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Uhhh so. Does this build work at all in PvP? In our CSL match, our ace Protoss did a very interesting version of this...
He manner blocked his own gas with a Cybercore, indicative of a 4 Gate since it's a 1 gas build. Opponent responded with Sentries to FF his ramp while teching, like usual. However, he used the WP to circumvent the sentries and dropped zealots in the mineral line.
Opponent went to counter attack with 3 stalkers, but didn't have the multitask to micro his stalkers vs zealots and deal with the drop, so he lost the game there. What do you think?
This was High Masters level play by both by the way.
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Canada13372 Posts
On September 30 2011 11:30 Synystyr wrote: Uhhh so. Does this build work at all in PvP? In our CSL match, our ace Protoss did a very interesting version of this...
He manner blocked his own gas with a Cybercore, indicative of a 4 Gate since it's a 1 gas build. Opponent responded with Sentries to FF his ramp while teching, like usual. However, he used the WP to circumvent the sentries and dropped zealots in the mineral line.
Opponent went to counter attack with 3 stalkers, but didn't have the multitask to micro his stalkers vs zealots and deal with the drop, so he lost the game there. What do you think?
Now ive got something else to worry about when I try to do a 3 gate into tech opening O.O
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I do! I had some fun with it but felt like I relied too much on it, will try to mix it up once in a while again, thanks!
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I have never, ever beat a warp prism 4 gate as Terran. This one time, I came close!
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On June 16 2011 23:11 Alejandrisha wrote:Show nested quote +On June 16 2011 22:53 Forbs wrote: I do a modified version of this build myself (I actually knocked out your teammate Murder in an IPL qual with it). I get 2 more probes, 2nd gate before the robo, 3rd pylon, 2 more gates, 2 more units off the 2 gates, 2 chronos on Warp Prism, then load up everything. The Warp Prism usually loads up right when my WG finishes since I don't spend that much chrono on WG.
Concerning this in PvP, you get into a base trade situation if you do this against an offensive 4 gate, so you aren't completely dead. Nah you are dead. He has 6 stalkers and theres no way you can have any more than 4 on the first engagement if you warp in defensively, and you won't have the prism in his base until well after his push comes. Not to mention his wg will come ~20 seconds before yours because you got a robo and are expending 2 chronoboosts elsewhere
I've used it on a limited basis in PvP, but I'm low level so enemy 4gate just might have bad timing.
Personally I've found that you can stand a chance against more stalkers. If he wants to proxy and then warp in from there you can easily get his probe and then take down the pylon, if he's stupid he was going to warp in all his units from that pylon and it buys you at least the distance from your base to his.
If he's smart then he already has units out. I found that walling can slow the culling, and if you get the prism out faster (i.e. get robo before warp gate) then you use the zealot stalker zealot into his base, plus 3 stalkers one zealot, and then micro a little bit by putting wounded units into the prism. Warp prisms can tank stray stalker fire (not concentrated, but if that happens then just run away while dropping your wounded) and then just go from there. Take your second gas if needed, and it just turns into 4gate vs. 4gate with a small advantage to the enemy.
(Also because I just saw OP post a few above me (December post), yes that 100 shield points is magical)
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This build is still incredibly strong, always nice to have a good all-in build if you feel like 1basing it, nice guide as always, Alej.
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On January 21 2012 15:42 RabidSeagull wrote: This build is still incredibly strong, always nice to have a good all-in build if you feel like 1basing it, nice guide as always, Alej. thanks! yeah this build is from a long ways back when scrap station was in the ladder pool, but it is nice to have a very strong wild card such as this in a boX situation or just a crazy build to pull off on ladder ^^
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On January 22 2012 08:15 Alejandrisha wrote:Show nested quote +On January 21 2012 15:42 RabidSeagull wrote: This build is still incredibly strong, always nice to have a good all-in build if you feel like 1basing it, nice guide as always, Alej. thanks! yeah this build is from a long ways back when scrap station was in the ladder pool, but it is nice to have a very strong wild card such as this in a boX situation or just a crazy build to pull off on ladder ^^
Yeah man, I love you. Ever since I adopted your build I haven't lost a ladder match.
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This build is great on Metal/Temple and even Shakuras. If the terran doesn't spawn close by air you can always proxy the robo in the base at that position. This works even better sometimes as you will have map control usually anyway with your stalkers and if the terran scans and you place your gates in different spots they will probably think 1 gate expo. And if they don't see the robo, but see the other gates they will make more bunkers in anticipation of a 4 gate, which is not the right response lol.
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Blazinghand
United States25546 Posts
Sorry if this is a little off topic, but I've been trying to better understand marauder expands. Is this what a marauder expand normally looks like? As in, 1 marauder -> reaper to control a tower and scout, marauder stays at home to allow lowgrounding of expo?
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On January 23 2012 09:34 Blazinghand wrote:Sorry if this is a little off topic, but I've been trying to better understand marauder expands. Is this what a marauder expand normally looks like? As in, 1 marauder -> reaper to control a tower and scout, marauder stays at home to allow lowgrounding of expo?
nope usually expand after 1 marauder and shells. haven only seen this reaper after marauder build a few times
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Wow this is a really good build! thanks!
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Really good build to do every now and then but timings must be refined
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vines used this in game 1 vs gumiho; free to watch
http://www.gomtv.net/2012gsls2/vod/67164
not being close air by any stretch of the imagination, vines proxies the robo which is something i've done on cloud kingdom before.
spoiler: it failed pretty miserably because he warped in stalkers too early. if that was 8 zealots instead of a mix he can buy time for additional warp-ins. instead, he gets out some stalkers that don't do any damage and don't force any retreat to mitigate dps of the first T poke
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