[G] PvT psi-storm timing attack. - Page 2
Forum Index > StarCraft 2 Strategy |
tsango
Australia214 Posts
| ||
oOOoOphidian
United States1402 Posts
On April 01 2012 18:51 tsango wrote:And to skip a robo is extremely coin flippy - not so much because of the threat of a banshee opening (i cant remember the last time a terran did one against me) but rather the lack of scouting information from no obs, and having no ability to harass without prisms You don't get 1/1/1'd? Do you not ladder? I agree that the scouting is pretty vital, but many people take that risk and just scout aggressively with workers and stalker/zealot pokes to find out what's going on. Players like Parting have done 3 nexus before robo builds, for example. | ||
Paljas
Germany6926 Posts
| ||
TangSC
Canada1866 Posts
| ||
Jazzman88
Canada2228 Posts
| ||
xTrim
472 Posts
On April 01 2012 13:41 KawaiiRice wrote: you can go storm 3rd and still have the potential to outright win if ff + storms land .. no real need to go storm allin imo, that's so coinflippy ... everything gambles on the storm landing anyway ++; listen to the master!!! | ||
Nihonjin
66 Posts
But anyways the only time i have seen this similiar build work was when toss did 1gate expo into dt. Harass terran then switch to ht/storm with few sentries/zealots/stalker. You get a good scout with your dts and kill few scvs which forces terran to usually all in. When they push out. Ff then land few storms and murder there bio ball. Was a pretty sick build. | ||
kcdc
United States2311 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=319339¤tpage=3 It's similar to your build plus a forge. There's a lot of little details in that thread that you might be able to incorporate into your play. | ||
| ||