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On November 28 2014 13:41 SetGuitarsToKill wrote:Show nested quote +On November 28 2014 13:36 ThePastor wrote:On November 28 2014 12:24 SetGuitarsToKill wrote: So after trying to do some weird shit and funny proxys and all that... I've learned that if I don't play standard I just die. Horribly. Also I die horribly regularily. So that's depressing again. Have you tried switching races for a day or two? I find when I start getting down about my race or ability the best cure is to just play protoss/terran and muck around. I mean, go another race, try macro and get owned cause it is actually way harder then we think. Once you have done that, do every cheese you hate getting used against you (11/11, cannon rush, proxies). After a couple of days go back and enjoy being zerg again, it often feels very refreshing. Or vice versa for w/e race you play hmmm... well I used to play toss so I could do that quite easily. My terran wood league though, so that just might be no good lol
Terran is very linear in its nature though, it's easy to fall way behind if you're not getting the expansions down on time, and production running (and producing constantly) The whole time. I guess in the same way that letting injects slip for zerg with screw up things pretty fast.
Your saviour is at hand though:
https://www.youtube.com/user/filtersc
Stick with Terran if you can though, it's rewarding in the end (though of the three races I have personally found the hardest - this is my subjective opinion, not looking to flame other races here peeps). But hey, the advice above is good too, take a break try an off race for a bit, do what you find fun.
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sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.
Still needs answering...
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sorry if this has been asked before, but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units. any help or replays on what to do would be great, Thanks
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On December 04 2014 09:48 Allred wrote: sorry if this has been asked before, but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units. any help or replays on what to do would be great, Thanks
Scout it, and kill them early...
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On December 04 2014 09:48 Allred wrote: sorry if this has been asked before, but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units. any help or replays on what to do would be great, Thanks Pure Raven dies really, really hard to Feedback. Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast.
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On December 04 2014 18:17 SC2Toastie wrote:Show nested quote +On December 04 2014 09:48 Allred wrote: sorry if this has been asked before, but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units. any help or replays on what to do would be great, Thanks Pure Raven dies really, really hard to Feedback. Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast.
I will have to try Phoenix, I guess with good micro, running the pheonix into the ravens if seaker missile might work, in my recent match, Feedbacks didn't do to much, because he kept energy decently low on ravens so i could deplete energy, but not kill them.
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Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?
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On December 05 2014 17:40 graNite wrote: Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk? I think it is intended. It's been that way since forever.
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On December 05 2014 20:37 SC2Toastie wrote:Show nested quote +On December 05 2014 17:40 graNite wrote: Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk? It's been that way since forever. That does not answer the question.
Why would it be intended?
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On December 05 2014 06:13 Allred wrote:Show nested quote +On December 04 2014 18:17 SC2Toastie wrote:On December 04 2014 09:48 Allred wrote: sorry if this has been asked before, but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units. any help or replays on what to do would be great, Thanks Pure Raven dies really, really hard to Feedback. Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast. I will have to try Phoenix, I guess with good micro, running the pheonix into the ravens if seaker missile might work, in my recent match, Feedbacks didn't do to much, because he kept energy decently low on ravens so i could deplete energy, but not kill them. In that case, Ravens are still very fragile and clump a lot, Archons or Psi Storm is strong in that scenario. Phoenix don't require sick micro. He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump.
Lastly, Ravens cannot really damage Cannon defenses, especially with Templar support, so you can just wait him out and go for a basetrade.
This is assuming Raven Only, which is rare. In other situations, there's more nuance to it.
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On December 05 2014 20:41 graNite wrote:Show nested quote +On December 05 2014 20:37 SC2Toastie wrote:On December 05 2014 17:40 graNite wrote: Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk? It's been that way since forever. That does not answer the question. Why would it be intended? Because a Sieged Tank is literally NAILED into the ground, so moving through would be weird?
I don't know, exactly, it is the way it is and it prevents mass Siege Tank into mineral lines, which, combined with structures, PF and Turrets, makes a pretty much unbreakable defense at relatively low cost (for 4rth base +)? Rules of physics don't apply to SC2.
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On December 05 2014 20:45 SC2Toastie wrote:Show nested quote +On December 05 2014 20:41 graNite wrote:On December 05 2014 20:37 SC2Toastie wrote:On December 05 2014 17:40 graNite wrote: Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk? It's been that way since forever. That does not answer the question. Why would it be intended? Because a Sieged Tank is literally NAILED into the ground, so moving through would be weird? I don't know, exactly, it is the way it is and it prevents mass Siege Tank into mineral lines, which, combined with structures, PF and Turrets, makes a pretty much unbreakable defense at relatively low cost (for 4rth base +)? Rules of physics don't apply to SC2.
That make sense, on the other hand you cant use the mineralwalk in a defensive way against tanks, too.
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On December 05 2014 20:42 SC2Toastie wrote: He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump.
As a terran I can agree and expand to say that when you seeker missle any unit that can move quickly, most flying units for example. You're far more likely to get the seeker missle blow up your own units as the target is micro'd into your own army.
If your opponent seekers a unit as fast as the phoenix, giggle as you blow him up. Though in practice it's so so hard to pick out the target unit from a bunch of others, as we all know. Hey ho. If only the armory have a +skill upgrade
Seekers are great at dealing with tanks, but even here you have the get out clause of unsiege and medivac hot pick up, thankfully something only the pros can seem to pull off quickly enough!!
QXC did just this in last nights IEM vs Bomber. Such great micro skill.
Wasn't it Bomber who first seekered his own medivac then boosted it into his opponents army, holy shit batman, that was so cool to see for the first time.
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On December 05 2014 21:47 fruity. wrote:Show nested quote +On December 05 2014 20:42 SC2Toastie wrote: He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump. As a terran I can agree and expand to say that when you seeker missle any unit that can move quickly, most flying units for example. You're far more likely to get the seeker missle blow up your own units as the target is micro'd into your own army. If your opponent seekers a unit as fast as the phoenix, giggle as you blow him up. Though in practice it's so so hard to pick out the target unit from a bunch of others, as we all know. Hey ho. If only the armory have a +skill upgrade Seekers are great at dealing with tanks, but even here you have the get out clause of unsiege and medivac hot pick up, thankfully something only the pros can seem to pull off quickly enough!! QXC did just this in last nights IEM vs Bomber. Such great micro skill. Wasn't it Bomber who first seekered his own medivac then boosted it into his opponents army, holy shit batman, that was so cool to see for the first time. Bomber did that, yes.
BOMBARRRRRR
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On December 04 2014 04:34 Mozdk wrote: sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.
Still needs answering...
Still need answer.
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On December 07 2014 01:20 Mozdk wrote:Show nested quote +On December 04 2014 04:34 Mozdk wrote: sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.
Still needs answering... Still need answer. Watch the game; same opener.
Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain.
It's a bit of a bluff build. You don't need a guide to it, really...
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On December 07 2014 09:03 SC2Toastie wrote:Show nested quote +On December 07 2014 01:20 Mozdk wrote:On December 04 2014 04:34 Mozdk wrote: sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.
Still needs answering... Still need answer. Watch the game; same opener. Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain. It's a bit of a bluff build. You don't need a guide to it, really...
Yes I do. It helps me a lot when I am being told what to look for.
And take that game. He added forges at around 11 or 12 as far as I remember. Maybe he wouldn't have added at all depending on what he saw. Stuff like that I need to be told. Because otherwise, why am I winning only 22% of games vs T....
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At what point should I try to expand to the gold bases as Terran? Do I just expand when I want to?
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On December 08 2014 04:44 Mozdk wrote:Show nested quote +On December 07 2014 09:03 SC2Toastie wrote:On December 07 2014 01:20 Mozdk wrote:On December 04 2014 04:34 Mozdk wrote: sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.
Still needs answering... Still need answer. Watch the game; same opener. Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain. It's a bit of a bluff build. You don't need a guide to it, really... Yes I do. It helps me a lot when I am being told what to look for. And take that game. He added forges at around 11 or 12 as far as I remember. Maybe he wouldn't have added at all depending on what he saw. Stuff like that I need to be told. Because otherwise, why am I winning only 22% of games vs T.... You have to understand this is a very rare build, a real best of X build. It does have weaknesses and it isn't perfectly mapped out. Nobody can write a properly backed guide about a build like that.
If you're that low vs T there's other, more major problems than your opening bo. Wanna post a rep?
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On December 08 2014 12:31 aXbeG wrote: At what point should I try to expand to the gold bases as Terran? Do I just expand when I want to? When you feel you have ample map control and can keep it for the time to come. Gold Minerals are a risk to take, so gauge your risk to reward and go for it.
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