Already answered, and not a simple question. There is no such thing as "enough". More is better, but comes with an opportunity cost, the correct amount depends on the game. Starcraft is hard.
Simple Questions Simple Answers - Page 572
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AmericanUmlaut
Germany2558 Posts
Already answered, and not a simple question. There is no such thing as "enough". More is better, but comes with an opportunity cost, the correct amount depends on the game. Starcraft is hard. | ||
Sergio1992
Italy522 Posts
On March 01 2012 22:05 AmericanUmlaut wrote: Already answered, and not a simple question. There is no such thing as "enough". More is better, but comes with an opportunity cost, the correct amount depends on the game. Starcraft is hard. ok thanks. Thought that I could receive a more informative answer. so it depends on situations. mmmm | ||
Heaton31
United States323 Posts
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garsh0p
United States30 Posts
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singlefile1
69 Posts
On March 01 2012 06:05 ZeVi wrote: What's a safe build that involves a (very) fast expansion in TvT that allows me to easily transition into bio (not bio-tank)? Ideally it should also involve some kind of early stim/medivac/shields-timing. I use Thorzain's TvT open. Day9 did a daily on it not too long ago. Its a 1 rax fe up to 3 rax with add ons and a reac starport. After this you can easily transition to either marine tank, or add more rax and play more bio. .http://blip.tv/day9tv/day-9-daily-394-p1-terran-week-thorzain-s-tvt-5862954#disqus_thread ) | ||
coriamon
244 Posts
On March 02 2012 03:19 Heaton31 wrote: In late game zerg when larva is so important, why aren't Zerg's using their drones to make like 10 extra hatches? Test it out; see how it goes. I'd think it's just that the metagame hasn't gotten there yet. I see people build 2-3 extra hatches though, and some more queens. 10 is too many I think though. | ||
oggy
Norway32 Posts
Question: Why is this different from simply right-clicking the scv? | ||
Forbidden17
666 Posts
On March 02 2012 06:15 oggy wrote: GSL commentators have recently been mentioning that to make a unit follow and continually attack an scv that is building something you should shift-rightclick the scv. Question: Why is this different from simply right-clicking the scv? When the scv changes position while it is constructing, whatever it is constructing, there is a moment where it 'goes through' the building and cannot be targeted by your worker's range 1 attack and so the attack command is canceled which is why you need to hold shift and queue several attack commands so your worker will continue attacking the scv after it has changed positions. your worker may not follow the scv if you don't do this. | ||
Belial88
United States5217 Posts
That's about as specific as it gets. Look at the ride side, where it will say "SHIFT" somewhere, and then click on that line. At the bottom, it will say what the hotkey is currently set to. Click it, and then click the button you want it to be. You can also look at the left side, where it will say something like "String commands" or something, whatever shift is.... I seriously hope you are trolling. | ||
To3-Knee
Canada100 Posts
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Lazerlike42
United States104 Posts
allow this by passivity.) | ||
covetousrat
2107 Posts
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AmericanUmlaut
Germany2558 Posts
On March 02 2012 22:27 Lazerlike42 wrote: How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply allow this by passivity.) Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay. | ||
Lazerlike42
United States104 Posts
On March 02 2012 23:54 AmericanUmlaut wrote: Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay. I already said this. Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army? | ||
Dariusz
Poland657 Posts
On March 03 2012 00:15 Lazerlike42 wrote: I already said this. Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army? Sacrfice your own workers and put extra supply in army, you can also build more orbitals in late game or just trade armies with better eco and reinforce faster. | ||
Forbidden17
666 Posts
On March 03 2012 00:15 Lazerlike42 wrote: I already said this. Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army? I'd just like to clarify, he is making 40-50 probes for the entire game and no more? Just want to make sure he's not going up to ~80 probes and getting rid of some later to around 40-50. If that is the case... it sounds like some sort of 2base all-in, be it 7gate or immortal bust or whatever. Those are really tough to hold. But then you say you're having trouble because they max out...? Seriously if a toss is beating you by maxing out with 40 probes it just means your macro was really bad. Given the benefit of the doubt, the only other explanation is your army composition is awful (in which case you would have to provide us with more information), or you decided to turtle with your maxed army and bank a ton of resources for whatever reason. tl;dr your macro is worse than his, or you're not providing enough information for us to get a clear picture on what you're talking about. edit: the best way to clear this up is to post a replay On March 02 2012 12:06 To3-Knee wrote: As protoss against a terran player that pushes with thors and a host of repairing scvs, what are the general things I should be focusing on? Taking out the scvs? Focus the Thor? Should I be spending a lot of focus to micro my units? I typed a response to this then decided to delete it because I feel that this question is just too vague. What else is he pushing you with? Marines? Hellions? Just Thors (really? lol)? What is the timing of this push? What units do you have? In general, if the thor is a huge threat and you have the dps to kill it, then focus it. But you don't want to focus it when you have primarily chargelots, and you probably don't want to focus it when it's accompanied by 30 marines. However if you have immortals in your composition and he has no other armor-type unit you'll almost always want your immortal focusing the thor. Don't take the above too seriously, it may not be the answer to your question because I need more information to give you a good answer. | ||
snively
United States1159 Posts
I can think of your natural, but I can't think of any other good uses, and I want to start using them more | ||
Forbidden17
666 Posts
On March 03 2012 07:44 snively wrote: This is kind of broad, but what are the most common uses for the screen hotkeys? (usually the function buttons) I can think of your natural, but I can't think of any other good uses, and I want to start using them more Main, 3rd, rally point. | ||
badDogma
United States106 Posts
So what's the reason for getting "air control" in TvT and can I just build a bigger ground army and crush him instead? | ||
Zushen
275 Posts
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