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On December 15 2015 20:33 Mozdk wrote: Is it possible to place a Liberator so that it can hit a mineral line (meaning a single mineral field), but stalkers can't shoot it? Is there any map in the pool where that can happen?
I dont think so, there are spots where only a couple of stalkers can hit you, but I never found a spot (and I tried a lot of them) where your liberator can not be shot by stalker (unless you have the range upgrade)
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Hey guys,
what maps should I untick? I'm Zerg 1v1 silver.
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On December 16 2015 17:19 DontDropPlz wrote: Hey guys,
what maps should I untick? I'm Zerg 1v1 silver.
I'm dia and all maps seem bearable for Zerg. Central Protocol is garbage but everything is so open there I think it's even worse for other races so I did not veto that map.
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Is 4v4 still an option in LotV? It was in SC2 & HotS
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On December 17 2015 10:39 A3th3r wrote: Is 4v4 still an option in LotV? It was in SC2 & HotS Yes it is
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I want to cast multiple biles quickly from ravagers but whenever I shift click to do it, they don't behave as expected, they try to walk to the location then cast it. Is there another way to cast multiple bile shots quickly other from hotkey-click-hotkey-click....?
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Canada8157 Posts
I'd imagine rapid fire works for it
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On December 17 2015 20:43 IcemanAsi wrote: I want to cast multiple biles quickly from ravagers but whenever I shift click to do it, they don't behave as expected, they try to walk to the location then cast it. Is there another way to cast multiple bile shots quickly other from hotkey-click-hotkey-click....? you probably somehow did a right click in the middle of your shift actions, so they are doing as instructed ! using shift in a fight is a dangerous thing, one missclick and your whole army walks happily to its death
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What unit as terran is the best versus ultralisks? Not allowed to mention any air units except liberator.
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On December 18 2015 04:12 Foxxan wrote: What unit as terran is the best versus ultralisks? Not allowed to mention any air units except liberator. ghost's snipe, hands down. It's not really easy to use, but it's fucking awesome !
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On December 18 2015 04:12 Foxxan wrote: What unit as terran is the best versus ultralisks? Not allowed to mention any air units except liberator.
Yes Ghosts. Postman above me is right. It is hard to use, but also very important to give Zerg hard time when he trying to go Ultra.
Hive - Ultralisk den -> ultralisk build time very long, so a lot of time to attack and force Zerg to do mistake
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Does a broodlord's kill count include only kills from the original broodling strike, or does it also include additional kills made by the broodlings running around after they've hit their initial target?
Does a tank killing its own marines with splash damage/collateral damage get those kills included in its kill count? Or, for that matter, does any unit killing units from its own team get "credit" for those kills?
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On December 20 2015 01:17 LordYama wrote: Does a broodlord's kill count include only kills from the original broodling strike, or does it also include additional kills made by the broodlings running around after they've hit their initial target?
Does a tank killing its own marines with splash damage/collateral damage get those kills included in its kill count? Or, for that matter, does any unit killing units from its own team get "credit" for those kills? I'm pretty sure collateral damage is not counted on the kill number. As for the broodlord, I guess it counts everything killed by broodlings, but I can be wrong on this one
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On December 16 2015 21:02 Sent. wrote:Show nested quote +On December 16 2015 17:19 DontDropPlz wrote: Hey guys,
what maps should I untick? I'm Zerg 1v1 silver. I'm dia and all maps seem bearable for Zerg. Central Protocol is garbage but everything is so open there I think it's even worse for other races so I did not veto that map. every game on central protocol vertical positions i just do a roach queen rush and it never fails against any race
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1. How far can you go in ranks without following a certain build (like euhm, 2 reapers, 2 hellions into cloaked banshees vs. Terran or whatever) ... just relying(?) on your macro/micro and adding stuff when you feel like or you see something from the opponent?
2. Are we too focused on needing a build order to win games? (Whenever someone postes a build here I see a lot of people "spamming" thank you etc .. But do we really need that build plan or is it all a state of mind/idea in our heads?) I do understand the "need" for a buildorder if you recently switched race, to get an idea what to make and/or go for, but if you played protoss (for example) for the last months, do you really need a buildorder now to win/play?
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depends what you mean. if you mean precisely following supply timings for every single building every single time, you don't need to try to do that at any level other than pro imo, especially for zerg.
but the idea of builds/build orders also includes making certain tech and units that your race needs at certain times in order to be able to play properly, scout, defend, pressure, etc. and if you don't do those things i think it's going to be hard to make master unless you're just really talented at execution
and then some things are just optimal economically, like at any level you wouldn't want to delay your expansion for no reason to make units you're not going to attack or defend with, or float resources, or get supply blocked. it's a complex question, but i think you can focus more on "goals" than builds and be fine. the whole build order thing is most useful just for playing optimally in the first couple of minutes
gas timings are a pretty important part of it too, i think. dedicating workers to gas at the wrong time can put you seriously behind in tech timings and unit count
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On December 20 2015 05:53 brickrd wrote: depends what you mean. if you mean precisely following supply timings for every single building every single time, you don't need to try to do that at any level other than pro imo, especially for zerg.
but the idea of builds/build orders also includes making certain tech and units that your race needs at certain times in order to be able to play properly, scout, defend, pressure, etc. and if you don't do those things i think it's going to be hard to make master unless you're just really talented at execution
and then some things are just optimal economically, like at any level you wouldn't want to delay your expansion for no reason to make units you're not going to attack or defend with, or float resources, or get supply blocked. it's a complex question, but i think you can focus more on "goals" than builds and be fine. the whole build order thing is most useful just for playing optimally in the first couple of minutes
gas timings are a pretty important part of it too, i think. dedicating workers to gas at the wrong time can put you seriously behind in tech timings and unit count
I was thinking about stuff like: + Show Spoiler +Quick 1 base hellion/banshee vs. All 14 supply 15 gas 16 barracks 19 orbital 19 factory 19 marine 20 gas 20 supply 20 reactor on barracks 22 starport Swap factory onto reactor, 2x hellion production 28 tech lab on barracks 34 cloak 34 banshee CC after 6 hellions/2 banshees from: http://www.teamliquid.net/forum/sc2-strategy/499803-have-some-builds
Mainly i ask it because i did my placements in the start and that's the only solo i did (those 5 placement games) and I'm kinda "scared" to go into solo without a build/idea. So it got me wondering, should i just go play solo and wing it like i did in my placement and just see how it goes or wait (/try to find) for some "good" builds/starts against every race or a good build/plan vs all (like in the spoiler)
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In a macro PvZ, What time does zerg make their:
Natural Third Spawning pool Roach warren
Thanks!
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Doesn't have much to do with the game itself, but I keep seeing calls for Blizzard to show our true MMR instead of ladder points. What's the difference between these two, or what is even an indication that they are separate to begin with?
One would think that after playing some games, MMR and rating would converge to being the same.
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On December 20 2015 17:32 Daimai wrote: Doesn't have much to do with the game itself, but I keep seeing calls for Blizzard to show our true MMR instead of ladder points. What's the difference between these two, or what is even an indication that they are separate to begin with?
One would think that after playing some games, MMR and rating would converge to being the same.
MMR determines who you face against, ladder points only determine your rank in your division.
Let's say you're in diamond and you lose against a gold player. Your MMR probably has dropped a lot, but you may have no actually lost any points because you have so much bonus pool.
Overall, ladder points is still decent for estimating MMR. If you're top points in your diamond division, you are likely facing against master players as well, meaning your MMR is probably near master.
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