[G] TheCore - Advanced Keyboard Layout - Page 381
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Anakaris
Singapore3 Posts
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R05
Canada47 Posts
On the first page of the thread you can find the Core 2.0 spreadsheet (under "ressources") here you will find almost all the info you need so your answer might be there. I'm not sure if ZRS use a different base cam key than ZRM but I use ZRM and my base cam is set to "=". So when i inject i press: "U" (Inject Queens CG) then press "-" (inject key), Then hold shift, press "=" (base cams) and finally click hatch. I repeat base cam + click hatch for each hatch. I've looked alot to get the best optimized setup and this seems to be it. There is also the rapid fire inject wich is almost impossible to be consistant everytime because it require to press 2 keys EXACTLY at the same time or it will fail, and also you need to hold those 2 keys for exactly the right time or else you will have wandering queens and you will then loose time bringing them back. So even tho the rapid fire inject method is the fastest and best technically, the base cam technique is the most consistant while being super fast. Also, the core team suggest that you play with the ZRM layout instead of ZRS unless you really can't reach some of the keys. I assume that people might want to use the ZRS because keys are closer even if they could play ZRM but that wouldnt be optimal because ZRM is more fluid when making key presses. That isn't a big deal because its still ALOT better than any other hotkey setup. Its just a little better with ZRM. | ||
Intensity
53 Posts
What's the detriment to using core lite instead of core 2.0? What do you gain using 2.0 over lite? Also, the chameleon doesn't seem to look very good in http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/. The control groups are too far away from the modifier keys to be user friendly. I don't want to tilt my keyboard. Tilting is actually worse for people who are prone to health problems, from what I understand. Also, for core 2.0 what is the 'default' resting position? Also - what's the recommended hotkey setup for core light protoss? Which structures / units on which keys? | ||
R05
Canada47 Posts
While having your fingers on those resting keys, you should tilt the keyboard until you have your wrist straight (most likely 30 degrees at max). From my understanding, the tilt is there so that you don't develop health problems by reducing the wrist movement to access all they keys. If there wouldnt be the tilt, your wrist would be constantly stretching to the left. I dont know much about the other things you asked, but if i was you i would pick the PRM version of the core since its the latest version of the core and everything about this version is completed and optimized. I don't know much about the core light or chameleon but one of them might be the version that has the modifier keys (ctrl,shift etc..) remapped on the keyboard so that its even better than the standard version of the core (very small advantage from standard core to that version acording to Jakatak). I also think that those version arent finished, Jakatak or any other core member could help you with that info. GL | ||
JaKaTaKSc2
United States2787 Posts
The base camera on that layout is actually backspace, or at least it should be. We use a program to map the medium keys over one to the right so it may have prioritized w/e was already on backspace (which it should not). Tilting is actually worse for people who are prone to health problems, from what I understand. The reason for the tilt is to make the layout more ergonomic, by reducing lateral motion. If you had a keyboard aligned in a grid there would be no reason for a tilt. | ||
Coldblackice
United States49 Posts
As far as "adding" vs. "setting" things go, is there a reason SHIFT and CTRL are essentially swapped (based on past SC functionality)? In other words, how come CTRL is used for adding -- wouldn't it be more logical to have it for setting, and then use shift for adding? I realize we could customize it to whatever, I was just curious if there was specific reasoning or logic behind it. | ||
R05
Canada47 Posts
Also when you want to add a bunch of new units of the same type to a control group you can just hold ctrl (not let go through the whole thing), click on a unit, it will then select all the units of the same type in your vision and then just press the control group key. There might be more reasons that i dont know. | ||
Coldblackice
United States49 Posts
On May 17 2015 20:22 R05 wrote: From what i've experienced, i noticed that when you hold shift to deselect units from a control group you can just keep holding it and press the control groups creation key so it save you the time to press an additional button. Also when you want to add a bunch of new units of the same type to a control group you can just hold ctrl (not let go through the whole thing), click on a unit, it will then select all the units of the same type in your vision and then just press the control group key. There might be more reasons that i dont know. Ah, interesting points. Thanks! | ||
Anzki
Finland24 Posts
I feel it to be much better than the original hotkeys. But there is one thing that happens to me often when playing. If i example, select widow mines fast and add them to control group, and select my barracks control group right after it. I sometimes end up putting the widomines in the barracks control group too. Its because when i hold ctrl+widomine control group and i end up pressing barracks control group faster than lifting my thumb from the ctrl (im not sure how much my keyboard effects this, its blackwidow and in it, the buttons are regonized before you push them all the way) does anyone else do this? also sometimes i even end up overwriting the control group whit widomines lol, what a pain in to ass to fix in the game. | ||
varsovie
Canada326 Posts
On May 17 2015 15:07 Coldblackice wrote: I'm sure it's been asked before, but I can't find it -- As far as "adding" vs. "setting" things go, is there a reason SHIFT and CTRL are essentially swapped (based on past SC functionality)? In other words, how come CTRL is used for adding -- wouldn't it be more logical to have it for setting, and then use shift for adding? I realize we could customize it to whatever, I was just curious if there was specific reasoning or logic behind it. Because every RTS evar except Blizzard's works that way. | ||
JaKaTaKSc2
United States2787 Posts
I sometimes end up putting the widomines in the barracks control group too. This happens in all hotkey layouts because you are holding a modifier to add to a cg regardless. In standard this would happen because shift was held too long. Its a pretty common mechanical error and is fixed with deliberate practice. | ||
kiLen
Finland97 Posts
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Anzki
Finland24 Posts
On May 22 2015 01:29 kiLen wrote: Kyllä Hello! As a low GM zerg who has been playing with a very standard hotkey setup for the last couple of years using the old korean method of injecting, pressing 55v,66v,77v etc. Would you recommend swapping? Is the core still one of the best hotkey layouts? But i would consider the core light also. these guys know better. | ||
R05
Canada47 Posts
If i were you i would ask myself if my current layout is keeping me from being as fast as i could (if you often have key sequences that makes you jump around on your keyboard and keys that are pressed twice in a row), or if you arent comfortable while playing. You could learn the best inject methods with your current layout but its integrated in the core so that you can press it as fast as you can and as comfortable as it can be (or close if not). It also allows you to have easy access to all the cameras and control groups, so if you think that you could use more control groups in your current layout but cant, i would consider switching. There is also 3 cameras that are recommended to be used for creep cameras (easy sequence that allows you to place cameras on your creep tumors so that you can spread creep very fast). All those things could be accessed with your current layout but it wouldnt be as comfortable to press. Also, if you're a fan of all type of RTS, you could transfer this type of layout in futur games, so it would be good in long term. The only downside is that you're going to be frustrated to go back to bronze and slowly making your way up to your current level, it will take a long time, especially if you're GM. hope that help. | ||
R05
Canada47 Posts
When doing the creep cam sequence it makes you press 2 different keys in a row with the same finger. I tried to bind that command to a mouse button but it seems that the repeat rate is not as fast as the keyboard because it always takes about a second for the key repeat to take effect. I've been thinking about remapping the function key next to ctrl to a normal key so that i can use that for spreading the tumor. Still not ideal because it makes me press 2 different keys with the same finger but at least there's a smaller distance gap between the keys. I would definetly go with the mouse button if it would be possible to adjust the repeat rate to be as fast as the keyboard. By the way is it legal in the tournament rules to remap keys on the keyboard? Its been asked before but i never saw the answer. I also tried to do a research and i haven't found anything. Thanks | ||
SacredCoconut
Finland121 Posts
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R05
Canada47 Posts
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SacredCoconut
Finland121 Posts
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R05
Canada47 Posts
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SacredCoconut
Finland121 Posts
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