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I was just thinking. In the mid-late game, controlling the terran macro and micro turns to be a multitasking hard thing. Having so many different buildings turns to make the terran macro game much harder. Sometimes, when you start to build your units in all your buildings, as soon as you finish pressing all related buttons, half of the army has already been trained and ready, so if you check your units, you lose the production cycle. And if you reach max population (you cant queue more units) this is frustrating.
What i was thinking? Well, protoss only needs to select the gateways and shift click whatever unit they want for 5 second warp-in. Zergs are more complex and just need to remember the larvae inject but they can queue lots of larvaes at the end. Terran has... lots of buildings???...
Anyways, in many other RTS games you can create lots of units simultaneously, i don't know if i explain myself correctly but what i suggest to help the terran macro in late game is to do something like this.
if you have 6 barracks. and you hold Shift and click A. you create 1 marine in each barrack (so you will be training 6 marines at the same time in all the barracks) and with that you can control a little more your production cycle.
Of course, you can't do this if you tend to create marines and marauders at the same time, but can help if you want to create units of the same type.
For a reactor situation. if you do it you will be creating the 2 marines at the same time. This is to avoid pressing 6 times A or holding A queuing too many units.
Did i explain myself? .... this is quite a nice idea hah?
Thanks!
ElvisTek
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Zerg needs to press a key for each of their units and so does Toss, so I don't why Terran would need this.
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Hot key your buildings silly
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I personally love having to push tons of buttons!
Haha, but it'll be interesting to see what mechanics they add to HOTS. But I don't think they will do something like this. Also I think if you hold down a it'll build marines until you let go. I am not sure. I press it each time.
Cad
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In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.
I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.
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On April 12 2012 02:50 BronzeKnee wrote: In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.
I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.
not me ,)
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On April 12 2012 02:50 BronzeKnee wrote: In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.
I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.
I disagree completely! I love the physicallity of Starcraft.
What makes the game so much fun is that it is both mentally and physically exciting!
Cad
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Why does this need to be done again? Is it one of those "balance for lower level players" type suggestions? Because I highly doubt this is one of the things that Terran pro's see a problem with. Also this kinda seems like a psuedo balance whine thread. To try and make your point standout you completely neglect all other forms of macro and micro and needed screen time on all 3 races. And if your APM is let's say... Under 250. Well then you probably should work on getting yourself faster instead of hoping blizzard will change the game to accomidate you.
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As a Terran player i love how the race is designed. You need good mechanical skills, good micro and multitasking. For the micro and multitasking you have the help, to queue up units, so that you don´t need to focus on building units during battle. You have also the MULES, so you don´t need more than 60 SCVs. The only thing i would change with Terran is that you could queue up units, when you are maxed. It would make Lategame much easier for low level players and wouldn´t affect the pro szene, because they already have perfect macro during battle.
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Yeah, I think the not being able to queue units when maxed is really not a big deal...just start queueing when they start dying, I use 4 as my hotkey for my rax (example) so I usually just hit 4 aaaaaaaaaa haha...Also, ive found that a good building placement (in straight lines) really helps with the late game 10ish racks play.
While I agree with the whole toss multiple gateway complaint, having tons of larva across multiple hatches I don't think is an advantage b/c it forces zerg to have to set rally pts to safe locations and pool their army (if they're not at ur base)
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On April 12 2012 03:13 Berailfor wrote: Why does this need to be done again? Is it one of those "balance for lower level players" type suggestions? Because I highly doubt this is one of the things that Terran pro's see a problem with. Also this kinda seems like a psuedo balance whine thread. To try and make your point standout you completely neglect all other forms of macro and micro and needed screen time on all 3 races. And if your APM is let's say... Under 250. Well then you probably should work on getting yourself faster instead of hoping blizzard will change the game to accomidate you.
It was just an idea that i have seeb in other rts games. You really dont need to behave like such a #*+@.
The idea of lettin units queue at naximum population is awesome. I like that
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This is a stupid question, quite frankly. All races have to build their units by pressing buttons multiple times. If you just adjust your keyboard to cut down on the time before it repeats a key, you can just hold down A and make rines really quickly. Also, if units are finishing before you are done pressing buttons to create them, you clearly have bad hotkeying ability. You only have to deal with making units out of 4 structures. Your idea is stupid and would just confuse everyone. What happens if you want to make 1 marine, 1 marauder, and 1 expo and you have 550 minerals to do so and 4 raxes on a hotkey. Press A... Herp derp 4 marines. Why would this be good?
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The difficulty of Terran macro isn't even because we have 4 different buildings. Whats hard is managing rallies and making sure you have enough production.
Also this is the first "lets make starcraft 2 mechanically easier" thread I've seen.
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Well, Sc2 is supposed to be a clicky first and strategy game second so probably nothing should be made easier execution-wise. You'd better off playing a good turn-based strategy game if you don't like that.
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Yeah, give Terran ability to autocast building Marines...
There's a reason why SC is considered to be out of the best RTS, so why do we want it to be like others?
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How is holding shift and clicking A any better than pushing 4, or 5, or whatever you hotkey your rax to and hitting the A key a couple times?
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Huh? Every race builds one unit with one action, plus a small constant. Here's some examples of each race making a round of 12 units:
Zerg, build an overlord and a wave of roach/ling: 1sv1szzzzzrrrrr Protoss, build an immortal and a wave of zealot/sentry: 6iwE***wZ******** (* is a click, caps represents holding shift) Terran, build two tanks, 2 medivacs and a wave of marine/marauder: 5aaaaaadd6ss7dd (or one hotkey plus tab)
Looks about the same to me. If anything, mass warp-ins with Protoss take me longer; I can hit keys faster than I can click the mouse.
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Italy12246 Posts
100% disagree. Part of what makes the Starcraft series amazing is the mechanics aspect, removing that removes a good portion of what makes the game so good and challenging.
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As a Terran player this seems completely silly to me. One click for one unit seems to make perfect sense to me. Every race has to do this so why would Terran players get this kind of advantage? And if you're thinking about implementing this into the game for every race in general, it takes a lot away from the game of Starcraft. The speed and precision of your clicks has always been a huge factor in Starcraft. Knowing exactly how much of each unit you want to make is something that sets aside pros from amateurs. Queuing and other mechanics are important.
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Ok. seems i did not explain myself because everyone understand nothing
It's not something that will be there all the time. if you want to press your buttons, keep doing it, but in case you want to buy only marines, instead of pressing thousand times A, hold shift and press A and all your barracks will be making 1 row of marines.
This can be applied to all races, not only to terran.
Thinking is not hard, you should try a little before flaming another person
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Noone is flaming here, besides that I think its not a good idea, one click for one unit is ok. Macro is a huge factor in Starcraft and with this change you will only make it easier, and thats not a good thing.
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Edit: Completely missed the middle part.
I feel that this spamming a key makes you more used to doing more things, or being more precise (so you don't queue) which ultimately makes you better at this game ><
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I guess the op didn't remove the keyboard delay windows provides us with. While terran production is the hardest to put up, we can also just keep a button pressed to produce units. There is no real difference how you produce units (1 click 1 unit for every race) and with enough training you know how long you have to keep one button pressed to build a unit. Atleast I produce all my units with one button pressed at times.
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On April 12 2012 07:18 ElvisTek wrote: Ok. seems i did not explain myself because everyone understand nothing
It's not something that will be there all the time. if you want to press your buttons, keep doing it, but in case you want to buy only marines, instead of pressing thousand times A, hold shift and press A and all your barracks will be making 1 row of marines.
This can be applied to all races, not only to terran.
Thinking is not hard, you should try a little before flaming another person
Pressing buttons is not too hard, you should try to get a little faster before posting suggestions to make the game even easier, just cause some random low skill rts has it. WE WANT THE GAME TO BE HARD, so there can be high skill ceiling etc. so you can see the difference between a code s player and some random foreigner pro, or between gm and masters, its supposed to be hard, get over your laziness, if u wanna be good at the game you have to work hard at it, thats just the way it is
And no, p and z macro isnt simply easier, ofc terran has to produce during a fight, cause you lose production cycles that doesnt occur that bad with p and z, but on the other hand zerg and protoss have to look away from the fight to warp units in or inject. I am Terran btw.
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On April 12 2012 07:18 ElvisTek wrote: Ok. seems i did not explain myself because everyone understand nothing
It's not something that will be there all the time. if you want to press your buttons, keep doing it, but in case you want to buy only marines, instead of pressing thousand times A, hold shift and press A and all your barracks will be making 1 row of marines.
This can be applied to all races, not only to terran.
Thinking is not hard, you should try a little before flaming another person
No one was flaming you, thinking isn't hard.
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Then sorry and thanks! ... thanks a lot for the feedbacks
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they had this on broodwar it was called multi command hack.
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