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I've had fair success with this strategy and I'm pretty sure this cheese is a completely original idea.
The build is to eng bay block his expo, proxy a 16cc, then wall off the bottom of his ramp with the cc. The eng bay block prevents the 15hatch (and thus the blocking creep spread). Cancel the eng bay block at the right time and u can start your PF in range of a near-complete hatchery at his natural. Follow this is up with your barracks floated over and a fast siege tank, and his mineral line is dead (on a map like metalopolis).
Build order: 10supply (@ your ramp wall) 13 eng bay block at zerg natural 16 hidden proxy cc 17 gas 17 barracks (@ your ramp wall) (cancel eng bay when cc is 40-50sec complete) 18 gas and eng bay (@ your ramp wall) @rax completion - OC, marine, factory @cc completion - float his ramp bottom and wall it off with cc and eng bay PF
Video of 2 games: http://www.twitch.tv/ketroc/b/314764268
If you enjoyed the video, please up-vote my reddit link for it: http://www.reddit.com/r/starcraft/comments/s6tsu/fortress_rush_vs_zerg_can_work_masters_league/
Cheers
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What a detailed and well made OP.
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Tbh the first replay was pretty funny. Clutch repairs too.
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On April 13 2012 07:29 Thylacine wrote: What a detailed and well made OP. Apologies... added a concept paragraph and basic build order.
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this build is pretty awesome, although if the command center is seen being built than it has no chance. Creative nonetheless!
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funny build! Thank you sir!
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Haha in that VoD, vs game vs LG was my friend and teammate! I'll be sure to rub this in his face later XD Funny strategy! I'll be sure to try this sometime when im offracing!
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On April 13 2012 07:46 HoodedAvatar wrote: this build is pretty awesome, although if the command center is seen being built than it has no chance. Creative nonetheless! True. It`s good to know typical zergling pathing, and overlord placement so you don`t reveal it for free. Low-ground between the third and gold on metalopolis is best as that spot is typically even unchecked for proxy rax. Metalopolis is also probably the only map I`d suggest using this strat on if you are serious about winning often.
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dude.... thats the coolest strategy ever. wow thats cool
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ahahaha awesome cheese, I love it!
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I like it, but the way to stop it is to put a drone under the CC before it lands.....once it lands your ahead. I wonder if there is enough time to do that after you see the CC flying in?
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That was very funny. Too bad it's so easy to stop.
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I used to do it when i was in bronze against protoss and terran. It worked so well on scrap station.
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On April 13 2012 07:54 Rocket21 wrote:Show nested quote +On April 13 2012 07:46 HoodedAvatar wrote: this build is pretty awesome, although if the command center is seen being built than it has no chance. Creative nonetheless! True. It`s good to know typical zergling pathing, and overlord placement so you don`t reveal it for free. Low-ground between the third and gold on metalopolis is best as that spot is typically even unchecked for proxy rax. Metalopolis is also probably the only map I`d suggest using this strat on if you are serious about winning often. Any reason why you only suggest doing it on metalopolis? Most maps have spots where you could put it and be relatively confident that they won't scout.
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this is pretty cool, I might do this in bronze league
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This build is pretty damn hilarious lol. What would you say your winrate with it is?
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Oh my god. This is the greatest thing. Ever.
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Not to qq (ok I am qqing) but I really wish Blizzard would just fix the bottom of those ramps. I'll admit I laughed though.
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sigh... hit quote instead of edit.
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lmfao this is pretty funny to troll with
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wow, can't believe it actually works lol.
you gave it pretty good thought rather than blindly doing it such as knowing expo hatch timings and scouting patterns of zergs.
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I try this strategy but it does work. The zerg always have zergling and block your expo to land.
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That was pretty funny. Not as original as you think, but funny none the less. I especially love the early tank with siege mode. Just when the zerg thinks his day can't get any worse, his drones start exploding. You seem to have thought the whole thing out a lot more than the previous build, though, which I like.
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Hahaha you sir made my day xD I will def. show this to my friends for the laugh.
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This build is pretty damn hilarious lol. What would you say your winrate with it is?
Probably 35-40% at low masters. Many of my losses were winnable games though. I might be able to make this a 50%+ win rate strategy when I`m more comfortable with it.
I like it, but the way to stop it is to put a drone under the CC before it lands.....once it lands your ahead. I wonder if there is enough time to do that after you see the CC flying in? Typically not as the cc usually isn`t spotted until it`s about to land. CC found in production is more likely.
Any reason why you only suggest doing it on metalopolis? Most maps have spots where you could put it and be relatively confident that they won't scout. With metalopolis, you can siege the mineral line. If he takes the gold when I eng bay block him, I can later siege the gold from the xel naga tower with the bottom of the tower walled off with a depot and bunker. Also, it`s hard to find a safe spot on most maps. Consider his scout path to your base, his path to his 3rd, his overlord placement, and xel naga tower sight and often there is no spot left within a short flight distance to his ramp.
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AHAHAHHAhAHHAHAA This is a great guide, gj!
EDIT:
HOLY SHIT, that second game... had the zerg just moved his overlord slightly more south xD
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I'm very pleased by this, just the meta-game and zerg players never "thinking" about PFs being on their turf makes it good...unless they play other races (alot to run into PF rush) they could just brain fart on it, I love it.
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I would be so mad at myself if this ever happened to me. That said, sick strategy and you came *this* close to losing that PF. Clutch repairs.
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On April 13 2012 07:19 Rocket21 wrote: I've had fair success with this strategy and I'm pretty sure this cheese is a completely original idea.
Cheers
For real? Or are you ironic..? Someone did that to me when I started playing. That was in June 2011 I think.
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The Zerg in me dies watching this happen but it looks too fun to pass up trying once or twice on my Terran account. Yet another reason why neutral depots are needed on maps ^_^. There isn't really a good response to this if it goes down and it's so strange that you won't expect it unless you happen upon the CC building or have overlords in the right spots. Seems fun on the Terran side and absolutely brutal as a Zerg. I hope I never have to play against this...I got that sick feeling of helplessness watching the replays.
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can you actually upload the replay?
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Pretty funny, but it won't work in tournaments as the lowered supply depot will prevent this type of block
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one drone under the cc and you can leave. hopefully you're playing awful retards so this looks like it works.
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On April 13 2012 18:11 bangpanda wrote:Pretty funny, but it won't work in tournaments as the lowered supply depot will prevent this type of block
That's a shame... just imagine, GSL finals, TvZ, game 7... the terran goes for a PF rush and wins
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Hahaha oh wow I will try that for sure xD
10/10
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hahahha so fuckin epic man
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Funny ..but I'm actually a bit surprised that zerg finds it so difficult to prevent the base from landing: overlords should give quite a good vision. And some zerglings could also be out already, to help blocking / attacking morphing base / killing SCVs.
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One thing I find hillarious about this build is that you don't build a barracks for ages. If I scouted no rax and no gas, I would become super paranoid. But whatever, its pretty funny.
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this must be refined and perfected for each race so it looks like the 6pool to GM thread.
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Haha that was awesome :D. Really clutch build
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I want blizzard to announce this build to all Zergs just for sick mindgames when going CC 1st
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10/10.
That was amazingly awesome.
And I play Zerg.
Also, please release the replays .
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On April 13 2012 22:38 S_SienZ wrote:I want blizzard to announce this build to all Zergs just for sick mindgames when going CC 1st its ebay first build,sorry dude, also a drone/ling to prevent cc from landing=geegee
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On April 13 2012 23:02 oni_link wrote:Show nested quote +On April 13 2012 22:38 S_SienZ wrote:I want blizzard to announce this build to all Zergs just for sick mindgames when going CC 1st its ebay first build,sorry dude, also a drone/ling to prevent cc from landing=geegee You haven't looked at the video, have you?
It's a 13 ebay block into 16CC. And you can clearly see that the zerg is expecting some kind of CC first,as he is trying to block Terran's natural.
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even though in zerg video seemed to have a mental capacity of a bronze player. Seems like it could work maybe 1/10 games.
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thats actually pretty funny :D the lg dude raged hard
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This is a sick build! I feel you should create a macro oriented varient-I think that after you do the PF you can expand and defend against any one base shennagigans against two thors
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Watched the first game in the vod, I think you should get Banshees after that >_< XD, Great Build and I laughed so... hard....
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Wasn't sure what to expect but that's actually pretty funny.
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Aotearoa39261 Posts
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This is a sick build! I feel you should create a macro oriented varient-I think that after you do the PF you can expand and defend against any one base shennagigans against two thors
I think 1-basing is best. If it's 1base vs 1base, you are already ahead enough... especially with the contain. If he took an alternate base when you eng bay blocked, I think it's best to commit to killing it as he cannot reenforce from his main hatchery's larva. If you expand, then he'll get a second hatchery outside of the containment which will allow him to build a real army in the open field and simply ignore the PF. Also, the longer the game goes, the easier it becomes to snipe that PF contain.
I suppose you could consider the PF throw away and use it only to buy time to establish an economic lead. Not sure if that would actually put you ahead though.
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I tried this a few times with friends with varying degrees of success.
game 1 - diamond player - he saw the ebay and decided to take the gold expansion instead. So I got the PF down but he just massed roaches from his gold and ran my base over at home lol
game 2 - diamond player, but zerg was his offrace - he went 10 hatch (????) while I had a few friends obsing and everyone was laughing how he had hard countered my build since i couldnt ebay block =D Apparently he does this every game vs terran.
game 3 - platinum player . he managed to have zlings in the exact right place so I couldnt land my pf. He got sloppy tho so i was able to land the pf above his ramp. Then I transitioned into 1 base banshee, then 2 base thor while he went mass banes. It's so satisfying to see 50+ banes melt into 3 thors and still not take all of them out.
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So cool, thanks for posting this. I'm awful at terran so won't get much use out of it but it was fun to watch!
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Wow, I can't believe it worked, especially since your execution wasn't perfect (not to harp on you, but you were late starting the PF, didn't contine building the wall-off engy bay, didn't cancel it before it died). It could work really well if it were refined more.
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The problem with any PF rush is he saw it coming towards his ramp with a decent amount of time and anyone who can react quickly and knows what to do will just pull a drone or 2 and prevent the cc from landing until lings are out at which point you definitely won't be able to force them away.
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This was pretty funny, but these sort of strats only work for a little while until enough zergs have seen it, then it becomes common knowledge and hence obsolete. Pretty easy to prevent it from landing with a drone or zergling or two.
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This is related, but I don't want to hijack this thread so I'll delete my post if you wish.
I have been experimenting with cannon rushes on Korhal as well. It is extremely affective in plat-low masters because at those leagues, cannon rush is just simply not expected/used against zerg at all(anymore). As a result, not many know how to deal with it/forgot and will slip in their macro abilities as well because they can't just follow their normal build orders anymore. I don't have a practiced followup, but here's a sample:
http://drop.sc/158308
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Lol I was messing around trying to PF Rush a zerg by blocking his ramp with a engi bay + command center but it didnt work the few times I tried it so I got bored and gave up. Funny to see someone succeed with almost the same thing not even a week later
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I have found my new "I don't give a fuck" build
Good day to you, sir.
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On April 13 2012 07:54 CreepyNA wrote: Haha in that VoD, vs game vs LG was my friend and teammate! I'll be sure to rub this in his face later XD Funny strategy! I'll be sure to try this sometime when im offracing! Keep rubbing cuz Day9 just featured that replay on his Day[9] Daily #451. Makes me feel good, but apologize to your teammate for me.
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I don't think lowered supply depot would help... with the block happening this late you can easily afford to block the top of the ramp.
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I feel as though I was con'd into going to watch your stream. This was for Terran, so my bad.
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lol this seems utterly hilarious :D
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