Simple Questions Simple Answers - Page 568
Forum Index > StarCraft 2 Strategy |
PinheadXXXXXX
United States897 Posts
| ||
vorxaw
Canada245 Posts
What you may find interesting is the dark layout, you can try that our or use their principles to do your own refinements of grid. | ||
dynwar7
1983 Posts
| ||
Dingobloo
Australia1903 Posts
On February 27 2012 09:31 DontLoseSightOfIt wrote: As a T, I read many guides telling T to banshee harass P. I know this is strong and can contain the P, however what if the P simply makes observers? (Assuming I am cloaked banshees). I dont mean observers with the P's main army, but what if they ake observers and send them to the edge of the map, where my cloaked banshees park when not harassing his base? This way, he will know my banshee is there? You already asked this question a few pages back to which someone replied. On February 23 2012 16:13 Vod.kaholic wrote: Here's the thing about cloak banshees (from a protoss perspective, and in general): The banshees with cloak will require protoss to keep 1-2 observers around at least in order to deflect harass, or invest in cannons. This means he also can't move out without obs. Now, since he has to produce anywhere between 1-3 obs to be as safe as possible, that means he's not making colossi or immortals from his robo, and generally makes a good amount of stalkers. First of all, cloak banshees aren't meant to do infinite damage - they have the potential against an unprepared opponent, but you should never rely on that. Your goal is map control. It doesn't matter if he knows exactly where the banshee is at all times because you'll still force him to make observers, micro them to look for banshees instead of scouting your army movements, and he'll have to split his forces to counter your harass, which buys you time to do whatever you want. The added bonus is that he can't afford to move out on the map without an observer, and if he splits any forces without an obs, the banshee(s) can put a timer on his attack and shut it down. tl;dr: it doesn't matter if he sees the banshees. They're still going to buy you map control as long as you keep them active and don't lose them. Cloak amplifies this effect by forcing obs and occupying robo time. | ||
Stoffelhase
Germany162 Posts
huk would have won against drg -> huk vs mkp finals Finals: first "bo3" -> actually a extended bo7 with MKP 2:0 in the lead then i.e. huks wins this 4:2 now we have 2 options: 1.) huk won the tournament overall without MKP ever dropping to the lower bracket! he would just be eliminated with losing his first match (i cant really believe this) or 2.) MKP drops to the losers bracked (like he did against drg now) and the will play another "bo3". But this would have been their third "bo3". Would this then be actually a Bo11 with huk 4:2 in the lead? this case actually never happened so far, does anyone know FOR SURE how this would have been handled (good explaination and maybe sources)? | ||
InfernoStarcraft
Australia136 Posts
Do people not know that you can focus fire a target and then a-move in any direction so that your units will auto attack anything with threat? Example: you send marines to kill rocks, you a-click anywhere, zerglings run up to kill marines, marines kill zerglings instead of just dying. I see even pro players often lose units that are focus firing a specific target and its often to a smaller force, so i thought this would be worth mentioning if it's not widely known. Also note after units kill the target they carry out the a-move, so don't click somewhere stupid. | ||
coriamon
244 Posts
On February 27 2012 10:48 InfernoStarcraft wrote: So I guess mine is a bit of a tip or something that doesn't really deserve a thread, but I never seem to see any pros or anything doing this sooooo Do people not know that you can focus fire a target and then a-move in any direction so that your units will auto attack anything with threat? Example: you send marines to kill rocks, you a-click anywhere, zerglings run up to kill marines, marines kill zerglings instead of just dying. I see even pro players often lose units that are focus firing a specific target and its often to a smaller force, so i thought this would be worth mentioning if it's not widely known. Also note after units kill the target they carry out the a-move, so don't click somewhere stupid. That's a neat trick. You should post it into the 1000 tips thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=214757 | ||
InfernoStarcraft
Australia136 Posts
On February 27 2012 11:31 coriamon wrote: That's a neat trick. You should post it into the 1000 tips thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=214757 thank you! | ||
IronOutlaw
United States48 Posts
| ||
Belial88
United States5217 Posts
What's a fun custom game ^^ I never play customs. Like never. But I want to right now, as I currently unable to play 1v1. The problem with 99.99% of customs, is that they are fucking complicated, or require more than 5 minutes to learn. Like all those DOTA style games (whoa those are too fucking confusing and agitating), tower defense, mineral mining games... just what's a fun easy game. I remember BW had like those cool defense games (like starship troopers, not fucking gayass tower defense) and hero games. Those were simple and straightforward. wtf. | ||
Angel_
United States1617 Posts
On February 27 2012 13:10 IronOutlaw wrote: Who is a good Protoss player to watch with a Gateway unit heavy playing style? I don't watch him, but i believe Huk has been relying almost entirely on gateway semi-all-ins for a while now. Is that what you're looking for? Or something more, "I have many gateways because I rely mostly on getting to the lategame and using High templar with gateway units"? | ||
cari-kira
Germany655 Posts
2. how can i make a unit patrol in a circle, instead of going from the first to the last waypoint and back in the opposite direction? (just curiosity, saw that on some streams) | ||
Arachne
South Africa426 Posts
I.E make sure the last patrol point is on the 1st. Or at least thats what I was told in 1000tips. Also if anyone feels like answering my question on the previous page, I would be greatful. The attempt actually avoided the asnwer, coz if you think about it, those who cheese to GM are already making less mistakes than the other player to win. On February 27 2012 06:38 TheEconomist wrote: My question is this How would you rate the levels of mistakes tou are allowed to make in each division? Obviously GM is little to no mistakes, but how does it scale down? GM is top 200 Masters is top 2% Diamond is top 20% (exclusing masters) Plat is next 20% gold is next 20% Silver is second last 20% bronze is bottom 20% Please. Someone? Getting kinda down about laddering atm losing to things where control is an issue. | ||
Angel_
United States1617 Posts
On February 27 2012 15:53 TheEconomist wrote: ^Close the patrol loop. I.E make sure the last patrol point is on the 1st. Or at least thats what I was told in 1000tips. Also if anyone feels like answering my question on the previous page, I would be greatful. The attempt actually avoided the asnwer, coz if you think about it, those who cheese to GM are already making less mistakes than the other player to win. this might be kind of annoying as a question but, can you qualify "mistakes"? it's sort of a vague idea the way you're saying it. floating 3k minerals is a mistake. but it's a lot more of a mistake than floating 1.2k. but they're both really bad depending on where you are in the game. attacking into siege lines is a mistake, attacking into a few siege tanks with a few unsieged because he's moving and barely not having enough is a mistake, but a lot less of a mistake. overall though there isn't a clear # of things you can fuck up and be okay. similarly there are definitely clear mistakes you can make that WILL lose you a game, but it also doesnt mean it was the only mistake. for example you might point at an engagement as the reason you lost. the engagement went terribly, the other person countered and you died. in reality you were macro-ing terrible and you would have been way ahead and that battle never needed to happen in the first place, or you reacted to something right or wrong in the early game and didn't follow through correctly and the entire game could have gone differently. also, i don't know how you (not you you) really explain "bad macro" as a mistake, but it is something that has a lot more impact on your ranking than just "how many mistakes you make", unless, again, "how you macro" is on some sort of scale of how many mistakes you make. | ||
burningPurple
Norway76 Posts
On February 27 2012 10:48 InfernoStarcraft wrote: So I guess mine is a bit of a tip or something that doesn't really deserve a thread, but I never seem to see any pros or anything doing this sooooo Do people not know that you can focus fire a target and then a-move in any direction so that your units will auto attack anything with threat? Example: you send marines to kill rocks, you a-click anywhere, zerglings run up to kill marines, marines kill zerglings instead of just dying. I see even pro players often lose units that are focus firing a specific target and its often to a smaller force, so i thought this would be worth mentioning if it's not widely known. Also note after units kill the target they carry out the a-move, so don't click somewhere stupid. Do you have to attack rocks (right click) then shift-attackmove anywhere or do you just focus fire then attackmove, without any shift-usage involved? | ||
AmericanUmlaut
Germany2558 Posts
On February 27 2012 05:51 Aehnn wrote: just finished a z vs z and i am a little bit upset about the fact that 3 times a baneling of my opponent kills 2 banelings of mine (without splash damage, but one after the other). how can this be? it sucks... Banelings don't have an attack other than their explosion, so what you are describing is actually just your Banelings being on attack move and detonating on one of his Banelings. Since a Baneling can survive two Baneling attacks, you lose two of your own Banelings for every one of your opponent's that you kill. Moral of the story: Banelings should be kept on Move-command as a rule, and detonated manually (not necessarily by using the detonate command, just don't put them on attack unless you intend for them to blow up), because just a-moving them allows your opponent to force super inefficient trades. As a Protoss, I will for example blink a Stalker into the middle of a pack of Banelings if I see that my opponent isn't controlling them properly, which has the same effect. | ||
Arachne
South Africa426 Posts
On February 27 2012 17:04 Angel_ wrote: this might be kind of annoying as a question but, can you qualify "mistakes"? it's sort of a vague idea the way you're saying it. floating 3k minerals is a mistake. but it's a lot more of a mistake than floating 1.2k. but they're both really bad depending on where you are in the game. attacking into siege lines is a mistake, attacking into a few siege tanks with a few unsieged because he's moving and barely not having enough is a mistake, but a lot less of a mistake. overall though there isn't a clear # of things you can fuck up and be okay. similarly there are definitely clear mistakes you can make that WILL lose you a game, but it also doesnt mean it was the only mistake. for example you might point at an engagement as the reason you lost. the engagement went terribly, the other person countered and you died. in reality you were macro-ing terrible and you would have been way ahead and that battle never needed to happen in the first place, or you reacted to something right or wrong in the early game and didn't follow through correctly and the entire game could have gone differently. also, i don't know how you (not you you) really explain "bad macro" as a mistake, but it is something that has a lot more impact on your ranking than just "how many mistakes you make", unless, again, "how you macro" is on some sort of scale of how many mistakes you make. Bad macro is a series of mistakes, not just one. Yes, at the end of the day, bad macro is why you lost, but as people have agreed upon, bad macro is probably the worst single reason given to a player who is trying to learn. Yes, floating 3k minerals is a worse mistake than 1 k minerals, unless so happens, you are zerg on 130/200 floating 5k 2.5k and go 15 broodlords (Still not entirely sure how I lost that one that badly... ). Placing a robo bay 30 seconds late is a mistake, 2 minutes late a bigger one, forgetting it entirely a massive one. That kind of scale. For example. a 4 gate hits at 5:45. If you are making ur 1st round of warp ins at 6 minutes, you are slow |(but ironically enough still diamond level). Most 5:45 4 gates are at master level iirc, where some of the GM's, with perfect pairing and what-not get 5:35 4 gates off a 12 gate, or really close to it (seen it once :O ). | ||
Angel_
United States1617 Posts
On February 27 2012 17:25 TheEconomist wrote: Bad macro is a series of mistakes, not just one. Yes, at the end of the day, bad macro is why you lost, but as people have agreed upon, bad macro is probably the worst single reason given to a player who is trying to learn. Yes, floating 3k minerals is a worse mistake than 1 k minerals, unless so happens, you are zerg on 130/200 floating 5k 2.5k and go 15 broodlords (Still not entirely sure how I lost that one that badly... ). Placing a robo bay 30 seconds late is a mistake, 2 minutes late a bigger one, forgetting it entirely a massive one. That kind of scale. For example. a 4 gate hits at 5:45. If you are making ur 1st round of warp ins at 6 minutes, you are slow |(but ironically enough still diamond level). Most 5:45 4 gates are at master level iirc, where some of the GM's, with perfect pairing and what-not get 5:35 4 gates off a 12 gate, or really close to it (seen it once :O ). im not disagreeing with what you said at all but, it doesn't really answer what i asked. also, telling someone that they lost because they have bad macro isnt bad in and of itself; it's only bad because it's not really specific. but if we're talking about specifics then we're already saying there isn't some number you can just generalize for every game or even most of your games. what sort of answer are you looking for? there isn't a raw number of mistakes you can make. are you wanting a scale? a, "this is how bad you are expected to be in this league"? a +/- ratio of how off your macro can be from what it would be relative to a pro-gamer as a %? how do you factor in decisions that are mistakes? since raw mechanics are what basically get to at least to diamond do they even matter? im trying to help you ask your own question. there isn't a number of fuck ups you can have per league. | ||
AmericanUmlaut
Germany2558 Posts
On February 27 2012 18:28 Angel_ wrote: im not disagreeing with what you said at all but, it doesn't really answer what i asked. also, telling someone that they lost because they have bad macro isnt bad in and of itself; it's only bad because it's not really specific. but if we're talking about specifics then we're already saying there isn't some number you can just generalize for every game or even most of your games. what sort of answer are you looking for? there isn't a raw number of mistakes you can make. are you wanting a scale? a, "this is how bad you are expected to be in this league"? a +/- ratio of how off your macro can be from what it would be relative to a pro-gamer as a %? how do you factor in decisions that are mistakes? since raw mechanics are what basically get to at least to diamond do they even matter? im trying to help you ask your own question. there isn't a number of fuck ups you can have per league. TheEconomist: If anything, this exchange should make clear that you aren't asking for a simple question with a simple answer. There is no objective method of quantifying the magnitude of a mistake, nor is there an objective method of determining what is a mistake. To arrive at such a system of quantification, you would have to define perfect play so that you could then measure deviations from it, and if anyone knew what perfect play was, then the SC2 Strategy forum could be replaced by a single [G] for every matchup. | ||
nekigosu
17 Posts
My question is how do you guys know how many mins it is in game? There is like so many other stuffs to do to just take note of the time. How do you guys do it? | ||
| ||