Is there some page/post where I can find all the important timings for every race ?
For example, timing of first DTs, timing of first lings when zerg does a sen build, timing for an early steampack push...
Thanks !
Forum Index > StarCraft 2 Strategy |
Black17
France435 Posts
February 27 2012 11:26 GMT
#11361
Is there some page/post where I can find all the important timings for every race ? For example, timing of first DTs, timing of first lings when zerg does a sen build, timing for an early steampack push... Thanks ! | ||
Angel_
United States1617 Posts
February 27 2012 11:27 GMT
#11362
On February 27 2012 20:19 nekigosu wrote: i always see post talking about at 7min throw down an evolution chamber in case of cloak banshee or at 14 min you need to have how many bases and how many drones My question is how do you guys know how many mins it is in game? There is like so many other stuffs to do to just take note of the time. How do you guys do it? there's an in-game clock. it should automatically be on. if it's not go into your interface and find it and make sure to check the box to turn on in-game clock. | ||
Jesushooves
Canada553 Posts
February 27 2012 11:47 GMT
#11363
Simple question simple answer | ||
Mowr
Sweden791 Posts
February 27 2012 12:08 GMT
#11364
On February 27 2012 20:26 Black17 wrote: Simple question: Is there some page/post where I can find all the important timings for every race ? For example, timing of first DTs, timing of first lings when zerg does a sen build, timing for an early steampack push... Thanks ! http://www.teamliquid.net/forum/viewmessage.php?topic_id=189301 http://www.teamliquid.net/forum/viewmessage.php?topic_id=228403 | ||
Xaeldaren
Ireland588 Posts
February 27 2012 15:42 GMT
#11365
Does anyone know how to improve game sense? It's my biggest weakness. When I watch my replays a lot of times I'll have a huge supply advantage and I just macro away and take more bases instead of outright killing my opponent when I have the opportunity. I scout well too, I just don't understand or process the information I get properly. I tend to play safe and afraid of losing, so I don't look at what my opponent has and think I can kill him. | ||
cleecks
Netherlands109 Posts
February 27 2012 17:04 GMT
#11366
On February 28 2012 00:42 Xaeldaren wrote: You pretty much said it yourself already. You're not actually looking at what you're scouting, which is just as bad as not scouting at all. I dont know your race or league so all I can give is some general advice: Scout your opponent's unit composition and try to counter it with your own. Also take map control and keep your opponent from expanding.In the end it just comes down to reacting properly to your scouting.Does anyone know how to improve game sense? It's my biggest weakness. When I watch my replays a lot of times I'll have a huge supply advantage and I just macro away and take more bases instead of outright killing my opponent when I have the opportunity. I scout well too, I just don't understand or process the information I get properly. I tend to play safe and afraid of losing, so I don't look at what my opponent has and think I can kill him. | ||
b0rt_
Norway930 Posts
February 27 2012 17:04 GMT
#11367
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Rannasha
Netherlands2398 Posts
February 27 2012 17:11 GMT
#11368
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cleecks
Netherlands109 Posts
February 27 2012 17:14 GMT
#11369
On February 28 2012 02:04 b0rt_ wrote: This shouldn't happen automatically... Are you accidentally pressing the spacebar? (The default button for moving your camera to the last thing that happened)In the heat of the battle (playing as zerg) I often get a message saying 'unit complete' and the camera moves back to the base. How can I disable this? I don't care if the unit is complete, it's already bound to a hotkey. | ||
b0rt_
Norway930 Posts
February 27 2012 17:15 GMT
#11370
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Tsuki.eu
Portugal1049 Posts
February 27 2012 21:21 GMT
#11371
can anyone tell me how to def 3/4 gate blink stalker allin, while going 1 rax no gas cc? | ||
-MoOsE-
United States236 Posts
February 27 2012 21:23 GMT
#11372
thanks | ||
Gugg
Norway32 Posts
February 27 2012 21:57 GMT
#11373
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Iyerbeth
England2410 Posts
February 27 2012 22:28 GMT
#11374
On February 28 2012 06:57 Gugg wrote: OKay I have a question related to MMR. It confuses me. I get matched with Low to mid level silvers, and I win against them. Then I get matched win low level bronze and I win vs them. But then I once in a while lose a match against top lvl bronze. I don't seem to get promoted. I win way more than I lose. What's up with this? Anyone know what it means? The long answer to this, and all ladder questions can be found here. The short answer is, when the system is confident in the ladder position you should be in, it'll promote you as it likes to be sure to avoid promotions/demotions higing on one or two games Don't worry about it and keep playing, it'll keep putting you against the correct opponents, who may or may not be in Silver and if you keep winning more than you lose you will eventually get the promotion. | ||
snively
United States1159 Posts
February 27 2012 23:33 GMT
#11375
As in, how long do i have between when the zerglings pop to when they're in my base, killing my workers? | ||
AmericanUmlaut
Germany2558 Posts
February 28 2012 08:34 GMT
#11376
On February 28 2012 08:33 snively wrote: how long does it take unsped lings to run across the map, on average? As in, how long do i have between when the zerglings pop to when they're in my base, killing my workers? This depends entirely on the map and spawning positions. Just make a game without an opponent, play Zerg, and make Zerglings. Tell them to run from your base to another main position and see how long it takes. Presto. | ||
AmericanUmlaut
Germany2558 Posts
February 28 2012 08:34 GMT
#11377
On February 28 2012 06:23 -MoOsE- wrote: i got a quick question, regarding a build that one of my teammates do. It is in pvz where he will go fast lair and go for quick hydra ling off of a 3 base, and then after holding off your initial push he will tech to mutas and drops and start to harass you at all angles. Now I normally go storm after my +1 lot attack, but it feels like im to spread out to deal with everything that comes from it. If there anything that you would recommend that I could do to hold the hydra drops and the mutas at the same time, and if there would be any way to deal damage early on to this build. thanks Replay, please. | ||
phyren
United States1067 Posts
February 28 2012 08:44 GMT
#11378
On February 28 2012 17:34 AmericanUmlaut wrote: Show nested quote + On February 28 2012 06:23 -MoOsE- wrote: i got a quick question, regarding a build that one of my teammates do. It is in pvz where he will go fast lair and go for quick hydra ling off of a 3 base, and then after holding off your initial push he will tech to mutas and drops and start to harass you at all angles. Now I normally go storm after my +1 lot attack, but it feels like im to spread out to deal with everything that comes from it. If there anything that you would recommend that I could do to hold the hydra drops and the mutas at the same time, and if there would be any way to deal damage early on to this build. thanks Replay, please. Replay would be the way to get the best answer. w/o one I can still tell you that your +1 zealot attack should hit way before he has hydras out. You'll be able to kill lings cost effectively and either cripple his economy if he masses lings/spines or kill his third if he doesn't. After that, if he is skipping roaches, chargelot/archon actually does very well against hydras and deals reasonably well with mutas. | ||
burningPurple
Norway76 Posts
February 28 2012 09:19 GMT
#11379
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AmericanUmlaut
Germany2558 Posts
February 28 2012 09:51 GMT
#11380
On February 28 2012 18:19 knekten wrote: Simple question: What counts a "midgame all-in" when playing as Terran? I've heard it used by pros and some people on TL but never saw an explanation of it. An "all-in" is any attack that must kill or at least very severely cripple your opponent, or you will lose. They can come at any point in the game: An SCV rush is all-in, because if you don't kill your opponent with it, you will be so far behind economically that you can never recover. A Marine-SCV rush is all-in, because your economy gets wrecked by losing so many workers, and you have no tech. A mid-game all in is simply an all-in that comes in the mid game. If your opponent has Mutalisks in your base, and you say "fuck it" and push out, you're all in, because if your push gets defended you'll have lost significant economy and infrastructure, and the game is over. | ||
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