[G] StimmedProbe's Postpatch TvZ Build #2 4xThor - Page 2
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RamboJesus
United States44 Posts
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sc2terran
United States61 Posts
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emythrel
United Kingdom2599 Posts
Will give this bad boy a crack and mix it in to my build repertoire. | ||
101toss
3232 Posts
On July 12 2012 11:39 dynwar7 wrote: Yeah I love how thors damage is so huge vs queens but....is this considered all in? I guess so since it brings what, 15-20 scvs? I love the build but i dont really like doing allins... =/ Nice guide tho should help many terrans out there Do you like to lose? Seriously people, a win is a win, set aside these silly inhibitions when the build you are doing punishes greedy play | ||
dynwar7
1983 Posts
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Crowned
United States368 Posts
On July 12 2012 11:51 101toss wrote: Do you like to lose? Seriously people, a win is a win, set aside these silly inhibitions when the build you are doing punishes greedy play That's assuming someone wants to all-in for the all mighty ladder points all day, instead of actually improving at the game. That said, after viewing the replays it does look like a pretty strong all-in and wouldn't be bad to keep in your arsenal and pull it out for fun sometimes or maybe in a best of 3 situation. Another nice guide brought to us by StimmedProbe, well done sir. | ||
ajkayken
77 Posts
just try really hard to micro the 10 scv's properly so they dont die to banelings, 10 scv's wont produce much different results compared to 16 i suggest building into mass thor/hellion/viking into the lategame with upgrades. only counter is mass roach and its kinda like PvZ where a toss can force a zerg to go hydras and rape with collossi, if you force a zerg to go roaches you rape with tanks. zerg ideally wants mass ling/infestor/broodlord which thor/hellion/viking pretty hard counters assuming your early attack did tons of damage | ||
ajkayken
77 Posts
On July 12 2012 11:58 dynwar7 wrote: What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base? gas steal certainly heavily messes up with the speed of this attack. no doubt a gas steal and lower the speed by ~30 seconds | ||
101toss
3232 Posts
On July 12 2012 12:03 ajkayken wrote: gas steal certainly heavily messes up with the speed of this attack. no doubt a gas steal and lower the speed by ~30 seconds You can do the funky rax/depot walloff at the bottom of the ramp to prevent the scout from getting in and thus the gas steal | ||
DougJDempsey
747 Posts
On July 12 2012 12:02 ajkayken wrote: i 100% think its smarter to just bring 10 scv's (instead of 16) allowing you to still macro heavily off the attack considering the zerg has to try so hard to stop it just try really hard to micro the 10 scv's properly so they dont die to banelings, 10 scv's wont produce much different results compared to 16 i suggest building into mass thor/hellion/viking into the lategame with upgrades. only counter is mass roach and its kinda like PvZ where a toss can force a zerg to go hydras and rape with collossi, if you force a zerg to go roaches you rape with tanks. zerg ideally wants mass ling/infestor/broodlord which thor/hellion/viking pretty hard counters assuming your early attack did tons of damage well tried it a few times, in about 600 ish point masters, if he totally flips off the idea of droning once he scouts it and stops at about 40 drones and gets lingbane he can hold it decently till he gets roach bane then he'll totally smash it. well, still beats playing insanely for 45 mins then exploding due to one misclick and losing the game. most rage inducing way to lose ever. | ||
dynwar7
1983 Posts
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GhandiEAGLE
United States20754 Posts
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aSnowyDay
Canada9 Posts
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goFLiP
Argentina39 Posts
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Eps
Canada240 Posts
The pushes seem to be very solid, and they also hit before Z has enough larva to mass Roaches for defence. I watched a few of the replays. The 3rd replay however was a bit troubling, seeing how well the Spines and Roaches fared. Although you did win, I can't help but think if Z had positioned his Spines more effectively that the outcome may have been different. He had 3 spines in his main on Shakuras. If he had placed them on the high ground above the choke, they'd be in a solid position to snipe off SCVs or damage the Thors. The speed that the first Thor dropped was also a bit scary, considering you'd think they'd be a bit Tankier. | ||
StimmedProbe
Hong Kong98 Posts
On July 12 2012 08:11 Aulisemia wrote: I like it. Quick question though, I see your core buildings are 2 tech lab factories and 1 reactor rax - why not drop a factory on the reactor for hellions to fight the zerglings? Do you just not have the gas income early on for that 3rd factory? My gut feeling is that you will not have the mineral income needed to still hit the timing and pump out of 3 factories. This also messes up the gas income slightly. I'll experiment around with this idea. On July 12 2012 08:28 RyuChus wrote: Few questions here. If he does all-in what should I do? Having only 4 marines at the prime time for a baneling bust doesn't sound fun to me. What happens when I lose my hellion, should I reproduce, scan, or continue to scout with scvs? If the push fails and is not effective, do I transition to a Marine Tank midgame, or will I just lose outright? Thanks. EDIT: One more.. If I can't hide my armory from the zerg, will the zerg just know what's going on, and be able to defend it easier, or is the push still just as effective? You gotta scout it out with your 1st scv, your follow up scv and your hellion. This takes quite a bit of game sense to read your opponent properly. An econ baneling bust will kill you unless you scout it. Do not reproduce your hellion, that will mess your timings up, I would just rescout with an scv. As long as there are not speedlings you should get some information. If my push does some damage but doesnt't win out right I transition into mech if im ahead and a bio + blue flame allin if im behind. On July 12 2012 09:10 Blazinghand wrote: Four thors and seven years ago... this looks like a lot of fun! I'm a big fan of thor all-ins, and they are fun early game units in TvZ. You mention scouting for zerg all-ins during that initial vulnerable period, and I was wondering what an appropriate reaction to a baneling allin or something would be using this build. 2 bunkers on low ground spread out + sim city around the bunkers + a wall in at the top of the ramp. On July 12 2012 11:40 RamboJesus wrote: I watched all the replays and must say this seems like a very impressive build, I'm curious if you could upload replays of the times you've lost with it. I'll try to find some, but to be honest it's very straight forward losses. Either I didnt s cout and got all-ined because I'm lazy, or I messed up a thor split horribly and lost all my scvs to banelings. On July 12 2012 11:58 dynwar7 wrote: What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base? Take the gas at the natural faster and transfer over scvs. This will slow the build down by 10 seconds or so though. On July 12 2012 12:36 dynwar7 wrote: Just tried this vs GTAI and.... well, all my thors got NPed What were your 12 marines doing? Just standing around? They should be able to help with focus fire micro. I have not met this once on ladder admitedly, so theorycraft is the best I can offer. On July 12 2012 13:45 Eps wrote: Nice to see these post-patch builds coming from you =). The pushes seem to be very solid, and they also hit before Z has enough larva to mass Roaches for defence. I watched a few of the replays. The 3rd replay however was a bit troubling, seeing how well the Spines and Roaches fared. Although you did win, I can't help but think if Z had positioned his Spines more effectively that the outcome may have been different. He had 3 spines in his main on Shakuras. If he had placed them on the high ground above the choke, they'd be in a solid position to snipe off SCVs or damage the Thors. The speed that the first Thor dropped was also a bit scary, considering you'd think they'd be a bit Tankier. If you noticed I messed up my micro a bit. I didn't have my scvs on autorepair until like 8 seconds into the fight. Mass spines + roach is a legit build against this. Just pick off what you can and go home and fight 2 base vs 2 base. | ||
LavaLava
United States235 Posts
On July 12 2012 11:39 dynwar7 wrote: Yeah I love how thors damage is so huge vs queens but....is this considered all in? I guess so since it brings what, 15-20 scvs? I love the build but i dont really like doing allins... =/ Nice guide tho should help many terrans out there Well, the problem with an allin is that it's a gamble right? So it's this or deal with Infestor Broodlord a few minutes later. This build fits the game design at this point. | ||
jabberjaw
225 Posts
I'd say this build is pretty all-in. But that's fine by me, been looking for some 2-base all-in anyhow. | ||
Taefox
1533 Posts
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Skyblueone
Belgium155 Posts
http://terranimba.com/replay/41mR0BHfpLSGRQ However, i'm not sure i'm doing it correctly. | ||
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