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Methysan
3 Posts
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Artest
1 Post
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-Dustin-
United States717 Posts
On August 09 2013 14:28 Artest wrote: How you do protect your third expansion as a Zerg player against Terran harrassment like Hellions? double Evo is possible at the entrance of 2nd expansion, but how to protect the third expansion? more spine crawler? The most common way is to use your creep spread Queens + a handful of Lings. Another choice is to make a few Roaches 4-6 which will push back any Hellion pressure. If hes committing heavily to Hellions a spine wouldn't be a bad idea but I would try to avoid it if you can. On August 09 2013 00:34 Methysan wrote: What's a standard and cheese build for each Terran matchup? Reaper expand is a great opening against all races. + Show Spoiler + 12 rax 12 gas 15 OC 15 Reaper Vs (Terran and Zerg 2nd Reaper) vs (Protoss Reactor) @400 Mins CC Against Terran and Zerg once you drop your CC you should have just enough to start your Factory and reactor to go for Hellions. You have to be 100% sure there is no poke coming from the Protoss with Stalker+Zealot if you go reactor. (Their Stalker should be defending from your Reaper scout to push out) I will try to remember some of these builds off hand as I'm just memorizing them myself. TvT: 1/1/1 as shown in Maru vs Innovation game 2 I believe also Proxy Marauders is quite common + Show Spoiler + 12 Gas 12 Rax Factory @ 100% Rax 2x Marines Reactor on Rax Hellion Production Proxy Starport @ 100% Factory Elevator into main with 8 Marines a few Hellions + 1 Medivac TvZ: 11/11 or 8/8/8 Reaper both are proxy all ins TvP: I like to do a build similar to the TvT one in which you drop 8 Marines in the Tosses main and then send 4-5 Hellions into his expansion once he pulls all his units into his main. I first saw the build in ASUS ROG the Toss pulled his units into the main and overcharged his expansions nexus and the Terran sent all the Hellions to the main and just outright overpowered the Tosses army. | ||
neverlast
Austria62 Posts
I have 3 Command Center in my Control group 1: ...is there a way to consistently to jump back to the SAME Control center if I press 1,1?? Because it jumps back to the closest one by double tabbing on 1 but not the same one. (Unless there is a view where 2 CC are on one screen, which overrules the "closest CC" rule) I guess the answer is NO: so I have to use the key for "Cycle command center view" or use generate a view with Control+f1, right? | ||
hearters
Singapore224 Posts
On August 09 2013 16:33 neverlast wrote: QUESTION: I have 3 Command Center in my Control group 1: ...is there a way to consistently to jump back to the SAME Control center if I press 1,1?? Because it jumps back to the closest one by double tabbing on 1 but not the same one. (Unless there is a view where 2 CC are on one screen, which overrules the "closest CC" rule) I guess the answer is NO: so I have to use the key for "Cycle command center view" or use generate a view with Control+f1, right? You can try adding another building(eg refinery, depot) near or next to the CCTV you want to jump to into the cg. I believe it should bring you to that CC every time, but I'm not certain. | ||
neverlast
Austria62 Posts
SPLENDID IDEA -works fine - you made someone happy on the other side of the earth today. Thank you | ||
neverlast
Austria62 Posts
When I look at replays: I can press "S" for seeing the SPENDING view. ECO/Tech/Army: Now GAS spending is not considered as this is only Mineral spending and another flaw is that upgrades like weapon +1 armour, or STIM is not counted at all? Can you confirm or am I crazy? Update: just tested it again - YES upgrades above are not seen in Spending at all. | ||
TCPLolwut
New Zealand8 Posts
What is the best way to do banelings bombs over an army of marines? Like the technique | ||
Doominator10
United States515 Posts
I watch TLO for inspiration for ZvT (His ZvZ seems weaker than his ZvT) TangSC for ZvP (I don't really care for early aggression in ZvZ) ZvZ... Specifically, I prefer a defensive ZvZ with minimal lingbling, but I haven't seen many pros consistently defend such aggression without having a gentleman's agreement NR10. | ||
And G
Germany491 Posts
Replay isn't up yet unfortunately. | ||
LordYama
United States370 Posts
On August 11 2013 16:28 Doominator10 wrote: Who is a good and fun zerg to watch streams of if I want to improve my ZvZ? I watch TLO for inspiration for ZvT (His ZvZ seems weaker than his ZvT) TangSC for ZvP (I don't really care for early aggression in ZvZ) ZvZ... Specifically, I prefer a defensive ZvZ with minimal lingbling, but I haven't seen many pros consistently defend such aggression without having a gentleman's agreement NR10. Here is one of the better solutions, potentially, to your problem. I too hate ling/bling wars in the early game of ZvZ even when I win. Lowko posted the following Youtube video, from his stream, outlining a Jaedong build to avoid this in most games: + Show Spoiler + It's a 15 hatch two base initially gasless build that turtles you to two base saturation and 1/1 upgraded speed roaches. The initial defense in front of your natural is two queens and a few lings, then you add an evo chamber wall-in with a spine. You push out with a bunch of 1/1 speedroach and your attack hits right around ten minutes, and you take your third while moving out. The things that it has a hard time defending against are super early pool builds (although I have held against early pool before against someone with bad micro just using workers) and a dedicated one base push with several (unupgraded) roaches. It is designed to hold up against speedling and baneling aggression with the wallin, queens and spine. I am only in gold league but against gold and plat players it seems to defend ling/bane play quite well. If the opponent has taken an earlier third, usually they haven't had time to realize much benefit from it by the time your attack hits and you will be ahead in units and/or overall army strength because of his investment in the third (and possibly upgrades). So much the better if he invested a lot of larvae droning up the third right before your attack. If the opponent did some other things like invest in ling speed, baneling nest and made banelings in the early game then that composition usually fails hard against the 1/1 speedroach, and if they also try to defend with roaches they will be behind in roach count and probably upgrades due to their gas investment in ling/bane. If they went muta the timing usually works well because the number of muta they can put out by the time your attack hits is usually not enough to prevent you destroying a hatchery or two and crippling his economy generally, and gives you plenty of time to put spores in your bases and get hydra out since he will usually have to use his muta to try and kill your roaches to keep from dying immediately, and your build already has 4 queens at the time you attack. So at least in lowly gold league, this build has made ZvZ go from my worst matchup to easily my best (I am winning over 90% with this so far). Hell it's a Jaedong build, probably worth a try. Edit: Unfortunately the wall-in setup is only good for maps with narrow chokes at the natural. Also, I think the same wall-in queen/spine defensive setup and economy ramp-up could be used to turtle into two base mutas. I'm guessing the roach build is a stronger option on the average but I'm not sure. | ||
Doominator10
United States515 Posts
On August 12 2013 00:39 LordYama wrote: Here is one of the better solutions, potentially, to your problem. I too hate ling/bling wars in the early game of ZvZ even when I win. Lowko posted the following Youtube video, from his stream, outlining a Jaedong build to avoid this in most games: http://www.youtube.com/watch?v=5BvcPTUsJCg&list=PLB3F6414E992DABB9&index=191 + Show Spoiler + It's a 15 hatch two base initially gasless build that turtles you to two base saturation and 1/1 upgraded speed roaches. The initial defense in front of your natural is two queens and a few lings, then you add an evo chamber wall-in with a spine. You push out with a bunch of 1/1 speedroach and your attack hits right around ten minutes, and you take your third while moving out. The things that it has a hard time defending against are super early pool builds (although I have held against early pool before against someone with bad micro just using workers) and a dedicated one base push with several (unupgraded) roaches. It is designed to hold up against speedling and baneling aggression with the wallin, queens and spine. I am only in gold league but against gold and plat players it seems to defend ling/bane play quite well. If the opponent has taken an earlier third, usually they haven't had time to realize much benefit from it by the time your attack hits and you will be ahead in units and/or overall army strength because of his investment in the third (and possibly upgrades). So much the better if he invested a lot of larvae droning up the third right before your attack. If the opponent did some other things like invest in ling speed, baneling nest and made banelings in the early game then that composition usually fails hard against the 1/1 speedroach, and if they also try to defend with roaches they will be behind in roach count and probably upgrades due to their gas investment in ling/bane. If they went muta the timing usually works well because the number of muta they can put out by the time your attack hits is usually not enough to prevent you destroying a hatchery or two and crippling his economy generally, and gives you plenty of time to put spores in your bases and get hydra out since he will usually have to use his muta to try and kill your roaches to keep from dying immediately, and your build already has 4 queens at the time you attack. So at least in lowly gold league, this build has made ZvZ go from my worst matchup to easily my best (I am winning over 90% with this so far). Hell it's a Jaedong build, probably worth a try. Edit: Unfortunately the wall-in setup is only good for maps with narrow chokes at the natural. Also, I think the same wall-in queen/spine defensive setup and economy ramp-up could be used to turtle into two base mutas. I'm guessing the roach build is a stronger option on the average but I'm not sure. This.... seems pretty legit. Ima give it a try | ||
LordYama
United States370 Posts
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dAPhREAk
Nauru12397 Posts
On August 13 2013 02:19 LordYama wrote: Do widow mines take splash damage when burrowed if they are not detected? Such as from nearby baneling, widow mine or tank explosions? yes | ||
K1ash3r
8 Posts
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dAPhREAk
Nauru12397 Posts
On August 13 2013 10:45 K1ash3r wrote: When you play as terran how many starports do you need for medivacs if you are going bio one plus reactor. | ||
SweKenZo
Sweden82 Posts
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KingofGods
Canada1218 Posts
And nope. | ||
KingofGods
Canada1218 Posts
Note that widow mines DO NOT friendly fire each other. So yes, it can take damage from your opponents widow mines, but not your own, burrowed or not. | ||
SirFatalx
United States22 Posts
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