Simple Questions Simple Answers - Page 860
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Puyi
United States175 Posts
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Magmire
16 Posts
In terms of lost mining time I can't imagine it making a difference. | ||
Bojas
Netherlands2397 Posts
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brickrd
United States4894 Posts
On August 22 2015 19:04 Magmire wrote: Honestly don't think it matters that much. As T (or P) you could transfer half of your workers to the natural, because both cc's will produce workers at the same rate (so you'll saturate both bases at the same time). As a zerg player I always leave 16 in my main and transfer the remainder. Because your larva isn't always equally distributed between your bases (you miss an inject here or there, or you produce an odd amount of e.g. roaches meaning your natural and main won't always have the same amount of larvae availible) you're not sure that both your bases will be saturated at the same time. For me, it's easier to just know that I have the correct amount of workers in my main and then work on my natural whenever I can afford to do so. In terms of lost mining time I can't imagine it making a difference. ehh imo it's not really that difficult or apm intensive to rally hatcheries manually. if your third finishes and you're adding gas in your main you really don't want to be rallying drones all the way from that third. as much as possible i try to do manual selection on hatcheries to have drones rallied locally, then if i run out of larvae sure i just use 4SD and yeah i don't think it's ever really necessary to do a splitting transfer as T or P. as protoss you just want to keep rallying probes main to main until 24 and then you rally to nat, pretty simple. i imagine it's the same for T | ||
Damien
Brazil131 Posts
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vhapter
Brazil677 Posts
On August 21 2015 12:24 Puyi wrote: What's the best way to transfer workers? Say ur nat just finished you have 18 mining minerals in main. Do you transfer 2 and rally both cc to nat or transfer 9? Unless it's a gold base, you shouldn't transfer more than 2 workers to your natural. | ||
Excludos
Norway7681 Posts
On August 23 2015 14:05 vhapter wrote: Unless it's a gold base, you shouldn't transfer more than 2 workers to your natural. Agreed. You can transfer half from main and natural to immediately saturate third and fourth tho. You'll mine out the main later, and you get to mine as much as possible before it eventually gets killed off | ||
Damien
Brazil131 Posts
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Excludos
Norway7681 Posts
On August 29 2015 13:17 Damien wrote: How is the best way to counter zealots on wings of liberty? We terrans don´t have hellbats or mines. Marines, Marauders and eventually Medivacs.. The same as always | ||
Prismaton
1 Post
So, when I put all of my command centers into one control group (which I need to do because I find it uncomfortable to reach the keys after 7, so I try to waste the least control groups as possible) and that I decide to build SCVs, it also builds SCVs in the command centers that already have 16 SCVs, so I have to manually click the CCs I want to build SCVs in. Isn't there a way to select the CCs you want to build the SCVs in the same control group with hotkeys ? Same with Barracks, some have a reactor while some have a tech lab, and when I tell it to build marines, it also builds them in the Barracks with tech labs, which I want to build Marauders in. Isn't there a way to select a specific barrack within the same control group ? Also, is there a way to know which barracks have a tech lab, and which have a reactor ? | ||
oGoZenob
France1503 Posts
On September 01 2015 02:57 Prismaton wrote: Isn't there a way to select the CCs you want to build the SCVs in the same control group with hotkeys ? unfortunately no, but you can rally point all your CC's to the mineral line you want to fill On September 01 2015 02:57 Prismaton wrote: Isn't there a way to select a specific barrack within the same control group ? you can start each production cycle with your marauders, they are going to take up the space on your barracks with tech labs, and then build marines, to fill the one with the reactors. If you do the other way around, you're going to have marines on your tech lab'd barracks | ||
AbouSV
Germany1278 Posts
On September 01 2015 02:57 Prismaton wrote: [/b]Also, is there a way to know which barracks have a tech lab, and which have a reactor ? Apart from see which has 10 production spots (= reactor) or 5 (= techlab or nothing), I don't know of any. | ||
J_Ason
Sweden23 Posts
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Bojas
Netherlands2397 Posts
On September 01 2015 23:58 J_Ason wrote: When should I get my second gas when doing 12 gas reaper FE into 1/1/1? Depends on what you want to make out of your starport and factory. If you go for marine hellion medivac 1 is enough, if you go for a non-reactored mine drop (like in tvp) 1 is enough. You'll need 1 for basic medivac production with little additional gas intensive investments You'll need 2 for slightly more gas heavy stuff 3 is about a minimum for 2 base Terran that is making the usual stuff while teching (like in tvp) 4 is for a gas intensive 2 base build But is the best to look at the gas timing specific for your goal, so just copy whatever goes on in the vod/replay. | ||
J_Ason
Sweden23 Posts
On September 02 2015 04:10 Bojas wrote: Depends on what you want to make out of your starport and factory. Well I don't tend to go for anything fancy early on; maybe when I get more confident in my macro. Against T and Z I just go marine tank medivac, with some marauders vs Z. I also want to start tech lab research as soon as possible since I only have one. P always tends to go for colossus early on so I want to start my starport production as soon as possible in addition to 2x marauder production. I also don't know when to go for engineering bay upgrades. | ||
Bojas
Netherlands2397 Posts
On September 03 2015 18:56 J_Ason wrote: Well I don't tend to go for anything fancy early on; maybe when I get more confident in my macro. Against T and Z I just go marine tank medivac, with some marauders vs Z. I also want to start tech lab research as soon as possible since I only have one. P always tends to go for colossus early on so I want to start my starport production as soon as possible in addition to 2x marauder production. I also don't know when to go for engineering bay upgrades. imbabuilds.com is your friend. Also some guy on Reddit (/r/allthingsterran) posts build order notes that are super useful. They're usually on top of the page. | ||
kuya__
3 Posts
if anyone can spare 30 minutes answering questions please add me kuya#2708. ty ! | ||
Tryneus
24 Posts
How do I defeat Mass Raven in general? What units to make? How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens? | ||
[PkF] Wire
France24187 Posts
On September 20 2015 00:51 Tryneus wrote: How do I defeat Mass Raven ---> Raven Viking Banshee as Zerg in late game? How do I defeat Mass Raven in general? What units to make? How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens? as P, you should just murder mass ravens with HTs blink stalkers and some phoenix. | ||
brickrd
United States4894 Posts
On September 20 2015 00:51 Tryneus wrote: How do I defeat Mass Raven ---> Raven Viking Banshee as Zerg in late game? How do I defeat Mass Raven in general? What units to make? How do I punish Terran who goes mass expand with planetary fortresses (with building upgrade) and constantly harras me with ravens? as z when you identify mass raven/pfs and turrets with no supporting army you should first make lots of economy (like 5-6 bases with gas mining) and start building toward a queen ultra army with infestors or hydras in support. move out as soon as possible and threaten attacks to force terran to use his energy, then back off. if he's being aggressive with mass raven you can defend with spore crawlers and infestors/queens. if your spores get autoturreted you can uproot them and move them away. it's okay to sacrifice a base because with an ultra army and terran spending his raven energy he won't be able to mass repair his planetaries, you should be able to trade bases which favors you because you're more mobile and, like zerg, skyterran desperately needs to continue adding gas if you feel confident enough, you can go into mutas in the midgame to do light harass like poking stray ravens, picking off scvs, harassing exposed refineries, denying extremely greedy outer bases, etc. keep the mutas alive until you're maxed and want to trade supply, and don't try to do anything crazy like sniping turrets or going for mass worker kills, his minerals don't matter. don't commit to a lot of mutas either. vipers can be good depending on whether terran commits to many vikings, but if you're bad at controlling them it might not be worth the trouble. infestors usually have more potential against clumped up air armies. remember that even slow units can usually outrun seeker missiles if you react immediately. the key is controlling his economy and killing bases when he's over reliant on his planetary repair. these games get out of hand when he takes three free hidden/unscouted bases especially on a map like cactus. i know it's hard sometimes but be active on the map and don't let bases go up for free without denying them or hitting another location if you have a gigantic bank and he's on pure skyterran you can try to allin his army with corruptors. i'm talking like... 50 corruptors at least, and you need to spread in almost a full surround if you can. if he seekers you can send the targeted corruptors in to splash the ravens or just try to eat the damage with pure numbers. this won't always work but it can if you have a really commanding economy and ideally some bank left to make units that can kill his production | ||
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