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Divine-Sneaker
Denmark1225 Posts
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iChau
United States1210 Posts
On April 17 2011 20:23 Arcanefrost wrote: A delayed orbital is a big tell, also an unusualy high marine count or marines moving out early on are pretty big indicators of marine/scv allins. I usually check his natural/third for hidden raxes with my initial scouting probe, sometimes you get lucky. Afraid not. I personally struggle the most against mid/lategame drops. They drop multiple places at once and try to snipe a nexus with another part of their army, really tough Dude, I rage a lot when they snipe nexuses... All they do is right-click multiple times, and then right click on my nexus, and I lose almost automatically. It looks like the only way to defend that is to have cannons in your main and natural, and defend the 2 most vulnerable nexuses, which is the natural and the third. | ||
Quochobao
United States350 Posts
The specific issue is this: recently I fought a Terran massing marauder, and he did a good job kiting my charge lot. Force field did not go down in time because, ironically, the zealots are always charging ahead. For the same reason I couldn't effectively put the T in a doughnut hole to psi storm. May be the answer would be very simple, but I honestly don't know it. | ||
Arcanefrost
Belgium1257 Posts
On April 18 2011 15:03 Quochobao wrote: Would the OP please explain more on the army positioning when engaging the Terran bio ball? The specific issue is this: recently I fought a Terran massing marauder, and he did a good job kiting my charge lot. Force field did not go down in time because, ironically, the zealots are always charging ahead. For the same reason I couldn't effectively put the T in a doughnut hole to psi storm. May be the answer would be very simple, but I honestly don't know it. I use 3 control groups: 1 for colossi, 1 for stalkers and 1 for the rest. I engage, blink my stalkers to the side (otherwise the zealots can get stuck), then place forcefields. At that stage of the game you don't really need to trap units with ff anymore because you have charge (although a doughnut hole is always devastating). If he's running away from you he's losing a lot to colossi fire so that's not bad, just keep chasing with chargelots and kill his vikings with your stalkers. FF are extremely important early/ midgame, but lategame I think it's better to use your apm to micro your zealot/stalker and cast storms. It's better if you can throw down good ff but it's not that necessary anymore. | ||
iChau
United States1210 Posts
He went double ports, I went phoenixes upon scouting his starports with techlabs building and canceled my expo. I'll post the replay upon suggestion in case if you got the "unit composition counter". | ||
Tenspeed
Sweden28 Posts
Now, if someone could just make a similar one for TvP. | ||
Arcanefrost
Belgium1257 Posts
On April 19 2011 00:13 iChau wrote: How do you go against Marine/Marauder/Raven AND banshee. He went double ports, I went phoenixes upon scouting his starports with techlabs building and canceled my expo. I'll post the replay upon suggestion in case if you got the "unit composition counter". I would just go for a lot of zealots with 6ish sentries and phoenix support. It's too expensive to tech to both colossi and phoenix off one base imo, and with good ff you should be fine. | ||
iamke55
United States2806 Posts
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Joschka29
Germany26 Posts
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StolenBread
Canada2 Posts
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iChau
United States1210 Posts
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Arcanefrost
Belgium1257 Posts
How do you deal with the viking/banshee build? They transition into thors to handle phoenixes. Never faced it. I guess I would go zealot/sentry/phoenix and then add immortals while teching to colossi. Expo slightly after he expoes. Quick question: 6:30 is a good time to get the robo vs tech builds (banshees, raven), right? I mean, off a 3 gate aggressive push. Yes. | ||
randplaty
205 Posts
Do you have any recommendation on where to start? (especially on identifying the Terran openers). Seems like the first key decision is finding out whether it's a marine opener or a marauder opener? Is there a build you would recommend doing that you would do if you had bad scouting (because I can't really identify a lot of the Terran builds right now). | ||
ensign_lee
United States1178 Posts
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Arcanefrost
Belgium1257 Posts
Is there a build you would recommend doing that you would do if you had bad scouting (because I can't really identify a lot of the Terran builds right now). I started out with a 2gate robo expo fast observer. I recommend everyone to use this build until they can do in their sleep. It is perfect to learn because of fast scout and the reactionary playstyle. If you can do this build you can do other things and you'll notice that you can make different things work. | ||
Ack1027
United States7873 Posts
Either 3rax hellion/tank push behind a expand or mass hellion runby or hellion drops with runby. Thanks. | ||
HiredGoonThug
United States72 Posts
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fishjie
United States1519 Posts
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Arcanefrost
Belgium1257 Posts
On April 23 2011 04:56 Ack1027 wrote: Interested in how you handle mass blue flame hellion? Either 3rax hellion/tank push behind a expand or mass hellion runby or hellion drops with runby. Thanks. I use colossi gateway with immortals mixed in to stop mech pushes. Against blueflame harass you want a cannon in each mineral line and some stalkers, combined with instant warp-in you should be fine. | ||
cskalias.pbe
United States293 Posts
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