Plus that feeling of a build working just right, with everything being built right as you have the resources, is totally awesome.
[G]Worker Splitting & Improving Mining efficiency - Page 4
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Yaotzin
South Africa4280 Posts
Plus that feeling of a build working just right, with everything being built right as you have the resources, is totally awesome. | ||
kzn
United States1218 Posts
On April 13 2011 06:06 genius_man16 wrote: I'm surprised no one has made a guide for this yet. Very well done though I've been doing this for awhile, but I never really thought it mattered that much, I just did it cuz the pro's did. Haha. It would be interesting for someone to test and see if there really is that much gained from doing this. One thing I've wondered is if it's better to queue the worker before sending the 6 to mine or after? In strict theory this depends on where your first building is placed (for P and T, for Z its actually better to send before building). Technically, if you can place your first pylon instantly upon 100 minerals its better to build first, but if there's much travel time to the pylon or you delay it at all its better to split first. However, the major point is that "queue->split" is much faster for most people than "split->queue", probably because the mouse movements required for the latter are significantly larger. As long as you can queue->split faster than the reverse, its a better option. The reverse also holds, but I don't know of anyone for whom thats true. [edit] My question is - when do I stop? When the 4 best patches have paired workers, or when the 6 best patches have paired workers, or what? [edit2] I've been practicing this on XNC lower spawn, and at least on that spawn doing this right generates a around a 1 second advantage on when you can chronoboost with no waste. | ||
Thraundil
Denmark278 Posts
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SaJa
France84 Posts
When the hellions are coming, you need to select all your probes working and press S to stop mining. From there, you just spam F1 + click somewhere, everytime you repeat the process you have to click in different location, so your probes will go quickly a bit everywhere dodging the splash damage of the blue flame. Working pretty well to not lose all probes on a shot =) | ||
iChau
United States1210 Posts
On April 13 2011 09:45 SaJa wrote: By the way, there is a good way to split his probes faster against hellions rush. When the hellions are coming, you need to select all your probes working and press S to stop mining. From there, you just spam F1 + click somewhere, everytime you repeat the process you have to click in different location. Working pretty well to not lose all probes on a shot =) Lol we're talking about early-game splitting to maximize mineral efficiency. oh, and one time I accidentally right clicked all my probes into gas against hellions... I cried. | ||
SaJa
France84 Posts
Lol we're talking about early-game splitting to maximize mineral efficiency. Well, I know but you mainly talking about probes splitting so I just wanted to give a little tip advise :p | ||
Quochobao
United States350 Posts
2. Force the worker to mine on the closer mineral patch by vigorously right clicking on it to prevent it from bouncing to another patch. Make sure to be right clicking as closely to the base (Nexus) as possible to make sure the two workers are perfectly synchronized to the same patch. Ehm...what does "it" refer to? ". . . by vigorously right clicking on [the patch] to prevent [the probe] from bouncing to another patch ? And "as closely to the base as possible" refers to the patch closest to the middle? And the reasoning is that probes on closest patches will always stay synchronized? | ||
kzn
United States1218 Posts
Its probably the single least important part of the whole thing - most of the time, you need to recognize that a desync is going to happen again and deal with that probe as you would any other probe - once you've sync'd each probe to a patch individually they almost never desync unless the patch itself is too close. | ||
Yaotzin
South Africa4280 Posts
On April 13 2011 09:51 Quochobao wrote: Ehm...what does "it" refer to? ". . . by vigorously right clicking on [the patch] to prevent [the probe] from bouncing to another patch ? Yep. And "as closely to the base as possible" refers to the patch closest to the middle? And the reasoning is that probes on closest patches will always stay synchronized? As close to the nexus means make sure the probe is in line with the nexus, rather than a bit to the side or whatever. You need the probe to return to the nexus in the shortest possible time(technically just in the same amount of time, but since the other one is already set on the shortest possible path..), or they'll just desync again. | ||
Barca
United States418 Posts
Regardless of what people say, it gets you your second probe faster. You will always be able to que it up after your initial worker. | ||
ZasZ.
United States2911 Posts
Also gives me something to do to warm up besides mindless spamming which tends to hurt more than help me. | ||
TiBe
Mexico200 Posts
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Obaten
United States730 Posts
Worker splitting doesn't matter. Edit: sorry, it gives you 5 more minerals at 40 seconds. | ||
Yoshi Kirishima
United States10153 Posts
What can you say about the study where apparently, the incomes of a player who splits (3-3 and 4-1-1) turns out to be the same as someone who simply right clicks on the middle mineral patches? Just wondering. It was also said that the only difference was a 5 mineral lead for a couple seconds, but that it was virtually equal after a while (idk how long a while is). Also, are you sure it's more efficient to group all 6 probes, then split 3 from them, instead of 3-3? Edit: Nevermind, I found the thread and it seems the reason why the incomes are basically the same no matter how you send your workers to mine because the map that the splits were tested on did not have a mineral line where the edges were closer (ex: Xel'Naga), but where the middle patches were the same/closer. | ||
Alejandrisha
United States6565 Posts
On April 13 2011 13:00 Obaten wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010 Worker splitting doesn't matter. Edit: sorry, it gives you 5 more minerals at 40 seconds. That's just for the split. Not for mineral stacking if I am reading correctly | ||
sooch
Canada299 Posts
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kzn
United States1218 Posts
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Obaten
United States730 Posts
On April 13 2011 13:20 Alejandrisha wrote: That's just for the split. Not for mineral stacking if I am reading correctly Yup, but people were talking about the split helping. Mineral stacking is totally awesome and works. | ||
OptimusYale
Korea (South)1005 Posts
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Kornholi0
Canada634 Posts
On April 13 2011 07:34 jdseemoreglass wrote: I've spent hours testing zerg openings for a few of my threads, and I can tell you that microing your workers at the start can make a SIGNIFICANT difference. I've had people send me their replays that surpassed the results I got in my testing, and the differences all came down to their methods of microing workers, where as I simply sent all workers and rallied to a single patch and let the AI do the rest in order to have consistency of results. At the end of the day though, the real question is if there is any reason NOT to micro your workers. Clearly there isn't. You aren't doing anything else in the opening anyways, you might as well go for a mineral advantage and also practice your mouse control at the same time. Don't get me wrong, there is an "advantage" but really you didn't win a game because you had 5 more minerals than the other guy one second sooner. I would say that this qualifies as being one of those things that gets you from being the 2nd best player in the world to like first best player in the world... Its like a non-existant difference of a difference for anyone under *last season* 4k masters... Like I also said it causes a fluency... I'd use it more for the fact that getting those minerals 1 second sooner helps my build come together better, not exactly faster. I guess smoother should be the object of this thread, not faster. You shouldn't always want to play faster, but if you play smoother or at least have a bunch of good timings you'll be set. I guess you could also think of this as like, if I do this at the beginning, I can transfer 1 more drone to my expo and then get an even larger economic advantage or something. Snowball effects + smooth effects + mental effects = win. | ||
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