And talking about me, since in some stage of the game i am over producing minerals, i always put some in my bases :D
Why don't more pros use more spines ZvT? - Page 3
Forum Index > StarCraft 2 Strategy |
Maggost
Venezuela296 Posts
And talking about me, since in some stage of the game i am over producing minerals, i always put some in my bases :D | ||
Tobberoth
Sweden6375 Posts
On March 21 2012 22:25 Maggost wrote: I remenber that idra always put a spine at his natural and stephano too! And talking about me, since in some stage of the game i am over producing minerals, i always put some in my bases :D Pretty much any good zerg does that, it's to stop hellions, it's not relevant to the topic at hand. | ||
ETisME
12071 Posts
For the most games, you could just leave some lings behind along with queen to defend drops and it will hold up to a certain degree but if you are transitioning from infestor ling into broodlords, then you need to spines because your army is immobile, suddenly you can't deal with drops so efficiently anymore and you need spines to slow down these drops. | ||
Pokebunny
United States10654 Posts
| ||
Dellward
Australia138 Posts
But they're only really important at that point, when you're maxed and have for more minerals than you could ever need. When you aren't, it's far better to spend your minerals on more army and more hatches; provided you can adequately take care of the drops. Drops in the midgame are far easier to deal with because you can pretty much overrun them with either lings/blings or maybe the odd infestor, as you're typically ahead on upgrades. It's only when the Terran reaches those crazy upgrades that lings just don't cut it anymore and are basically a waste of supply. Which isn't to say that you shouldn't plant 1 spine at every expansion in the mineral line to stop marine chokes, and maybe 2 or 3 or at your third/4th, but making any more than that's just a lot of dead money that you really want in your army at that point. | ||
TheEggMan
Argentina9 Posts
| ||
drbrown
Sweden442 Posts
On March 21 2012 23:39 TheEggMan wrote: I´ve learned from IdrA´s stream that you need to put 1 spore at the end of your base, where the drop is comming from and then spines at the mineral line, that will not only give you time, but most likely kill the medivac. You can never predict where a drop will come from, you can try to predict the most likely route but to be honest most good terrans will lose at most one medivac to spores during a game if even that. I personally prefer to stick 3 crawlers in the mineral line of my expansions when the game enters the stage where i can afford that/cant efficiently defend expoes with units only, that prevents the terran from dropping behind my drones right away and having access to chokes created by minerals when i bring lings to defend. He either has to target the hatch from a safe place, meaning i should be able to kill the marines if im quick enough, or he has to target down the spines from the sides to access my drones in which case i should also be able to reach him before i suffer any considerable losses. | ||
usNEUX
United States76 Posts
| ||
Nihonjin
66 Posts
300minerals is well worth the cost if it prevents your drones/hatch from dieng. Yeah hatch cost 300 but the mining time you lost from it is the thing that hurts. And you have time to run your drone if you have spine. Plus by that time, you should be well saturated so it wont hurt to drop few spine. Yeah the larva could have been a roach or muta or w.e but again i doubt your macro is so good you dont have any larva left at that time. | ||
warblob004
United States198 Posts
| ||
thekoalaz
United States109 Posts
You can never predict where a drop will come from, you can try to predict the most likely route but to be honest most good terrans will lose at most one medivac to spores during a game if even that. The point of the spore isn't to do direct damage to the dropping medivac, but to rather do indirect damage to the drop attack by preventing the medivac from taking the most direct route and buy you time. Remember, any delay to an attack weakens it as it is more time for you to prepare, and also more time for your units to pop. If you can place a spore at any one of the direct routes the medivac could come in from, you've zoned that area out and can keep yours lings or spines in another possible direct drop route. It's not about completely shutting out drops. It's about getting every little advantage you can find. | ||
Hailene
United States80 Posts
Also, most Zerg armies mid-game consist of a large Zergling ball, which gets vaporized in any engagement. The larva cost to replace Zerglings constantly really makes it difficult to spend larva on excess Drones. | ||
| ||