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On March 04 2012 09:41 vorxaw wrote: Saw from DRG v Genius that zerg always go fast 3base, is this viable for terran to do against toss?
yes, but only after some proper scouting. If you see any intention of a strong 2base timing like, 8gate, 2-2 archon zealot, collosus dont do it, or if you do keep it inbase.
generally on a standart macro game ill make my 3rd cc at around 11-14min, to early feels super greedy.
like the dude from the previous post said, you REALLY want your starport in time to deal with the col.
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Why is it that people wait until they have enough money for 2 rax/gateway to build them? For example a Terran waits until he has 300 minerals to build 2 rax? Why not build 1 when he has 150, and another when he has 150 again??
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On March 04 2012 14:23 DontLoseSightOfIt wrote: Why is it that people wait until they have enough money for 2 rax/gateway to build them? For example a Terran waits until he has 300 minerals to build 2 rax? Why not build 1 when he has 150, and another when he has 150 again??
It's a pretty good question, because generally as soon as you've got the money is the best time to build, but sometimes it can just be nicer to line them up so your timings are cleaner for things like warping them into warpgates or adding addons, there are some additional benefits however, if you can have a worker mining for the same amount of time now, or for the same amount of time later, it's better to have that worker mining right now, because the earlier you have the money the earlier you can invest it into more things that get you money.
I can't come up with a more compelling reason than that however outside of very specific examples like warpgate timings.
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On March 04 2012 15:04 Dingobloo wrote:Show nested quote +On March 04 2012 14:23 DontLoseSightOfIt wrote: Why is it that people wait until they have enough money for 2 rax/gateway to build them? For example a Terran waits until he has 300 minerals to build 2 rax? Why not build 1 when he has 150, and another when he has 150 again?? if you can have a worker mining for the same amount of time now, or for the same amount of time later, it's better to have that worker mining right now, because the earlier you have the money the earlier you can invest it into more things that get you money.
That's sorta it. However, in the case of probes, you're actually losing minerals. Assume it costs you 20 minerals in mining to build the gateway (10 to get to the place you're building the gateway, 10 to return). If you build 3 gateways at once, you lose 20 minerals. If you build each gateway 1 at a time as you have enough, you lose 20 minerals per gateway, or in this example, 60 minerals.
In the case for scvs, it's mostly about displacement. Lets say you're building 3 rax. lets also say you're mining at 150 minerals per minute. If you build all 3 at once, it takes 3 minutes to start all the rax, and they all finish in 4 minutes and 5 seconds. If you build them one at a time, then it takes 1 minute to start the first rax. But since you're losing mining time on that worker, it takes a little longer than a minute to be able to start the next one, say a minute and 10 seconds. Now of course this is assuming things like no extra worker production, but the idea is there.
If you build them 1 at a time, your first building, rax or gateway, is marginally done before the others, but your additional buildings are marginally behind. Also taking timing into consideration (having all of them done at the same time for unit production), it's generally more convenient to build them all at once.
Sorry for the long techy response, but I hope it was thorough.
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On March 04 2012 04:42 b0rt_ wrote: What's the best way to practice infestors? A custom map like the sandbox? I'm still shaky with them, usually I'll fungal marines then forget to use infested terrans plus won't move my infestors out of harms way/burrow way too late.
Probably. if you have a friend to help you than it helps a ton, but if not, you can just mass a group of marines and a-move them. A harder way to learn, but more effective way(and practical), is probably to set up a defensive position for terran (tanks, marines, medivacs) and practice busting through it. This way you get more practice with multiple control groups as well.
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Hey guys, is there a strong zerg attack that hits at 9 minutes? It doesn't really matter what race the opponent is because i'm asking for 2v2 purposes. Thanks!
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What is the best response to terran 12/14 two rax marine FE as toss on small maps/close positions?
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On March 04 2012 15:24 phiinix wrote:Show nested quote +On March 04 2012 15:04 Dingobloo wrote:On March 04 2012 14:23 DontLoseSightOfIt wrote: Why is it that people wait until they have enough money for 2 rax/gateway to build them? For example a Terran waits until he has 300 minerals to build 2 rax? Why not build 1 when he has 150, and another when he has 150 again?? if you can have a worker mining for the same amount of time now, or for the same amount of time later, it's better to have that worker mining right now, because the earlier you have the money the earlier you can invest it into more things that get you money. That's sorta it. However, in the case of probes, you're actually losing minerals. Assume it costs you 20 minerals in mining to build the gateway (10 to get to the place you're building the gateway, 10 to return). If you build 3 gateways at once, you lose 20 minerals. If you build each gateway 1 at a time as you have enough, you lose 20 minerals per gateway, or in this example, 60 minerals. In the case for scvs, it's mostly about displacement. Lets say you're building 3 rax. lets also say you're mining at 150 minerals per minute. If you build all 3 at once, it takes 3 minutes to start all the rax, and they all finish in 4 minutes and 5 seconds. If you build them one at a time, then it takes 1 minute to start the first rax. But since you're losing mining time on that worker, it takes a little longer than a minute to be able to start the next one, say a minute and 10 seconds. Now of course this is assuming things like no extra worker production, but the idea is there. If you build them 1 at a time, your first building, rax or gateway, is marginally done before the others, but your additional buildings are marginally behind. Also taking timing into consideration (having all of them done at the same time for unit production), it's generally more convenient to build them all at once. Thanks for that So in short, it is more convenient for timings, and also the worker that builds the first rax could have been mining minerals right? Sorry for the long techy response, but I hope it was thorough.
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On March 04 2012 17:34 haaz wrote: What is the best response to terran 12/14 two rax marine FE as toss on small maps/close positions? I would suggest a 3-gate expand if you scout 12/14 rax. If you can confirm that it's all Marines, just make Stalkers and try to kite them across the map as much as possible. You shouldn't have any trouble holding any aggression, and I'm pretty sure you'd be safe to expand right after your first warp-in round.
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On March 02 2012 03:19 Heaton31 wrote: In late game zerg when larva is so important, why aren't Zerg's using their drones to make like 10 extra hatches? Because once Zerg hits 200/200, there will be times where larva are pooled due to both side trying to get into a better position. that maxed engagement is so crucial that many would prefer getting spines (which buys time for a stronger army remax) just to have a bigger army size. Larva isn't the main issue in late game, Gas and timing are
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On March 01 2012 00:33 Iridium wrote: I just opened 14pool against an FFE and my protoss opponent threw down a pylon behind my natural expansions mineral fields. I saw this with my overlord and immediately sent 4 drones to deny the pylon, however it got up with around 30% hp left (but no shield left), afterwards he threw down 2 cannons and another pylon. Lings weren't there in time and drones couldn't deny the pylon. If I sent more drones I would have been behind in economy if he just skipped throwing down additional structures. How the hell am i supposed to deal with this? You dont deal with it without being behind in some way, except if you can kill the probe with the 4 drones before the pylon finishes. I am glad not more tosses are doing this, because its so good, its even better if you throw down the pylon like a normal hatchery-blockin pylon, because that way you cant even know the cannons are coming, and your natural can be denied for like 5minutes by doing this.
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What is the standard way to deal with Destiny style two base Infested Terran bust in PvZ out of FFE?
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where can i report a map hackor? besides bnet hit oGsshifty on ladder, he map hacked, with his view always flying into mine base from very beginning http://drop.sc/126615 lol and i was close to beating him too -terrible player
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I have just picked up StarCraft 2 and I have only played AoE2 before. I really like Zerg but it seems like they are hard to learn. Should I just learn Protoss instead?
I've played the campaign and I'm now practicing some builds in vs AI to get used to all hotkeys etc before I go online. What build should I start with?
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hmm this is no strategy related, but there is no better place to ask without creating new useless thread: What do koreans mean when they say likee : gg gl yo? what does yo mean? hip hop? dont think so... ne1 can clarify?
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On March 05 2012 03:13 Matzy wrote: I have just picked up StarCraft 2 and I have only played AoE2 before. I really like Zerg but it seems like they are hard to learn. Should I just learn Protoss instead?
I've played the campaign and I'm now practicing some builds in vs AI to get used to all hotkeys etc before I go online. What build should I start with? If you are going to play this game competitively at all, you should play Zerg because it is something that you enjoy. If you play Protoss you will most likely end up raging about how good Zerg is and how you should have picked Zerg.
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On March 05 2012 03:15 Corsica wrote: hmm this is no strategy related, but there is no better place to ask without creating new useless thread: What do koreans mean when they say likee : gg gl yo? what does yo mean? hip hop? dont think so... ne1 can clarify? "Yo" is a particle that ends respectful sentences in Korean. (At least this is my understanding. I don't actually speak Korean, but I've learned this at some point.)
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On March 05 2012 02:35 qwertyindeed wrote:where can i report a map hackor? besides bnet hit oGsshifty on ladder, he map hacked, with his view always flying into mine base from very beginning http://drop.sc/126615lol and i was close to beating him too -terrible player You can only report them to Blizzard. I think they have an e-mail address for reporting hacks, to which you can submit replayss, but Blizzard is the only entity that has any power over hackers on BNet.
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On March 04 2012 22:58 Pinna wrote:Show nested quote +On March 01 2012 00:33 Iridium wrote: I just opened 14pool against an FFE and my protoss opponent threw down a pylon behind my natural expansions mineral fields. I saw this with my overlord and immediately sent 4 drones to deny the pylon, however it got up with around 30% hp left (but no shield left), afterwards he threw down 2 cannons and another pylon. Lings weren't there in time and drones couldn't deny the pylon. If I sent more drones I would have been behind in economy if he just skipped throwing down additional structures. How the hell am i supposed to deal with this? You dont deal with it without being behind in some way, except if you can kill the probe with the 4 drones before the pylon finishes. I am glad not more tosses are doing this, because its so good, its even better if you throw down the pylon like a normal hatchery-blockin pylon, because that way you cant even know the cannons are coming, and your natural can be denied for like 5minutes by doing this. If someone drops a pylon and two cannons to block your natural, you should be able to expand to your third, then Roach/Ling all in and kill him. He just spent 400 minerals blocking your expansion, the same cost as an expansion, and it didn't do any damage. The reason cannon rushing is worth it despite the expense is that it severely delays your expansion if you cancel it, and kills it if you don't.
The general problem of getting cannon rushed is harder to solve, but a couple things you can do: Keep a Drone always following the Probe, so that it can't seal itself behind a Pylon wall. As soon as you see a Pylon start, send four or five Drones to attack it. Four workers kill a Pylon about as fast as it warps in, if there is enough space for five to attack, it's probably better to send five since their attack will start when the Pylon is already like 25% done. Kill the Probe if you possibly can, since that ends the aggression.
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If you have multiple hatcheries selected, how does the game decide which larva to consume from which.hatch? Are drones prioritized by which mining base has fewer?
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