removing the depots is definitely a good idea, because it limits strategies. before it was neccessary cuz it was too hard to deal with, but now it should be an option.
The MilkyWay Drone Drill - Page 2
Forum Index > StarCraft 2 Strategy |
scarymeerkat
Canada107 Posts
removing the depots is definitely a good idea, because it limits strategies. before it was neccessary cuz it was too hard to deal with, but now it should be an option. | ||
DuncanIdaho
United States465 Posts
As for ZvT, for offensive attacking, say, a terran's supply depot wall-in in this manner, it seems it can work for getting in, but the number of drones should be outnumbered by scvs once inside, though perhaps a drone +some lings all-in can overwhelm the terran's scv count, and possibly 1-2 rines, though as the game progresses, and the rine/maurader count behind the depots increases, the drones are going to have a harder time getting in... I wonder what an optimal "drone-bust cheese" build order would be, if such a thing could be effective? (and obviously, this is map dependent, making the micro harder/impossible if the minerals are farther away) In any case, awesome find, thanks for sharing! | ||
NoScary
United States151 Posts
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enemy2010
Germany1972 Posts
It almost doesn't happen to me, but I will try this and learn it to do it the next time Thanks for sharing | ||
Jermstuddog
United States2231 Posts
On September 01 2011 01:24 EtherealDeath wrote: Psst this has already been posted in Custom Maps ><. Should consolidate discussion there, as that thread is longer and earlier. It was requested in the Custom Map forum to make another thread so that the two aspects can be discussed independently. | ||
DIMAGA
Ukraine38 Posts
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Antisocialmunky
United States5912 Posts
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ApocAlypsE007
Israel1007 Posts
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loving it
Canada271 Posts
On September 01 2011 01:54 ApocAlypsE007 wrote: Nice find, but as a Protoss player i'm sad that hatch first builds from Zerg will go unpunished as Protoss has enough trouble to keep the Zerg honest without going completely allin. Don't forget you can still place pylons and cannons inbetween the minerals and geysers which is one way to still punish hatch first. | ||
ElPeque.fogata
Uruguay460 Posts
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Resistentialism
Canada688 Posts
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coL.hendralisk
Zimbabwe1756 Posts
On September 01 2011 01:53 Antisocialmunky wrote: What happens if the Protoss just cancels everything? Then, you're down quite a few minerals. I think you're supposed to wait for the pylons to finish so they can't cancel, the cannon won't have enough time to be made when you start attacking the pylon | ||
Gobbles
Canada91 Posts
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loving it
Canada271 Posts
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ZaaaaaM
Netherlands1828 Posts
On September 01 2011 01:28 HenryZ wrote: Might start doing 15h in zvp again, though I am still a bit worried about the pylon behind your mineral line -> cannons Yeah me too, awesome find tho! | ||
OhMyGawd
United States264 Posts
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ElPeque.fogata
Uruguay460 Posts
On September 01 2011 02:10 Resistentialism wrote: ^^ No attack lag on a stationary target, though The target is stationary, but the drones are not. You can see in the video that sometimes the drones dont cause any damage. That might be because after clicking on the minerals (stacking the drones against the pylon), by the time he clicked attack on the pylon the drones were already too far away from the pylon. Just a guess though. We should compare this trick with the PTR drones | ||
TelecoM
United States10583 Posts
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Chaosvuistje
Netherlands2581 Posts
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GogoKodo
Canada1785 Posts
I'm at work so I can't test. Would it be possible to have a few drones left to attack regularly so you get some sustained damage and at the same time use the trick with the rest of the drones? Not sure if it would be worth it even if it did work but something to try. | ||
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