Here's the basic skeleton of the build in number form:
9 Pylon (Chronoboost when complete)
12 Gateway (Scout and chronoboost when you drop this gateway)
17 Cybernetics Core
Chrono when pylon finishes
19 Zealot (THIS IS A FAKE, cancel it once your cybercore finishes, I will explain down below as to why)
21 Stalker and warp gate research the moment cybercore finishes (Chronoboost warpgate search)
Cut probes at 22/26 supply.
22 TWO gates as soon as you have money
22 2nd gas
22 2nd stalker (chronoboost warpgate again)
Put 3 probes instantly in gas (You can rally the 3rd probe that's building from your nexus to the geyser for a few extra minerals that'll help line up your stalker production better if you didn't mineral stack very well)
25 Make 3 stalkers at once (chronoboost warpgate)
32 Warp in 3 stalkers when warpgate finishes
Although this build goes up to 32 food and tells you to warp in 3 stalkers, you can actually do a variation where you drop your tech structures before, and warp in stalkers later.
Now for the note about the zealot cancel.
Usually, while doing a 4 gate or similar strategy, you build a zealot for extra defense. While doing a 3 stalker rush, you straight up dont have the minerals to even fake a zealot as you drop a quick 2nd gate. Because my build is new and innovative in the way that you drop a 2nd and 3rd gate at the same time, the initial zealot can be faked. This accomplishes 3 goals:
1) It tricks your opponent on what type of build you're actually doing. This build relies on stalkers and stalker micro, and by seeing the zealot "building" will not be revealed as easily
2) Because you scout on 12 after your gate, on a 4 player map you MIGHT not find his base yet. If zealots enter your base because of a 2 gate proxy, you have a zealot 80% complete and can chrono a stalker out. With micro, you can come out of this situation alright.
3) If he cannon rushes, again you have the safety of the zealot to fall back on in case of a lack-of-scouting. Cancelling a building unit returns 100% of the cost, and these 100 minerals are not being used anyways.
The 2 stalkers in the beginning are very crucial. Like my previous build, your warp gate will be approximately 10 seconds later than a full out 4 gate. We will use these 2 stalkers to deny a probe building a pylon in your base. They will 2 shot probes, just as 3 stalkers in a 3 stalker rush would. As long as the probe doesn't drop a pylon IN your base, you should be able to 100% successfully repel a 4 gate.
The beauty of this build lies in the fact that although your warp gate is later, your unit cycle that comes out RIGHT before warp gate finishes would be about 10 seconds faster than his warp gate units, as it takes units 5 seconds to actually warp in. With 5 initial stalkers over his beginning 5 stalkers (his 6th one should be waltzing across the map) and ramp support, you should be able to win the battle. If you manage to delay him even 5 seconds, your instant warp in of 3 more stalkers at approximately 5:55 to 6:00 will net you 8 stalkers vs. 6 and a zealot, and with proper micro you should CRUSH the push.
Why did I create this build? For a long time people were trying to figure out how to hold a 4 gate, while taking a second gas. Then people found a few builds, and it turned into how to hold a 4 gate, while taking a second gas, while only building 1 sentry. I decided that with crisp timings, I would design a build to crush a 4 gate WITHOUT a sentry, as well as 2 gases and 20+ probes, and regardless of sim-city, as that would be map-dependent. I was inspired by a game where I actually played really poorly. I dropped my 2nd gate in a 3 stalker rush extremely extremely late due to probe microing, and saw that my gateway finished about 40 seconds before warpgate, and used the idea of the 3 stalker rush timing to concoct a similar one, but with 3 warp gates. The result? Enough to beat top Grandmaster protoss's and hold my ground against any protoss thrown against me. I hope you enjoy this build just as much as I did
Replays, replays, replays!
http://drop.sc/69062 vs Anki
http://drop.sc/69063 vs vileYong
http://drop.sc/69064 vs Kowi
http://drop.sc/69065 vs tQMewtwo
http://drop.sc/69066 vs cvgKnighter
http://drop.sc/69067 vs cvgKnighter
http://drop.sc/69068 vs coL.rsvp
http://drop.sc/69069 vs ObZen
http://drop.sc/69070 vs cvgKnighter
http://drop.sc/69071 vs cvgKnighter
http://drop.sc/69277 vs Hype
http://drop.sc/69276 vs cona
http://drop.sc/76436 vs oGsVINES
http://drop.sc/80127 vs PswBoSS
http://drop.sc/89633 vs stoicZukapin......People have been saying 1 gate robo will completely shut this down...
http://drop.sc/89632 vs JawHun.............Also cracking a 1 gate robo
http://drop.sc/98987 vs Ragnarok
http://drop.sc/98988 vs LgNBoSs...........This game is hilarious because I SEE his proxy pylon in my base, but I let it survive until 4:45 where he is convinced he can 4 gate and win and then shut it down.
http://drop.sc/98989 vs SoulRemapper....Again cracking a 1 gate robo
http://drop.sc/98993 vs RGNPerfect........Against a pro on Tal'darim Alter, the infamous map for 4 gate, I absolutely dismantle Perfect's 4 gate with my build for the win.
http://drop.sc/98994 vs BoX....................I'm confused as to what this even was. This was an even faster (?) version of the warp gate, where he did an 11 gate. Needless to say, my build is even safe against quicker variations of the 4 gate, and end his attempt of pressure
http://drop.sc/100889 vs puCK..................I LOSE this game. That's right, I lose it. I'm not afraid to post this up as you will see some simple micro mistakes, a bad warp in, and overall a greedy attempt by me. I tried to wall in my natural on ARID PLATEAU. That map has 2 entrances and no ramp, so obviously I was punished by a 5:38 4 gate warp in. That being said, with better micro i might have actually been able to hold that off!
http://drop.sc/100891 vs ClanWater...........He tries a 3 gate robo, I decide to just go up his ramp, focus his immortal, and win
http://drop.sc/100892 vs ClanWater...........He tries to hold his ramp with 5 (YES, 5) sentries, but I still manage to pressure far enough in to warp in zealots to harass his mineral line. In the background, I'm already on colossus tech because I've been on 2 gas, which results in 2 colossus and a larger gateway army that pushes in 4 minutes later.
http://drop.sc/100893 vs Grape.................A "perfect" 1 gate robo hold I think. He manages to KILL 2 pylons without cancel and deny me with only 3 sentries. Little does he know I already have an expo building, and 5 sentries because of the gas waiting at home, and kill his all-in with my natural half-saturated because FF is OP
http://drop.sc/100894 vs oGsVINES..........He's back with a vengeance, and this game he manages to take the win from me. I suspect a 4 gate and therefore am too weary of pushing back out against him. Sadly to my dismay, he only made 1 zealot and 1 stalker before warp gate finished, and RUSHED blink (I mean like at 7 minutes because of 4 chrono boosts)
These next 2 reps are what I'm currently working on. It works atm on any map with a ramp at the natural, but currently I only have ladder reps vs. people on shakuras. It baits a 4 gate by building your 2nd and 3rd gate at the natural choke, but if you see something REALLY greedy you can also take an expansion behind the gateway wall and hold off 4 gate aggression.
http://drop.sc/89631 vs RiSK
http://drop.sc/89630 vs EGAxslav
http://drop.sc/91502 vs DaisyPrime.WE...(I actually messed up my BO by chrono'ing my stalker (1 less on WG), and still held off a 4 gate from a korean pro.
http://drop.sc/98990 vs SoulRemapper.....I bait a warp prism 4 gate because of the feigned expo, and decide to just run up his ramp with my initial 8 stalkers and KILL him.
http://drop.sc/98991 vs Fierytycoon.........I bait an expo out of him because he sees me gearing up for my own expo, and then just kill his expo because he obviously doesn't have enough units to stop my build with a makeshift one of his own.
http://drop.sc/98992 vs tQkcdc................I ask him in game what he thinks of my build, and he thinks it's either an FE or 4 gate. Luckily for me, it's a 2 gas 3 gate, so not only did he guess wrong, but I moved up the ramp and a-moved to victory!
http://drop.sc/100895 vs Bosnic................He thinks I am doing a fast expo, so he attempts his warp prism 4 gate. Luckily for me, my build order HARD counters that, and just a-move his base.
http://drop.sc/100890 vs cLSThundeR........He tries a 4 gate because I build at my ramp, I decide to pressure. I bait his entire army into a dead end with my 3 stalkers (in hind sight I should have only used 2 or 1 even), and then wreck his entire 4 gate army with my 3 gate. I proceed to a-move his ramp.
http://drop.sc/125620 vs erikwalser............Nothing special, just baiting a 4 gate and stomping it in front of my gateways.
http://drop.sc/127540 vs city.....................I do my new expand variant I diverge to if I see them take an early 2nd gas and saturate it... I really mess it up this game with a supply block and a random nexus cancel, but still get out enough units in time to deflect whatever pressure he might put, as WELL as an obs in time to defend against DTs
Please feel free to critique and give me response, as I'll be glad to test out any possible counters, or answer any questions! If there are any specific things you want to see that can't be seen in the replay, I will be streaming from time to time on Teamliquid my Grandmaster ladder games, so feel free to drop by and watch for a bit!
EDIT: I changed the build order a bit after fiddling around, and it seems cutting the 2nd pylon to make a faster cyber fits in a lot better with the build. Both ways are still viable, it is really just a stylistic choice I guess. That being said, many of the earlier replays will show the old version of the build (16 pylon 17 core) whereas some of the newer ones will show the updated version (17 core 17 pylon)