[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 2
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NoisyNinja
United States991 Posts
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naex
Germany10 Posts
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00Visor
4337 Posts
On March 30 2012 05:08 naex wrote: As a zerg you use this build, when the toss is FFEing, but how can you play a similar style when the toss opens with something like a 3gate expand? If you scout no fast expo, you don't build third and defend their 1base timing (with or without roaches). After defending you can take your third and transition into a roach-heavy similar build. | ||
jlai
Hong Kong63 Posts
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iglocska
Norway589 Posts
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Azarkon
United States21060 Posts
Which one? JYP won a single game vs. DRG in MLG against this style and that's because DRG stopped trying after his 12 min max. Inori's build is successul against it, but that's because Stephano doesn't scout and Inori goes blind nexus first -> gateway -> forge to hit a 7:30 timing. That's hella cheesy. Do that on ladder and you'll get rolled by early zerglings, 7RR, and <insert Zerg cheese here>. | ||
Treehead
999 Posts
This build was tested by Ranged and found to work reasonably well against this. Basically, it has a really, really fast third, a few sentries out early, then a big pile of blink stalkers. If you want to talk about how to *beat* this build, rather than how to *use* this build, feel free to go here so we don't muck up this thread with it. | ||
Mahtasooma
Germany475 Posts
Very nice guide, sums it up pretty well, although a lot of it is covered in Belials as well. I was having huge problems in ZvP, where I feel quite comfortable now. Regarding detection, one overseer at each base is clearly the best option, as the main harrass potential of P relies either on DTs or sending random squads of Zealots around the map, both of which cannot harm Overseers. 6 Zealots, however, or 4 DTs, quickly dispatch of any groundbased detection no matter what. | ||
PeanutsNJam
United States175 Posts
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Mantraz
Norway119 Posts
On March 30 2012 04:28 ScythedBlade wrote: I mean ... we all know Protoss is underpowered. I mean ... theSTC loses to MC playing Zerg as his offrace 50%. That's pretty crazy ... But anyways, nice guide =D. I finally get to utilize his ZvP build instead of just his ZvT build. Dont confuse one race being strong with another being weak (if so is the case...) Guide is really helpful, i think a lot of plat-dia zergs struggle a bit with ZvP, this could be just what they ( and my offrace included, needs!) | ||
fezvez
France3021 Posts
I've just practiced this morning this build over and over against the AI. I barely managed to be 200/200 on the 13th minute, and I thought that Stephano maxes at 12:45 (12:30 at best). Then I read your guide... Shit, gotta work again on it! Thanks Tang! Another excellent guide! | ||
Funguuuuu
United States198 Posts
On March 30 2012 05:53 Azarkon wrote: Which one? JYP won a single game vs. DRG in MLG against this style and that's because DRG stopped trying after his 12 min max. Inori's build is successul against it, but that's because Stephano doesn't scout and Inori goes blind nexus first -> gateway -> forge to hit a 7:30 timing. That's hella cheesy. Do that on ladder and you'll get rolled by early zerglings, 7RR, and <insert Zerg cheese here>. Stephano said before that he lost every game he played against LiquidHerO when he was training in Korea. However that was a while ago and so perhaps it shouldn't be counted. Another protoss player who was very good against stephano when they played was Titan. Finally, stephano lost to ST.Squirtle in 4 different games(I believe this was in Stephano's replay pack), where Squirtle played a variety of strategies and won each time. | ||
digitaltomato
Lithuania17 Posts
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CrazyF1r3f0x
United States2120 Posts
Elaborate please | ||
Orek
1665 Posts
On March 30 2012 06:04 PeanutsNJam wrote: How do you defend a straight up zealot allin (I'm talkin like 10+ zealots in your face at 7-8ish minutes)? Or, rather, how do you scout it? I guess the solution is to build roaches earlier right? (There's a proxy pylon and zealots are warped in droves) Great Guide!! TangSC!! If any of you fear early warp in allin/pressure from protoss doing this build, watch the next 2 matches both from MLG Winter Arena. http://tv.majorleaguegaming.com/events/9-2012-winter-arena First one is Winners Bracket Round 3 Huk vs Ret Game 3 on Metalopolis. Second one is Losers Bracket Round Round 5 Naniwa vs DongRaeGue Game 1 on Daybreak In both matches, gas at Protoss natural was not taken. Also, even gas at main base was not fully mined. Huk intentionally mined only from 4 probes total instead of 6. Naniwa even didn't take 2nd gas at his main to pull of that super early warpgate pressure. DRG lost his 3rd once, although he won the match. Ret lost the match right away. Lesson we can learn is that Protoss has to go pretty all in to pull of super early gateway pressure like those, so if you see no gas at natural and less gas at main, if possible, then making roach warren earlier like 6min or 6min30sec would be worth it. Remember, Protoss is pretty much all in doing those, so sacrificing 3 drones =150mineral in favor of earlier roach warren should be fine. | ||
bertu
Brazil871 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=319386 | ||
Bippzy
United States1466 Posts
Here are your choices Blind counter with immortals Have godly sentry control and cannon placement Get sentries and blink stalkers snd use micro to trade cost efficiently while you try to get immos/colo out I tend to think the last one is the best. | ||
Chelch
United Kingdom159 Posts
How do the koreans beat it? | ||
GenesisX
Canada4267 Posts
thank you, I actually enjoyed this one | ||
L3g3nd_
New Zealand10461 Posts
2 base all ins. | ||
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