|
On February 25 2014 03:53 elpanavic wrote: Hi, new to the game, but loving it...QQ
How do I get my Medivacs rally to another unit without loading it.....also, get the same behavior if I try to have it follow a unit (Move/right click on unit to follow, with Medivac selected)
Thanks for your help...
press "m" for move and click on the unit instead of right clicking.
|
On February 25 2014 04:07 Excludos wrote:Show nested quote +On February 25 2014 03:53 elpanavic wrote: Hi, new to the game, but loving it...QQ
How do I get my Medivacs rally to another unit without loading it.....also, get the same behavior if I try to have it follow a unit (Move/right click on unit to follow, with Medivac selected)
Thanks for your help... press "m" for move and click on the unit instead of right clicking. Additionally, you can also attack move the medivac on a unit so it will also heal (IIRC)
|
What is the earliest time a proxy oracle can hit your mineral line?
|
Canada8157 Posts
|
Yo tl.net, I just started to write some notes down about my play to improve more efficiently. I think I heard something like that before in an old Day9 show or something smiliar.
I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)
But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...
So I appreciate any thoughts of that and maybe you have some opinions wich help me out
|
I see on the strategy forum there are several custom hotkey layouts. Are these really worth learning/does a large portion of players use them? I'm a gold level player about to switch races so I thought it was a good time to ask since I will be learning new hotkeys anyway. If so, which one(s) should I consider learning?
|
On March 02 2014 10:32 AlazlamDurai wrote: I see on the strategy forum there are several custom hotkey layouts. Are these really worth learning/does a large portion of players use them? I'm a gold level player about to switch races so I thought it was a good time to ask since I will be learning new hotkeys anyway. If so, which one(s) should I consider learning? supposedly a lot of pros use Core. i would guess that almost every pro player has at least remapped/changed a few hotkeys for efficiency. are they worth learning? that depends, do you feel like you need a new layout?
when i was in gold league i had thousands of things to work on that were more important to me than hotkeys. esp if you're switching races. if you want to try something new for fun or to see how you like it, there's no reason you can't. but unless you're serious about competing (i'm not, personally) i don't see the need really. to me it's in the same category as when mid level players ask stuff like "should i get this new mouse/keyboard? should i change my graphics settings so i can see better"? the motivation is usually wanting to find some neat trick that will improve your play, but the real way to improve your play is just to improve. i would worry about technical details once you've become a competitive player
full disclosure: i use default layout and don't buy hardware for gaming, so i'm obviously justifying my own way of doing things feel free to listen to feedback from people who do use core etc.
|
What's the best unit comp to deal with a lot of archons in ZvP?
|
What is the typical timing for a 1-base blink attack?
|
How do I know what base my base camera hotkey (rebound to spacebar) will jump to? Is there any pattern to it?
|
On March 02 2014 16:44 Meepman wrote: What's the best unit comp to deal with a lot of archons in ZvP? just archons? like chargelot/archon? mass roach/hydra with kiting or roach/hydra/infestor will beat that because it's a horrible composition. if it's like chargelot/archon/storm then you need swarm hosts. if you're talking about lategame deathballs with colossus/templar/VR/archons, sorry, there's no real counter to that other than standard swarm host turtle or standard mass muta switch. in endgame scenarios, archons are basically just superzealots, they're there to make the army live longer while all the long range units deal damage
|
On March 02 2014 07:12 SonGoku wrote: Yo tl.net, I just started to write some notes down about my play to improve more efficiently. I think I heard something like that before in an old Day9 show or something smiliar.
I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)
But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...
So I appreciate any thoughts of that and maybe you have some opinions wich help me out
Build variety is important in tournaments, but Day[9] himself has repeatedly said that depth beats breadth. That is, a player who knows how to play one build amazingly will (most of the time) beat another player who is just okay at a lot of builds.
It's been my experience that honing one build to a gleaming polish is the most rewarding aspect of SC2.
For StarCraft notes, I have a whole folder of them.
- Builds are saved as printable Word documents, which I can place on my desk until I memorize a build. The words color-coded and indented for maximum readability, but find whatever system works for you. - I have a document with notes just for the Day[9] daily. Whenever I watch a daily I make an entry for it (#932 PvZ Dealing with Mutas, for example) then take down important notes as I watch the video. - I have a document for timings. Nothing fancy, whenever I load up some pro or GM replays I may take some early timings down (14 pool starts at 1:50, Hatch First starts at 2:10). The more "vague" timings I just make mental notes of.
Those are the 3 basic pillars of my SC2 notes.
For the beginner, I would say just have a pen and paper by your desk and jot down some timings, because knowing timings will make playing SC2 much less scary and mysterious. If you know Mutalisks cannot possibly be out before a certain time, you won't be needlessly anxious, you won't build defenses too early, you won't be afraid to move out, etc. Makes you much more comfortable and focused when playing.
|
How do you do that trick where only your filled medicavcs go in a direction. what's the hotkeys
|
Russian Federation364 Posts
why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice..
|
|
On March 04 2014 13:25 RandomPlayer wrote: why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice..
The same thing happened in WoL. For a period muta was extremely strong. Easiest way to explain it is the meta of life.
1 - Muta gets really popular and strong. 2 - People get really good at defending against Muta and being ahead. 3 - People stop going mutas and everyone goes RvR. 4 - People randomly go muta's at times and eventually it becomes popular again.
|
Is anyone in Europe having connection problem to SC2 ?
|
On March 04 2014 05:47 Insearchofsunset wrote:How do you do that trick where only your filled medicavcs go in a direction. what's the hotkeys
If you select all of the medivacs and only three are filled up, simply click "d" and click on the mini-map and only the medivacs with units will move to that location. After that, you can hot -key that group of medivacs and proceed with the drop
|
On March 02 2014 07:12 SonGoku wrote: Yo tl.net, I just started to write some notes down about my play to improve more efficiently. I think I heard something like that before in an old Day9 show or something smiliar.
I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)
But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...
So I appreciate any thoughts of that and maybe you have some opinions wich help me out
My advice would be muscle memory. Learn the hotkeys, and learn the basics. I see SC2 as a "Race to 200 supply".. the faster I can get there the better I am. Obviously, it's not that simple. Things to keep in mind:
1.Workers- You need enough workers to fully saturate 3 bases. This means constant production. Literally every 10 seconds or so you should 1. hit your base hotkey and hit the hotkey to build a worker.
2. Supply- For me as terran... I build depots at 10 supply, 17, 22, 30... after 30 supply I just continually build depots.. 2a. At around 50-60 supply.. I start building 2 depots at a time. You will get supply blocked if not.
I will also echo what someone else said... Learn one build, and learn it well. If you play Terran, I would just work on the 1 Rax fast expand build. Just a suggestion though, Starcraft and the beauty behind the game is that you can do whatever your heart desires... but that doesn't necessarily mean you will win
|
On March 05 2014 05:38 ThePastor wrote:Show nested quote +On March 04 2014 13:25 RandomPlayer wrote: why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice.. The same thing happened in WoL. For a period muta was extremely strong. Easiest way to explain it is the meta of life. 1 - Muta gets really popular and strong. 2 - People get really good at defending against Muta and being ahead. 3 - People stop going mutas and everyone goes RvR. 4 - People randomly go muta's at times and eventually it becomes popular again. this is true. but it's also the spore buff? i mean, that definitely put muta in a place where it was a viable opener but not a game winner. kind of weird to say that "nothing changed" when there was a huge balance change specifically aimed at reducing muta play (referring to the guy you're replying to, not you)
|
|
|
|