Simple Questions Simple Answers - Page 822
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dravernor
Netherlands6175 Posts
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Whatson
United States5354 Posts
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Dingodile
4123 Posts
Does it mean 60 real or ingame seconds? | ||
Jer99
Canada8157 Posts
On February 06 2014 22:37 Dingodile wrote: rather dumb question about APM Does it mean 60 real or ingame seconds? The APM displayed on the score screen is based on in game seconds, not real seconds | ||
Gabo.T
Chile3 Posts
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DnCL
86 Posts
I kind of remember I was there when the longuest game record was broken, but can't recall clearly. | ||
reapsen
Germany559 Posts
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Excludos
Norway7685 Posts
On February 07 2014 20:46 reapsen wrote: => Is it possible (and legal) to bind a function to 3 (or more) different keys? Yes. As long as it only does one thing pr button click | ||
reapsen
Germany559 Posts
On February 07 2014 20:49 Excludos wrote: Yes. As long as it only does one thing pr button click Can you elaborate how? I want to have the function "Choose Ability or A.I. Target" bound on the following keys: - Left Mouse Button - Spacebar - "n" | ||
Excludos
Norway7685 Posts
On February 07 2014 20:57 reapsen wrote: Can you elaborate how? I want to have the function "Choose Ability or A.I. Target" bound on the following keys: - Left Mouse Button - Spacebar - "n" Is "Choose Ability or A.I. Target" an in game function? I don't remember. If so, then yes, you can have it on 3 different keys. Only problem is that ongame options only allow you to bind something to 2 keys. So the third needs to be bound using software on the keyboard. Razer and steelseries usually have this option bundled with their drivers. But the problem with binding "n" to something like space or mouse button is of course if you plan on using it on something else..like typing.. As you'll be pressing space or left mouse button instead of "n" when you actually click the n button. This is legal in tournaments btw, but not all tournaments allows you to install custom drivers. Some keyboards and mouses comes with an onboard memory chip that remembers your settings, which is quite nice. | ||
reapsen
Germany559 Posts
I don't really want to use my keyboard driver to do this (i have a filco keyboard anyways, that has no such software). I think i recall i read somewhere that there is a .txt file somewhere in the sc2 installation directory that you can edit to do this. | ||
Dingodile
4123 Posts
I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps. My GPU temperature has never reached 45°C. | ||
Firkraag8
Sweden1006 Posts
On February 08 2014 03:21 Dingodile wrote: has someone an idea to improve fps in lategame? I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps. My GPU temperature has never reached 45°C. http://www.teamliquid.net/forum/viewmessage.php?topic_id=441327 Try out the competititve settings on that page. | ||
MonkeyBot
United States125 Posts
On February 08 2014 03:21 Dingodile wrote: has someone an idea to improve fps in lategame? I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps. My GPU temperature has never reached 45°C. Search the Arcade for the Unit Preloader and run that once at the beginning of each play session. I used to increase the amount of virtual memory through my OS settings to improve performance, but that may not be relevant in your situation. | ||
jtcsoccer
United States3 Posts
how the pro gamers warp in quick? i know you can shift and left click several times but i have seen pro gamers warp in zealots like a machine gun and im pretty sure is not shift left click sry if my english is not good It has to do with your keyboard and its drivers. If you press and hold two keys at the exact same time and you something like this produced: kokokokokokokokokokokokokokok Then you have a keyboard that can fast warp in like minigun. If you see something like this: kooooooooooooooooooooooooooooooooooooooooooooooooooooooo then you cannot. See here for exactly how to execute: | ||
LordYama
United States370 Posts
If there are fewer queens than bases/hatch then obviously only the ones with queens can be part of a inject cycle, potentially complicating inject cycles depending on the method used. | ||
chairmobile
United States111 Posts
They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs. If I make banes they easily stutter step away, and if I make even one bad engagement it's game over. It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead. | ||
Waise
3165 Posts
On February 10 2014 09:47 chairmobile wrote: How do you deal with terran aggression? They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs. If I make banes they easily stutter step away, and if I make even one bad engagement it's game over. It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead. creep is 90% of it. spread creep and PROTECT your tumors, don't let hellions dash in and snipe them all as they build (fun fact: you can cancel a spreading tumor if you know it's going to die and you get to spread it again). DO NOT MOVE ZERGLINGS OFF CREEP unless you can 100% get a surround with enough lings to cripple the hellion army. produce as many queens as you feel comfortable with, very high queen counts in early-mid ZvT are not bad at all especially if you anticipate banshee followup. take watch towers (this helps spot banshees if they don't cloak while flying across the map) and place early overlords around key movement points leading to your third as there will be no anti air in hellion/reaper/banshee. depending on map, a spine crawler in the open near the 3rd is perfectly fine as well (frost is a good example) banshees are not impossible to scout at all. try poking around the edge of the terran base, you don't have to suicide it right away, and YES you can sac an overlord, it's not ideal but it's not crippling your econ like you think it is. also, making spores doesn't put you behind if you don't lose drones. terran can't just rush tech for free, he invested something and that means you'll know something about when and how strong his bio or mech followup will come out | ||
AicyDC
United Kingdom67 Posts
On February 10 2014 09:43 LordYama wrote: Zerg question: Do pro/GM Zerg players typically make a queen at every base they have, or only the first 4 or 5 bases plus a macro hatch? (I.E. do later bases only serve for income and not so much for larvae) Obviously after a certain point queens eat into army supply if you are not aiming for a composition that uses a lot of queens. If there are fewer queens than bases/hatch then obviously only the ones with queens can be part of a inject cycle, potentially complicating inject cycles depending on the method used. Most pro zergs only make 3 or 4 queens for injecting their hatches. | ||
ThePastor
New Zealand380 Posts
On February 10 2014 09:47 chairmobile wrote: How do you deal with terran aggression? They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs. If I make banes they easily stutter step away, and if I make even one bad engagement it's game over. It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead. One important thing to remember, if he commits heavily into banshee and hellion aggression his marine push is going to come later. 2cc hellion opener will have a push coming at 10:00~ 3cc hellion opener = 12:00~ 3cc hellion banshee opener = 14:00~ or a weaker push at 12:00~ | ||
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