[G] [D] Zerg Mineral Saturation - Page 2
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Golgotha
Korea (South)8418 Posts
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TinyDino
United Kingdom28 Posts
On May 05 2011 01:11 Saracen wrote: [*]I thought a MULE was ~6 workers, not 4? That was always my impression anyways. I am reasonably sure that a MULE is about 4 workers. Some snippets from Liquipedia: "Their timed life allows 8 or 9 mining trips which totals 240/270 minerals respectively on a blue mineral patch and 336/378 on a yellow one. This works out to 160/180 and 224/252 minerals per game-minute respectively." "MULEs are as effective as around 4 (±0.3) SCVs, as SCVs average 42-43 minerals per game-minute on blue mineral patches (for two or less workers per patch)." EDIT. Sick post by the way, I really can't wait to see the finished product! EDIT2. Completed the second quote with the brackets. | ||
TheAngryZergling
United States387 Posts
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Liquid`Sheth
United States2095 Posts
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MoreFaSho
United States1427 Posts
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brotosterone
United States260 Posts
So I hear a lot from many players, I heard it first from Day9 and Artosis, when you get ahead, get even MORE ahead, etc. Is this telling me that in a situation where I take out or deny an opponent's third base, it's not optimal for me to take my own 4th or 5th? I understand that I should be prepared for a counter attack or an all in, but if I am prepared, should I settle with my 3 (or 4) base economy? How about versus a player turtling on 3 base, is it not in my best interest to take the whole map as many players would say? | ||
MrCon
France29748 Posts
Nice read. | ||
RMmanlots
United States95 Posts
First of all, let me just say that you are one of my favorite zerg players. I'm a huge fan. Second, I want to take this opportunity to ask you a question. How do you inject larva? While watching replays, I see neither the queens hotkeyed to a single group (for the minmap method), nor do I see the camera jerking all around to every hatchery (for the backspace method). How do you do it? Thanks again! Keep up the good work! | ||
archonOOid
1983 Posts
Please shed light, sheth! | ||
MilesTeg
France1271 Posts
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Notfragile
Greece713 Posts
I would like to thank you for this eye oppening post. This is one of the most well written and sophisticated posts in the last few months. I have always thought about this "3 levels above" rule of thumb as something that comes as a hunch. But you have put it in a more managable-countable way, making it easier for someone who has not 500+ games under their belt to stop loosing stupidly to pushes while expanding. Sincerely, a troubled fellow Zerg | ||
Liquid`Sheth
United States2095 Posts
Morefasho -- Yes thats exactly what I do. I want each base to be equal. I also want them to grow equally. (16 at each then 17 then 18.. so on.) Brotosterone -- By all means take a 4th base, however scout before you saturate it! Also Hi! <3 RMManLots -- Will discuss this later @ different post. Archon -- I've never agreed 3 base is the most Zerg should go to. If you talk to Lalush about it I'm sure now he'll agree that 4 bases is pretty optimal for Zerg late game. 5 If you can take the gold and minimally saturate each would be the best. (Might as well take 8 or more and saturate each with 8 drones on minerals if you can, basically there is no limit man!) @Miles + Fragile -- Thanks for the nice posts! | ||
nanoscorp
United States1237 Posts
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archonOOid
1983 Posts
If more worker/base ratio should remain low. Is a 6 bases with 12 workers at each base better than 4 bases with 18 works, from a defensive perspective. In general, doesn't more bases lead to less safety for each base? | ||
ifonlyiwereawsum
United States484 Posts
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Leavzou
France156 Posts
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Liquid`Sheth
United States2095 Posts
Leavzou -- Working on it. @ifonly and nano -- Thanks | ||
archonOOid
1983 Posts
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Crackensan
United States479 Posts
I.E: If I have 4 bases, and 80 workers, I have 8 Gas, which is 24 Workers on Gas. (Gas*3) 80-24=56 Workers mining Minerals, which is only 14 drones mining PER BASE. (54 Mining Workers/4 Bases) Which in equivilancey via Sheth's theories here, is pretty damned good. It's not perfect "24 drone/base saturation", but it works due to worker count/mineralpatch ratio's. (4*8=32 mineral patches under my direct control) Using this logic, and confirming this, I can minimize damamge to my economy by spreading out my workers over multiple bases, while maintaining a healthy, vibrant economy to fund my 300 food push, remax, and tech switches. I feel less stupid playing this way with Sheth confirming my suspicions. It also makes setting up new expo's easier and slightly safe, as less drones are vunerable to be sniped in a drone transfer. This is pretty interesting stuff, Sheth. ♥ | ||
kawaiiryuko
United States368 Posts
Thanks for the great post! Does your strategy change for Terrans if your calculations assume fewer gold mineral patches (AFAIK, most gold bases have 6 mineral patches, not 8)? How does that adjust your drone-count for bases? I usually stick to mining 3 bases (approximately 66 drones) vs. any 2-base play. I'm having a slightly hard time reading your scale but I think you mean something like: If your opponent has: Then you should have: 12-16 (1 base) 16-24 (1 base) 16-20 (1 base) 24 (1 base) or 8-12 (2 base) 24 (1 base) 8-16 (2 base) 8-12 (2 base) 12-20 (2 base) 12-16 (2 base) 16-24 (2 base) or 8-12 (3 base) 24 (2 base) 8-16 (3 base) and so on. Is that accurate? (I like tables. :D) | ||
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