I'm unsure about the section on mouse control. You mentioned that RTS gamers need more accuracy than FPS gamers. Being a very good FPS player but a mediocre RTS gamer, I have to disagree. The current trend in FPS gaming is very low sensitivity to make millimeter adjustments consistent and precise (because "micro" is way more important in FPS compared to RTS), most players need over 20cm of scrolling to do a 360 degree turn. It's hard to equate precisely to an RTS game, but something similar might be about 10-15cm to move the pointer from one edge of your view to the other. I'm curious as to how sensitive the mouse is for top RTS gamers, but I suspect that for optimal accuracy, the FPS style of including your forearm to move the mouse is better.
[G] How to Improve Efficiently at SC2 1v1 - Page 11
Forum Index > StarCraft 2 Strategy |
deji
Estonia46 Posts
I'm unsure about the section on mouse control. You mentioned that RTS gamers need more accuracy than FPS gamers. Being a very good FPS player but a mediocre RTS gamer, I have to disagree. The current trend in FPS gaming is very low sensitivity to make millimeter adjustments consistent and precise (because "micro" is way more important in FPS compared to RTS), most players need over 20cm of scrolling to do a 360 degree turn. It's hard to equate precisely to an RTS game, but something similar might be about 10-15cm to move the pointer from one edge of your view to the other. I'm curious as to how sensitive the mouse is for top RTS gamers, but I suspect that for optimal accuracy, the FPS style of including your forearm to move the mouse is better. | ||
GreggSauce
United States566 Posts
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NET
United States703 Posts
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Swap
Sweden144 Posts
(Didnt read all the pages before this) Couldnt you do a nice pdf for printing too? | ||
Spekulatius
Germany2413 Posts
This should be read by everyone even if he only has the slightest interest in improving. So much good information, techniques and last but not least, motivation. What a wonderful, wonderful contribution. Posts like this make this community great. Thank you, CecilSunkure! | ||
Alou
United States3748 Posts
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Deleted User 135096
3624 Posts
"RTS play benefits from being have to have precise movements" I assume you mean semething like, RTS play benefits from the need to have precise movements, or benefits from having precise movements, or having the need for precise movements. The way you worded it here is a little clunky. Other than that, this article quite well written. Kudos | ||
Binabik
Germany686 Posts
Today I went online and played a map called Micro Practice (EU) for 1 hour, resulting in me understanding that my micro SUCKS. I'm Protoss and know (Masterleague #10) I finally started to work on my micro again ;D. Took me an hour to really get the 4 Stalkers vs 14 Marines Hit and Run and finally win it 70% of the time :D No more 1Racks FE against me @all Terrans! Tomorrow I'm going to try the 5 Stalkers vs 12 Roaches I always thought that laddering enough would help every single aspect of your game play, but it's like in Soccer, you just have to train for specific situations and stay fit all the time. edit: I have 1/2/ Army 3 Robotics 4 Starpot and 5 Nexus as my hotkeys, often use Phoniex/Colossi as Unit Composition | ||
MangoTango
United States3670 Posts
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ztoa03
Philippines181 Posts
(hehe, does this mean Jaedong is hard work and Flash is pure talent? or it's the other way around?) | ||
Tommylew
Wales2717 Posts
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PassiveAce
United States18069 Posts
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caradoc
Canada3022 Posts
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syva
United Kingdom6 Posts
Thank you very much, very grateful for this guide; will be putting all this to practice this evening. I am, however, confused by one issue. You suggest putting all nexuses onto a single hotkey, but how can I then ensure workers are only being created from a specific nexus. I wouldn't want to be creating workers at a nexus where the mineral patch is already saturated. Sorry if I have missed something here. | ||
Bobbias
Canada1373 Posts
I had always been thinking of trying to get a lesson from you, but I always had a feeling in the back of my head that told me there were other ways, and that I wasn't at the skill level where a lesson would tell me something I didn't already know. I've always had the "I suck at this game" mentality because hey, I'm in bronze, that alone tells me I'm pretty damned bad at this game, but my problem was that even though I've known I'm bad, and I've known roughly what I'm bad AT (My mechanics are bad, I don't hotkey nearly enough, I still have plenty of moments where I either supply block myself, or am not building probes, I still haven't tried to just learn one build, and instead opt to just do my own thing etc. etc.) so I didn't need someone to tell me what was wrong, I needed to find a way to to get better. So a HUGE thanks for this post. | ||
Reasonable
Ukraine1432 Posts
User was warned for this post | ||
Flowne
Netherlands71 Posts
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Osmoses
Sweden5302 Posts
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rastaban
United States2294 Posts
You mentioned setting clearly defined and measurable goals rather than saying I just want to improve. I guess it seems most of the measurable goals, say "Get into masters" If I really meant it I feel I would be best served by learning a very effective cheese strat and perfecting it as this method seems the fastest way to rank up until the higher levels (ala bitbybit.prime.we). How do I set a measurable goal that involves deepening my understanding and focusing on being a more rounded player? do I just set the goal above and then try to go about in a different manner? or should I be looking at goals like "play a 30 minute game while keeping money below 450" or something like that. Thanks, | ||
ReNhoSoft
Mexico69 Posts
On April 05 2011 23:27 syva wrote: Hey, first-post bronze-leaguer here Thank you very much, very grateful for this guide; will be putting all this to practice this evening. I am, however, confused by one issue. You suggest putting all nexuses onto a single hotkey, but how can I then ensure workers are only being created from a specific nexus. I wouldn't want to be creating workers at a nexus where the mineral patch is already saturated. Sorry if I have missed something here. I think I can answer that one. When you throw down your first expansion, you'll wan't to transfer some probes from your main to your natural, trying to even the amount of workers on each base. This way you can create probes from both nexus without worriyng too much about saturation. Another thing you can do is rallying your main nexus to the mineral patches of your natural, that way every worker you create will go to your nat without needing to transfer probes. Transfering probes is better, but rallying your nexus to a common base can be usefull when your main is depleted or something like that. On April 05 2011 23:58 rastaban wrote: I have a question as I am stuck on the first section regarding goals. You mentioned setting clearly defined and measurable goals rather than saying I just want to improve. I guess it seems most of the measurable goals, say "Get into masters" If I really meant it I feel I would be best served by learning a very effective cheese strat and perfecting it as this method seems the fastest way to rank up until the higher levels (ala bitbybit.prime.we). How do I set a measurable goal that involves deepening my understanding and focusing on being a more rounded player? do I just set the goal above and then try to go about in a different manner? or should I be looking at goals like "play a 30 minute game while keeping money below 450" or something like that. Thanks, You need to clarify what it means to be a "rounded player", otherwise you'll end up with a lot of arbitrary goals that won't make any sense. How good/bad do you think a rounded player should be in terms of macro/micro/mechanics/gamesense/etc? | ||
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