Posts
Depending on that I would decide how to spread my marines. Before the fight, or in the fight, or maybe just run them away and split in maybe 2 or 3 groups only, because my tanks will take care of the blings. Spreading is no thing you do while the blings are on the run and about to explode in your marines, because that's not cost-efficient 90% of the time if you're not Foxer (and even Foxer doesn't a-moves blindly with his push and miracly spreads his marines, he also prepares it). You actually prepare it when you think he might attack your push or you prepare it in your mind and look for signs when he wants to engage (I usually stim-run 1 or 2 marines in front of my push to check) to do it as fast as possible when the banelings are actually coming (I especially do that if there is no tank support, but you should also do it with tanks). Really, I think the best way to spread is to check the front of your push with 1 or 2 marines all the time, it gives you so much time and it's really not impossible to do. Another way of doing that is scanning, but I'm really cautious with scanning too much because it can really put you behind economy-wise. | ||
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