Simple Questions Simple Answers - Page 854
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MinKi
Korea (South)151 Posts
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DarkPlasmaBall
United States42202 Posts
On May 12 2015 22:08 MinKi wrote: I know this probably doesn't belong in the strategy section, but is there going to be another TSL? (teamliquid star league) Oooooh I hope so, perhaps during the first year of LotV? | ||
dchaudh
58 Posts
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RockOut
Norway39 Posts
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HashtagRiven
1 Post
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Aelendis
Belgium892 Posts
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bibistein2
4 Posts
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tar
Germany991 Posts
+ Show Spoiler + On May 24 2015 17:26 Jer99 wrote: As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:
So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive). | ||
Xinzoe
Korea (South)2373 Posts
On May 25 2015 01:19 tar wrote: Quick PvP question: when to scout for proxies? Untill now, I've always scouted after gateway, however, it has been brought up to my attention that this is rather useless. + Show Spoiler + On May 24 2015 17:26 Jer99 wrote: As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:
So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive). where did u get that? scouting after 13 is absolutely fine. almost every pro will at LEAST scout for inbase proxies after gateway unless ur herO or something. | ||
Jer99
Canada8157 Posts
On May 25 2015 01:19 tar wrote: Quick PvP question: when to scout for proxies? Untill now, I've always scouted after gateway, however, it has been brought up to my attention that this is rather useless. + Show Spoiler + On May 24 2015 17:26 Jer99 wrote: As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:
So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive). This was my mistake, it's something you should definitely do, I'll retract my earlier statement | ||
scrim88
3 Posts
Is there a good way to learn to keep an eye on the minimap? My overlord placement is good I think but I never see drops coming anyway. | ||
LordYama
United States370 Posts
On May 25 2015 03:32 scrim88 wrote: Is there a good way to learn to keep an eye on the minimap? My overlord placement is good I think but I never see drops coming anyway. As a lowly metal league player, I've found that overlord redundancy helps increase the odds that I spot a drop coming and spot it early enough to do anything about it. By redundancy I mean not just having an overlord just outside the edge of your base where a drop will come in, but, for example, an overlord just outside of the enemy base that might spot the dropships on the way out, and one or two along the edges of the map where they are likely to fly when the player is trying to be sneaky. If your creep spread is good you have less need to place overlords around the middle of the map. I figure if I just have the scouting overlords near my base then even if I spot it I will probably not respond quickly enough with my metal league reactions to defend properly. So if there are at least two or 3 points where it will pass through the vision of your overlord or creep tumor, it increases the odds greatly that you will see it and see it in time to react. I'm not particularly great as a player but by trying to be redundant with overlords as I have more of them, I've found that I identify and intercept a decent percentage of drops, and often can at least have ground army in my main in time to defend etc. Obviously any player roaming the map with a few vikings can seriously put a cramp in this, but many players do not do this. Often I will notice a little blip of red pass near one of my overlords out on the map and I can glimpse that there are one or two dropships there and get a sense of the direction they are moving. Then my brain is alerted to the fact there are dropships on the move and then I am highly likely to notice them passing near a second overlord or creep tumor and get a fix on their direction and be in position to intercept or defend. I went from never intercepting drops to doing it a decent amount of the time now because of this. There's little better feeling in the game than intercepting a 4 medivac doom drop and killing it with almost no losses, that's serious damage that in most instances should pretty much win you the game. | ||
Applesauce13
United States6 Posts
I know that we like to say to "macro out of BSG", and I think I've almost done it! I'm tenth in gold, and feeling good. My question is, what happens next? I have good fundamentals, but I'm not sure what to work on next. Is there a standard "next step" to the game, or is there no particular route to go down, and I just work on specific things that bother me (mech play)? Thanks! | ||
Excludos
Norway7678 Posts
On May 31 2015 02:39 Applesauce13 wrote: Hello friends! I know that we like to say to "macro out of BSG", and I think I've almost done it! I'm tenth in gold, and feeling good. My question is, what happens next? I have good fundamentals, but I'm not sure what to work on next. Is there a standard "next step" to the game, or is there no particular route to go down, and I just work on specific things that bother me (mech play)? Thanks! There no true answer to this question, but I can promise you your fundamentals aren't as good as you think they are. You can get to master with a good buildorder and good execution. Yet macro alone isn't all that's required to get good at this game, so obviously you should look at other aspects as well. This thread might give you some pointers as to what you should focus on next: http://www.teamliquid.net/forum/sc2-strategy/253300-the-starcraft-pyramid | ||
Trizztein
Canada45 Posts
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Cazimirbzh
334 Posts
A : No and Yes, it doesnt negate the preloading of animations. But as it's minimize others issues can happen. HashtagRiven May 15 2015 03:37. Posts 1 A: you should start by learning only inject/creep/overlord placement vs IA. Aelendis Belgium. May 16 2015 11:40. Posts 253 A: i guess the best way is to extract the script of x player then copy it on sc2scrapbook. You can also take all the repalys in sc2gears in order to see what BO proplayer choose according to what they scout(BO). bibistein2 May 17 2015 15:19. Posts 1 A: if u have supply next to ramp, ez, just close^^ if not bunker behind mineral line. Good way to defend is, asa you have unit pull scv(good tanks), micro, you'll have more harvester. Dont lose too much. Toss with vespene or not? If yes, bunker on top of ramp but careful range vs msc-stalker, pull scv and micro till bunker is up. chronoB will on gate so you're ahead with mule. tar Germany. May 24 2015 18:19. Posts 957 A: dont forget with scout after gate to check for inbase, natural and obvious(b3) proxy spots. Sooner it costs a lot of mineral, later stalker will be out. You just want to scout gas and probe/gas and to check late proxy spots then to hide in a corner. After that, stalker can scout too but be careful, u may need it to defend^^ scrim88 May 24 2015 20:32. Posts 3 A: depends on your level, below master no need Most zerg scout only with lords^^ It's good move vs shenanigans(especially protoss one :p) proxy gate vs proxy hatch lets go :p u need to train your brain to multitask: http://multitaskgames.com/ I like the first one with 4*2 screens. Applesauce13 May 30 2015 19:39. Posts 1 A: I like you^^ If you think that you have good fundamentals for your level, you should try tournaments or ums(Use Map Settings ) to understand how to play Bo3/5/7/etc. There is basicly two choices: grid 1 BO per race until you reach master (effective but boring), BO wheel = first you need to gather all the BO you can, and at each game, run a random function, apply the BO, try to win (funny, exhausting, slow progress). There is a third when you play ladder games with no real strategy, scouting and trying to react to your opponent (no progression, frustrating) edit: ums = Use Map Settings / a tournament takes 2 hours to 6 hours so a good evening you can strat with one with a leaguecap Trizztein Canada. June 01 2015 14:32. Posts 11 A: I dont think so but i dont understand very well the question. Turret sight is display because it's usefull, production building sight are not usefull. You could select a turret in you building menu, place it on the one you have already build to recheck range. However i think most people will tell you to train your eyes. In tvt, you cant click on your tanks every time to see if they are in range and it's good practice for banshee micro. edit: seems there is no way ig but u can see a good example with an editor map, just build one tower to see how much detection range it got. | ||
Applesauce13
United States6 Posts
What are UM's? What does that stand for D: @Exc: Yeah, my mechanics probably aren't perfect. ^^ I will keep working on that. | ||
MockHamill
Sweden1793 Posts
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oGoZenob
France1503 Posts
On June 05 2015 16:32 MockHamill wrote: Does concussive shells prevent blink or not? no | ||
343 Guilty Park
1 Post
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