The first couple of games we won.. but it was close. As my protoss partner perfected his build we started really hitting a nice window and won 8-10 games in a row. It causes a lot of crying from the opponents because if you do it right it is very very hard to stop. In the games where we couldnt bust the ramp, we just contained and macroed harder but even then it was a walkover. I really think this strategy is a ton of fun and we will be doing it again for sure.. thanks for this, you really gave me and my teammate some fun stuff to try..
[G] The "Falcon-Punch" 2v2 Build - Page 3
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bri9and
United States246 Posts
The first couple of games we won.. but it was close. As my protoss partner perfected his build we started really hitting a nice window and won 8-10 games in a row. It causes a lot of crying from the opponents because if you do it right it is very very hard to stop. In the games where we couldnt bust the ramp, we just contained and macroed harder but even then it was a walkover. I really think this strategy is a ton of fun and we will be doing it again for sure.. thanks for this, you really gave me and my teammate some fun stuff to try.. | ||
Zeon0
Austria2995 Posts
^^ | ||
2Vs2Lukking
Germany103 Posts
just add me | ||
2Vs2Lukking
Germany103 Posts
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2Vs2Lukking
Germany103 Posts
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VoirDire
Sweden1923 Posts
Feeding wg-protoss builds can be really strong. I prefer to do it with a zerg and do blink+lings though. | ||
SOB_Maj_Brian
United States522 Posts
Likewise, I have friends who have gone on 20-1 runs in masters etc., which I think can be done w/ 2 very good players considering that most 2v2 masters players are generally not that good. When I play 2v2 masters its usually w/ a weaker player (I am mid-masters) (my allies are silver and platinum). We have won most our games via a warp in using an overlord, usually dts. I think 2v2 is a lot of fun and I am glad you have a fun build that is working for you. I think that's what 2v2 is all about. | ||
Eatme
Switzerland3919 Posts
But this one is most likely waay more refined. ProTech and one of his allies has a feeding build as Z+Z, think it's something like 1 guy goes 10pool and the other 2base roach and then after 5min the 10pool guy just feeds the roach player. Only what I've seen on his stream so I could be extremely off to how it's done. | ||
2Vs2Lukking
Germany103 Posts
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Elefes
Russian Federation164 Posts
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2Vs2Lukking
Germany103 Posts
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onimarufaan
20 Posts
you dont have an early robo, and you dont have extra CC, where's your detection?? | ||
2Vs2Lukking
Germany103 Posts
On April 11 2012 00:34 onimarufaan wrote: i wonder, how do you fend off banshee with cloak? you dont have an early robo, and you dont have extra CC, where's your detection?? you have scans and you can make a few cannons to detect | ||
Zeon0
Austria2995 Posts
edit: just did again some games, this time we were 2 master players: we lost the first game cause i fucked up the wall (i hate pylon placement, P sucks!^^), but then we went 8-0 vs mid master teams. (so 8-1 total) | ||
Eatme
Switzerland3919 Posts
On April 10 2012 18:36 Lukking wrote: it would be cool, if you had a vod of them, trying out a feed build Well it was from this: showmatch. I'm pretty sure it was on Twilight Fortress where Jinro and TLO started on top. But I cant find it anywhere, maybe someone else has more luck. | ||
scarper65
1560 Posts
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onimarufaan
20 Posts
On April 11 2012 01:35 Lukking wrote: you have scans and you can make a few cannons to detect i mean, with only one CC, you will never have 2 scans. with no scouting, you have no idea there is cloak or not with only few marine/stalker, you lack range unit to kill banshee with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap with few worker count, every single worker lost is fatal warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push your build is one base all-in, just pray for no cloak and they fast expand goodluck | ||
Nuclease
United States1049 Posts
I really like the coordination you guys came up with. Bravo! | ||
isrtor2
75 Posts
On April 05 2012 07:12 KalWarkov wrote: its also about execution. I happened to play 2on2 for fun and suddenly someone said to me "hi, mr. #1 europe 2on2", and i was like "woot?". says a whole lot about how low the skill for 2on2 is and how unimportant strategies are - i beat the best 2on2 AT teams in eruope with random allys and random strategies. this build is just 1 of X allins that can work, but have their counters as well. a normal Z + x team with the zerg playing 15 hatch into mass roaches out of ~40 drones with his ally playing 1 base stops this easily. its just as abusive as the "derp derp marine scv into high master" allin. I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/ "we won against almost all of these.. " this statement means to me = "2v2 is mostly players who dont know hot to utilize army compositions effectively." For example, if zerg gets roaches, but just moves them into chargelot archon, the zealot archon will easily win, but if the roaches a good suround and micro back and forth to avoid getting hit too much by the charge, and in addition there is creep spread.. the roaches will easily win(also needs roach speed upgrade). Very often, when playing 2v2 i see players not doing these things, thus reaching conclusions like "roaches dont work" because they didnt utilize(micro or position) them properly. This is exactly why 1v1 is considered "higher skill" than 2v2. Same thing with Terran, if he doesnt micro his MM ball( or didnt get crucial upgrades like concussive shels/combat shields/stim) then chargelots will shred through his bio, leading him and you to think " chargelots kill everything". When we say, for example, that heavy roach-marine compositions will beat this push, we mean that when controlled correctly.. roach-marine will easily hold a zealot archon push. However, without proper control, nothing beats zealot archon because in a pure A-move engagement it just wins on its own. | ||
2Vs2Lukking
Germany103 Posts
On April 11 2012 14:07 isrtor2 wrote: "we won against almost all of these.. " this statement means to me = "2v2 is mostly players who dont know hot to utilize army compositions effectively." For example, if zerg gets roaches, but just moves them into chargelot archon, the zealot archon will easily win, but if the roaches a good suround and micro back and forth to avoid getting hit too much by the charge, and in addition there is creep spread.. the roaches will easily win(also needs roach speed upgrade). Very often, when playing 2v2 i see players not doing these things, thus reaching conclusions like "roaches dont work" because they didnt utilize(micro or position) them properly. This is exactly why 1v1 is considered "higher skill" than 2v2. Same thing with Terran, if he doesnt micro his MM ball( or didnt get crucial upgrades like concussive shels/combat shields/stim) then chargelots will shred through his bio, leading him and you to think " chargelots kill everything". When we say, for example, that heavy roach-marine compositions will beat this push, we mean that when controlled correctly.. roach-marine will easily hold a zealot archon push. However, without proper control, nothing beats zealot archon because in a pure A-move engagement it just wins on its own. yeah...if you let automaton 2000 control...YOU ARE ABLE TO REACT and because u get high income and dont need to switch the tech path too much, you can easily throw down 2-3 robo's and pump out colossi or immortals. | ||
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