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I found a replay recently of MVP using a similar push to this, but with combat shields instead of conc shells. I tried it out a bit, and in my experience, it accomplishes the same purpose as the conc build (shutting down a 1 gate FE) but is better at holding off 3 gate pressure or all-ins. I agree with Biotech that CS marines are really good in the early game, especially when you have a reactor barracks pumping out a lot of them early on.
MVP's push up the ramp gets shut down pretty hard with some good forcefields, but if he had just camped at the natural he probably would have been ahead. I still don't really know if this build is better overall than the typical conc pressure, though. Might have just been MVP messing around.
Replay: IMMVP vs. eXoPolygon
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just earlier i played this against a VR play and got owned fairly easy any tips on using this against VR maybe im just dropping the game because of the lag the game is like freezing every 10 sec
but anyways how should this build adapt to a VR play
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On large maps the 1 rax no gas FE is superior by far, as you can easily defend pretty much all of the crazy all-in's protoss can throw at you, and even though it can be tricky to hold a few of the pushes, once you learn to deal with all the cheese toss can throw at you, you will be able to actually play an even game vs toss, instead of being behind out of the opener if your 2 rax doesn't do a good bit of damage, due to the chrono boost mechanics, protoss will be ahead of you on workers pretty much every opener except the 1 rax gasless FE. However on maps like Metal and XNC, the 2 rax build is the preferable opener, as well as in close positions on other maps.
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